quests: add collection quests, incl. polar bear pt 2, and quest arks, and achievements

This commit is contained in:
Tyler Renelle
2013-12-24 10:25:09 -07:00
parent f538a91538
commit 094989db13
9 changed files with 185 additions and 120 deletions
+4 -12
View File
@@ -28,12 +28,6 @@ api.auth = function(req, res, next) {
if (err) return res.json(500, {err: err});
if (_.isEmpty(user)) return res.json(401, NO_USER_FOUND);
// Remove this after a few days. Users aren't refreshing after the pets roll out, which is required
if (_.find(req.body, function(v){return v && v.data && _.isArray(v.data['items.pets'])})) {
// simply discard the update. Unfortunately, sending an error will keep their set ops in the sync queue.
return res.json(200, {_v: user._v-1});
}
res.locals.wasModified = req.query._v ? +user._v !== +req.query._v : true;
res.locals.user = user;
req.session.userId = user._id;
@@ -42,16 +36,14 @@ api.auth = function(req, res, next) {
};
api.authWithSession = function(req, res, next) { //[todo] there is probably a more elegant way of doing this...
var uid;
uid = req.session.userId;
if (!(req.session && req.session.userId)) {
var uid = req.session.userId;
if (!(req.session && req.session.userId))
return res.json(401, NO_SESSION_FOUND);
}
return User.findOne({_id: uid,}, function(err, user) {
User.findOne({_id: uid}, function(err, user) {
if (err) return res.json(500, {err: err});
if (_.isEmpty(user)) return res.json(401, NO_USER_FOUND);
res.locals.user = user;
return next();
next();
});
};
+18 -7
View File
@@ -409,8 +409,12 @@ questStart = function(req, res) {
})
}
var parallel = [], questMembers = {};
var key = group.quest.key;
var parallel = [],
questMembers = {},
key = group.quest.key,
quest = shared.content.quests[key],
collectTally = quest.collect ? _.transform(quest.collect, function(m,v,k){m[k]=0}) : {};
// TODO will this handle appropriately when people leave/join party between quest invite?
_.each(group.members, function(m){
var updates = {$set:{},$inc:{'_v':1}};
@@ -418,10 +422,11 @@ questStart = function(req, res) {
updates['$inc']['items.quests.'+key] = -1;
if (group.quest.members[m] == true) {
updates['$set']['party.quest.key'] = key;
updates['$set']['party.quest.tally'] = {up:0,down:0,collect:collectTally};
questMembers[m] = true;
} else {
updates['$unset'] = {'party.quest.key':undefined};
updates['$set']['party.quest.collection'] = {};
updates['$unset'] = {'party.quest.key':1};
updates['$set']['party.quest.tally'] = {};
}
parallel.push(function(cb2){
User.update({_id:m},updates,cb2);
@@ -429,8 +434,12 @@ questStart = function(req, res) {
})
group.quest.active = true;
group.quest.progress.hp = shared.content.quests[group.quest.key].stats.hp;
if (quest.boss)
group.quest.progress.hp = quest.boss.hp;
else
group.quest.progress.collect = collectTally;
group.quest.members = questMembers;
group.markModified('quest'); // members & progress.collect are both Mixed types
parallel.push(function(cb2){group.save(cb2)});
async.parallel(parallel,function(err, results){
@@ -491,12 +500,14 @@ api.questAbort = function(req, res, next){
async.parallel([
function(cb){
User.update({_id:{$in: _.keys(group.quest.members)}},{
$set:{'party.quest.key':undefined,'party.quest.tally.collection':{}},
$inc:{_v:1}
$unset: {'party.quest.key':1},
$set: {'party.quest.tally.collect':{}},
$inc: {_v:1}
},cb);
},
function(cb) {
group.quest = {};
group.markModified('quest');
group.save(cb);
}
], function(err){
+30 -24
View File
@@ -193,32 +193,38 @@ api.update = function(req, res, next) {
};
api.cron = function(req, res, next) {
var user = res.locals.user;
tally = user.fns.cron();
if (user.isModified()) res.locals.wasModified = true;
var user = res.locals.user,
tally = user.fns.cron(),
ranCron = user.isModified(),
quest = shared.content.quests[user.party.quest.key];
// If user is on a quest, roll for boss & player
if (user.party.quest.key && tally && (tally.up || tally.down)) {
async.waterfall([
function(cb){user.save(cb)}, // make sure to save the cron effects
function(saved, count, cb) {
Group.findOne({type: 'party', members: {'$in': [user._id]}}, cb);
},
function(group, cb){
group.bossAttack(user,tally,cb);
},
function(updated,cb){
// User has been updated in boss-grapple, reload
User.findById(user._id,cb);
}
], function(err, saved) {
user = res.locals.user = saved;
next(err,saved);
});
if (ranCron) res.locals.wasModified = true;
if (!ranCron) return next(null,user);
if (!quest) return user.save(next);
// If user is on a quest, roll for boss & player, or handle collections
// FIXME this saves user, runs db updates, loads user. Is there a better way to handle this?
async.waterfall([
function(cb){
user.save(cb); // make sure to save the cron effects
},
function(saved, count, cb) {
Group.findOne({type: 'party', members: {'$in': [user._id]}}, cb);
},
function(group, cb){
var type = quest.boss ? 'boss' : 'collect';
group[type+'Quest'](user,tally,cb);
},
function(){
var cb = arguments[arguments.length-1];
// User has been updated in boss-grapple, reload
User.findById(user._id, cb);
}
], function(err, saved) {
user = res.locals.user = saved;
next(err,saved);
});
} else {
user.save(next);
}
};
// api.reroll // Shared.ops