some more half-backed changes for the new customization engine

This commit is contained in:
Tyler Renelle
2013-02-08 01:04:38 -05:00
parent e42d4e6ba6
commit 1bcd4a3fbd
5 changed files with 75 additions and 57 deletions
+26 -26
View File
@@ -57,41 +57,41 @@ module.exports =
items:
#TODO: figure out how to calculate index & type without having to store it in the JSON
weapon: [
{type: 'weapon', index: 0, text: "Sword 1", icon: "item-sword1", notes:'Training weapon.', value:0}
{type: 'weapon', index: 1, text: "Sword 2", icon:'item-sword2', notes:'Increases experience gain by 3%.', value:20}
{type: 'weapon', index: 2, text: "Axe", icon:'item-axe', notes:'Increases experience gain by 6%.', value:30}
{type: 'weapon', index: 3, text: "Morningstar", icon:'item-morningstar', notes:'Increases experience gain by 9%.', value:45}
{type: 'weapon', index: 4, text: "Blue Sword", icon:'item-bluesword', notes:'Increases experience gain by 12%.', value:65}
{type: 'weapon', index: 5, text: "Red Sword", icon:'item-redsword', notes:'Increases experience gain by 15%.', value:90}
{type: 'weapon', index: 6, text: "Golden Sword", icon:'item-goldensword', notes:'Increases experience gain by 18%.', value:120}
{type: 'weapon', index: 0, text: "Sword 1", classes: "weapon_0", notes:'Training weapon.', value:0}
{type: 'weapon', index: 1, text: "Sword 2", classes:'weapon_1', notes:'Increases experience gain by 3%.', value:20}
{type: 'weapon', index: 2, text: "Axe", classes:'weapon_2', notes:'Increases experience gain by 6%.', value:30}
{type: 'weapon', index: 3, text: "Morningstar", classes:'weapon_3', notes:'Increases experience gain by 9%.', value:45}
{type: 'weapon', index: 4, text: "Blue Sword", classes:'weapon_4', notes:'Increases experience gain by 12%.', value:65}
{type: 'weapon', index: 5, text: "Red Sword", classes:'weapon_5', notes:'Increases experience gain by 15%.', value:90}
{type: 'weapon', index: 6, text: "Golden Sword", classes:'weapon_6', notes:'Increases experience gain by 18%.', value:120}
]
armor: [
{type: 'armor', index: 0, text: "Cloth Armor", icon: 'item-clotharmor', notes:'Training armor.', value:0}
{type: 'armor', index: 1, text: "Leather Armor", icon: 'item-leatherarmor', notes:'Decreases HP loss by 3%.', value:30}
{type: 'armor', index: 2, text: "Chain Mail", icon: 'item-mailarmor', notes:'Decreases HP loss by 6%.', value:45}
{type: 'armor', index: 3, text: "Plate Mail", icon: 'item-platearmor', notes:'Decreases HP loss by 9%.', value:65}
{type: 'armor', index: 4, text: "Red Armor", icon: 'item-redarmor', notes:'Decreases HP loss by 12%.', value:90}
{type: 'armor', index: 5, text: "Golden Armor", icon: 'item-goldenarmor', notes:'Decreases HP loss by 15%.', value:120}
{type: 'armor', index: 0, text: "Cloth Armor", classes: 'armor_0', notes:'Training armor.', value:0}
{type: 'armor', index: 1, text: "Leather Armor", classes: 'armor_1', notes:'Decreases HP loss by 3%.', value:30}
{type: 'armor', index: 2, text: "Chain Mail", classes: 'armor_2', notes:'Decreases HP loss by 6%.', value:45}
{type: 'armor', index: 3, text: "Plate Mail", classes: 'armor_3', notes:'Decreases HP loss by 9%.', value:65}
{type: 'armor', index: 4, text: "Red Armor", classes: 'armor_4', notes:'Decreases HP loss by 12%.', value:90}
{type: 'armor', index: 5, text: "Golden Armor", classes: 'armor_5', notes:'Decreases HP loss by 15%.', value:120}
]
head: [
{type: 'armor', index: 0, text: "No Helm", icon: 'item-nohelm', notes:'Training armor.', value:0}
{type: 'armor', index: 1, text: "Leather Helm", icon: 'item-leatherhelm', notes:'Decreases HP loss by 3%.', value:30}
{type: 'armor', index: 2, text: "Chain Coif", icon: 'item-mailhelm', notes:'Decreases HP loss by 6%.', value:45}
{type: 'armor', index: 3, text: "Plate Helm", icon: 'item-platehelm', notes:'Decreases HP loss by 9%.', value:65}
{type: 'armor', index: 4, text: "Red Helm", icon: 'item-redhelm', notes:'Decreases HP loss by 12%.', value:90}
{type: 'armor', index: 5, text: "Golden Helm", icon: 'item-goldenhelm', notes:'Decreases HP loss by 15%.', value:120}
{type: 'armor', index: 0, text: "No Helm", classes: 'head_0', notes:'Training armor.', value:0}
{type: 'armor', index: 1, text: "Leather Helm", classes: 'head_1', notes:'Decreases HP loss by 3%.', value:30}
{type: 'armor', index: 2, text: "Chain Coif", classes: 'head_2', notes:'Decreases HP loss by 6%.', value:45}
{type: 'armor', index: 3, text: "Plate Helm", classes: 'head_3', notes:'Decreases HP loss by 9%.', value:65}
{type: 'armor', index: 4, text: "Red Helm", classes: 'head_4', notes:'Decreases HP loss by 12%.', value:90}
{type: 'armor', index: 5, text: "Golden Helm", classes: 'head_5', notes:'Decreases HP loss by 15%.', value:120}
]
shield: [
{type: 'armor', index: 0, text: "Shield 1", icon: 'item-clotharmor', notes:'Training armor.', value:0}
{type: 'armor', index: 1, text: "Shield 2", icon: 'item-leatherarmor', notes:'Decreases HP loss by 3%.', value:30}
{type: 'armor', index: 2, text: "Shield 3", icon: 'item-mailarmor', notes:'Decreases HP loss by 6%.', value:45}
{type: 'armor', index: 3, text: "Shield 4", icon: 'item-platearmor', notes:'Decreases HP loss by 9%.', value:65}
{type: 'armor', index: 4, text: "Shielf 5", icon: 'item-redarmor', notes:'Decreases HP loss by 12%.', value:90}
{type: 'armor', index: 0, text: "Shield 1", classes: 'shield_0', notes:'Training armor.', value:0}
{type: 'armor', index: 1, text: "Shield 2", classes: 'shield_1', notes:'Decreases HP loss by 3%.', value:30}
{type: 'armor', index: 2, text: "Shield 3", classes: 'shield_2', notes:'Decreases HP loss by 6%.', value:45}
{type: 'armor', index: 3, text: "Shield 4", classes: 'shield_3', notes:'Decreases HP loss by 9%.', value:65}
{type: 'armor', index: 4, text: "Shielf 5", classes: 'shield_4', notes:'Decreases HP loss by 12%.', value:90}
]
potion: {type: 'potion', text: "Potion", notes: "Recover 15 HP", value: 25, icon: 'item-flask'}
potion: {type: 'potion', text: "Potion", notes: "Recover 15 HP", value: 25, icon: 'item-flask.png'}
reroll:
type: 'reroll'
text: "Re-Roll"
icon: 'favicon'
icon: 'favicon.png'
notes: "Resets your tasks. When you're struggling and everything's red, use for a clean slate."
value:0
+15 -13
View File
@@ -57,21 +57,23 @@ module.exports.viewHelpers = (view) ->
view.fn "tokens", (gp) ->
return gp/0.25
view.fn 'armor', (user) ->
armor = user?.items?.armor || 0
view.fn 'equipped', (user, type) ->
{gender, armorSet} = user?.preferences || {'m', 'v1'}
if gender == 'f'
return if (parseInt(armor) == 0) then "f_armor_#{armor}_#{armorSet}" else "f_armor_#{armor}"
else
return "m_armor_#{armor}"
view.fn 'head', (user) ->
head = user?.items?.head || 0
{gender, armorSet} = user?.preferences || {'m', 'v1'}
if gender == 'f'
return if (parseInt(head) > 1) then "f_head_#{head}_#{armorSet}" else "f_head_#{head}"
else
return "m_head_#{head}"
if type=='armor'
armor = user?.items?.armor || 0
if gender == 'f'
return if (parseInt(armor) == 0) then "f_armor_#{armor}_#{armorSet}" else "f_armor_#{armor}"
else
return "m_armor_#{armor}"
else if type=='head'
head = user?.items?.head || 0
if gender == 'f'
return if (parseInt(head) > 1) then "f_head_#{head}_#{armorSet}" else "f_head_#{head}"
else
return "m_head_#{head}"
view.fn "username", (auth) ->
if auth?.facebook?.displayName?
+9 -1
View File
@@ -47,8 +47,10 @@ get '/', (page, model, next) ->
# Setup Item Store
_view.items =
armor: content.items.armor[parseInt(obj?.items?.armor || 0) + 1]
weapon: content.items.weapon[parseInt(obj?.items?.weapon || 0) + 1]
armor: content.items.armor[parseInt(obj?.items?.armor || 0) + 1]
head: content.items.head[parseInt(obj?.items?.head || 0) + 1]
shield: content.items.shield[parseInt(obj?.items?.shield || 0) + 1]
potion: content.items.potion
reroll: content.items.reroll
@@ -230,6 +232,12 @@ ready (model) ->
else if type == 'weapon'
user.set 'items.weapon', index
model.set '_view.items.weapon', content.items.weapon[parseInt(index) + 1]
else if type == 'head'
user.set 'items.head', index
model.set '_view.items.head', content.items.head[parseInt(index) + 1]
else if type == 'shield'
user.set 'items.shield', index
model.set '_view.items.shield', content.items.shield[parseInt(index) + 1]
else if type == 'potion'
hp = user.get 'stats.hp'
hp += 15