feat(fall): Add candy drops. Add canDrop & canBuy to food, handled separately for this
event and future events
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+37
-27
@@ -680,38 +680,48 @@ api.questPets = _.transform api.questEggs, (m, egg) ->
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_.defaults m, _.transform api.hatchingPotions, (m2, pot) ->
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m2[egg.key + "-" + pot.key] = true
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#TODO after the fall event, set Base set to canBuy:true (or remove, since it's default) and set Fall set to canBuy:false
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api.food =
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Meat: text: t('foodMeat'), target: 'Base', article: ''
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Milk: text: t('foodMilk'), target: 'White', article: ''
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Potatoe: text: t('foodPotatoe'), target: 'Desert', article: 'a '
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Strawberry: text: t('foodStrawberry'), target: 'Red', article: 'a '
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Chocolate: text: t('foodChocolate'), target: 'Shade', article: ''
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Fish: text: t('foodFish'), target: 'Skeleton', article: 'a '
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RottenMeat: text: t('foodRottenMeat'), target: 'Zombie', article: ''
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CottonCandyPink: text: t('foodCottonCandyPink'), target: 'CottonCandyPink', article: ''
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CottonCandyBlue: text: t('foodCottonCandyBlue'), target: 'CottonCandyBlue', article: ''
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# FIXME what to do with these extra items? Should we add "targets" (plural) for food instead of singular, so we don't have awkward extras?
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#Cheese: text: 'Cheese', target: 'Golden'
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#Watermelon: text: 'Watermelon', target: 'Golden'
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#SeaWeed: text: 'SeaWeed', target: 'Golden'
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# Base
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Meat: canBuy:true, canDrop:false, text: t('foodMeat'), target: 'Base', article: ''
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Milk: canBuy:true, canDrop:false, text: t('foodMilk'), target: 'White', article: ''
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Potatoe: canBuy:true, canDrop:false, text: t('foodPotatoe'), target: 'Desert', article: 'a '
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Strawberry: canBuy:true, canDrop:false, text: t('foodStrawberry'), target: 'Red', article: 'a '
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Chocolate: canBuy:true, canDrop:false, text: t('foodChocolate'), target: 'Shade', article: ''
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Fish: canBuy:true, canDrop:false, text: t('foodFish'), target: 'Skeleton', article: 'a '
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RottenMeat: canBuy:true, canDrop:false, text: t('foodRottenMeat'), target: 'Zombie', article: ''
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CottonCandyPink: canBuy:true, canDrop:false, text: t('foodCottonCandyPink'), target: 'CottonCandyPink', article: ''
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CottonCandyBlue: canBuy:true, canDrop:false, text: t('foodCottonCandyBlue'), target: 'CottonCandyBlue', article: ''
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Honey: canBuy:true, canDrop:false, text: t('foodHoney'), target: 'Golden', article: ''
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Cake_Skeleton: canBuy: false, text: t('foodCakeSkeleton'), target: 'Skeleton', article: ''
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Cake_Base: canBuy: false, text: t('foodCakeBase'), target: 'Base', article: ''
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Cake_CottonCandyBlue: canBuy: false, text: t('foodCakeCottonCandyBlue'), target: 'CottonCandyBlue', article: ''
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Cake_CottonCandyPink: canBuy: false, text: t('foodCakeCottonCandyPink'), target: 'CottonCandyPink', article: ''
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Cake_Shade: canBuy: false, text: t('foodCakeShade'), target: 'Shade', article: ''
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Cake_White: canBuy: false, text: t('foodCakeWhite'), target: 'White', article: ''
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Cake_Golden: canBuy: false, text: t('foodCakeGolden'), target: 'Golden', article: ''
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Cake_Zombie: canBuy: false, text: t('foodCakeZombie'), target: 'Zombie', article: ''
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Cake_Desert: canBuy: false, text: t('foodCakeDesert'), target: 'Desert', article: ''
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Cake_Red: canBuy: false, text: t('foodCakeRed'), target: 'Red', article: ''
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Saddle: canBuy:true, canDrop:false, text: t('foodSaddleText'), value: 5, notes: t('foodSaddleNotes')
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# Tests hack, put honey last so the faux random picks it up in unit tests
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Honey: text: t('foodHoney'), target: 'Golden', article: ''
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# Cake
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Cake_Skeleton: canBuy:false, canDrop:false, text: t('foodCakeSkeleton'), target: 'Skeleton', article: ''
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Cake_Base: canBuy:false, canDrop:false, text: t('foodCakeBase'), target: 'Base', article: ''
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Cake_CottonCandyBlue: canBuy:false, canDrop:false, text: t('foodCakeCottonCandyBlue'), target: 'CottonCandyBlue', article: ''
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Cake_CottonCandyPink: canBuy:false, canDrop:false, text: t('foodCakeCottonCandyPink'), target: 'CottonCandyPink', article: ''
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Cake_Shade: canBuy:false, canDrop:false, text: t('foodCakeShade'), target: 'Shade', article: ''
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Cake_White: canBuy:false, canDrop:false, text: t('foodCakeWhite'), target: 'White', article: ''
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Cake_Golden: canBuy:false, canDrop:false, text: t('foodCakeGolden'), target: 'Golden', article: ''
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Cake_Zombie: canBuy:false, canDrop:false, text: t('foodCakeZombie'), target: 'Zombie', article: ''
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Cake_Desert: canBuy:false, canDrop:false, text: t('foodCakeDesert'), target: 'Desert', article: ''
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Cake_Red: canBuy:false, canDrop:false, text: t('foodCakeRed'), target: 'Red', article: ''
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# Fall
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Candy_Skeleton: canBuy:true, canDrop:true, text: t('foodCandySkeleton'), target: 'Skeleton', article: ''
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Candy_Base: canBuy:true, canDrop:true, text: t('foodCandyBase'), target: 'Base', article: ''
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Candy_CottonCandyBlue: canBuy:true, canDrop:true, text: t('foodCandyCottonCandyBlue'), target: 'CottonCandyBlue', article: ''
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Candy_CottonCandyPink: canBuy:true, canDrop:true, text: t('foodCandyCottonCandyPink'), target: 'CottonCandyPink', article: ''
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Candy_Shade: canBuy:true, canDrop:true, text: t('foodCandyShade'), target: 'Shade', article: ''
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Candy_White: canBuy:true, canDrop:true, text: t('foodCandyWhite'), target: 'White', article: ''
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Candy_Golden: canBuy:true, canDrop:true, text: t('foodCandyGolden'), target: 'Golden', article: ''
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Candy_Zombie: canBuy:true, canDrop:true, text: t('foodCandyZombie'), target: 'Zombie', article: ''
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Candy_Desert: canBuy:true, canDrop:true, text: t('foodCandyDesert'), target: 'Desert', article: ''
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Candy_Red: canBuy:true, canDrop:true, text: t('foodCandyRed'), target: 'Red', article: ''
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Saddle: text: t('foodSaddleText'), value: 5, notes: t('foodSaddleNotes')
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_.each api.food, (food,key) ->
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_.defaults food, {value: 1, key, notes: t('foodNotes'), canBuy:true}
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_.defaults food, {value: 1, key, notes: t('foodNotes')}
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api.quests =
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