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b/src/app/content.coffee @@ -113,4 +113,31 @@ module.exports = { placement: "right" } ] + + items: { + unlockedMessage: + title: "Item Store Unlocked" + content: "Congradulations, you have unlocked the Item Store! You can now buy weapons, armor, potions, etc. Read each item's comment for more information." + #TODO: figure out how to calculate index & type without having to store it in the JSON + weapon: [ + {type: 'weapon', index: 0, text: "Sword 1", icon: "item-sword1", notes:'', value:0} + {type: 'weapon', index: 1, text: "Sword 2", icon:'item-sword2', notes:'', value:100} + {type: 'weapon', index: 2, text: "Axe", icon:'item-axe', notes:'', value:200} + {type: 'weapon', index: 3, text: "Morningstar", icon:'item-morningstar', notes:'', value:300} + {type: 'weapon', index: 4, text: "Blue Sword", icon:'item-bluesword', notes:'', value:400} + {type: 'weapon', index: 5, text: "Red Sword", icon:'item-redsword', notes:'', value:500} + {type: 'weapon', index: 6, text: "Golden Sword", icon:'item-goldensword', notes:'', value:600} + ] + armor: [ + {type: 'armor', index: 0, text: "Cloth Armor", icon: 'item-clotharmor', notes:'', value:0} + {type: 'armor', index: 1, text: "Leather Armor", icon: 'item-leatherarmor', notes:'', value:100} + {type: 'armor', index: 2, text: "Chain Mail", icon: 'item-mailarmor', notes:'', value:200} + {type: 'armor', index: 3, text: "Plate Mail", icon: 'item-platearmor', notes:'', value:300} + {type: 'armor', index: 4, text: "Red Armor", icon: 'item-redarmor', notes:'', value:400} + {type: 'armor', index: 5, text: "Golden Armor", icon: 'item-goldenarmor', notes:'', value:500} + ] + potion: {type: 'potion', text: "Potion", notes: "Recover 15 HP", value: 100, icon: 'item-flask'} + reroll: {type: 'reroll', text: "Re-Roll", icon: 'favicon', notes: "Reset your task values to 0. Do this only if you're floundering.", value:0} + } + } diff --git a/src/app/index.coffee b/src/app/index.coffee index 5b9a1929a5..327fdc1bff 100644 --- a/src/app/index.coffee +++ b/src/app/index.coffee @@ -4,43 +4,6 @@ derby.use require('derby-ui-boot') derby.use(require('../../ui')) content = require('./content') -## ROUTES ## - -get '/', (page, model) -> - # Render page if a userId is already stored in session data - if userId = model.get '_session.userId' - return getRoom page, model, userId - - # Otherwise, select a new userId and initialize user - model.async.incr 'configs.1.nextUserId', (err, userId) -> - model.set '_session.userId', userId - model.set "users.#{userId}", - name: 'User ' + userId - money: 0 - exp: 0 - lvl: 1 - hp: 50 - getRoom page, model, userId - -getRoom = (page, model, userId) -> - - model.subscribe "users.#{userId}", (err, user) -> - model.ref '_user', user - model.refList "_habitList", "_user.tasks", "_user.habitIds" - model.refList "_dailyList", "_user.tasks", "_user.dailyIds" - model.refList "_todoList", "_user.tasks", "_user.todoIds" - model.refList "_rewardList", "_user.tasks", "_user.rewardIds" - unless model.get('_user.tasks') - model.push '_habitList', task for task in content.defaultTasks.habits - model.push '_dailyList', task for task in content.defaultTasks.dailys - model.push '_todoList', task for task in content.defaultTasks.todos - model.push '_rewardList', task for task in content.defaultTasks.rewards - - # http://tibia.wikia.com/wiki/Formula - model.fn '_tnl', '_user.lvl', (lvl) -> 50 * Math.pow(lvl, 2) - 150 * lvl + 200 - - page.render() - ## VIEW HELPERS ## view.fn 'taskClasses', (type, completed, value, hideCompleted) -> #TODO figure out how to just pass in the task model, so i can access all these properties from one object @@ -67,15 +30,105 @@ view.fn "round", (num) -> Math.round num view.fn "gold", (num) -> - num.toFixed(1).split('.')[0] if num + if num + return num.toFixed(1).split('.')[0] + else + return "0" view.fn "silver", (num) -> - num.toFixed(1).split('.')[1] if num + if num + num.toFixed(1).split('.')[1] + else + return "0" + +## ROUTES ## + +get '/', (page, model) -> + # Render page if a userId is already stored in session data + if userId = model.get '_session.userId' + return getRoom page, model, userId + + # Otherwise, select a new userId and initialize user + model.async.incr 'configs.1.nextUserId', (err, userId) -> + model.set '_session.userId', userId + model.set "users.#{userId}", + name: 'User ' + userId + getRoom page, model, userId + +getRoom = (page, model, userId) -> + + model.subscribe "users.#{userId}", (err, user) -> + model.ref '_user', user + + ### Set User Defaults ### + + # Default Items & Stats + user.setNull 'stats', { money: 0, exp: 0, lvl: 1, hp: 50 } + user.setNull 'items', { itemsEnabled: false, armor: 0, weapon: 0 } + model.set '_items' + armor: content.items.armor[parseInt(user.get('items.armor')) + 1] + weapon: content.items.weapon[parseInt(user.get('items.weapon')) + 1] + potion: content.items.potion + reroll: content.items.reroll + + # http://tibia.wikia.com/wiki/Formula + model.fn '_tnl', '_user.stats.lvl', (lvl) -> 50 * Math.pow(lvl, 2) - 150 * lvl + 200 + + # Default Tasks + model.refList "_habitList", "_user.tasks", "_user.habitIds" + model.refList "_dailyList", "_user.tasks", "_user.dailyIds" + model.refList "_todoList", "_user.tasks", "_user.todoIds" + model.refList "_rewardList", "_user.tasks", "_user.rewardIds" + unless model.get('_user.tasks') + model.push '_habitList', task for task in content.defaultTasks.habits + model.push '_dailyList', task for task in content.defaultTasks.dailys + model.push '_todoList', task for task in content.defaultTasks.todos + model.push '_rewardList', task for task in content.defaultTasks.rewards + + page.render() ## CONTROLLER FUNCTIONS ## ready (model) -> + + # Setter for user.stats: handles death, leveling up, etc + exports.updateStats = updateStats = (user, stats) -> + if stats.hp? + # game over + if stats.hp < 0 + user.set 'stats', {hp: 50, lvl: 1, exp: 0, money: 0} + user.set 'items.armor', 0 + user.set 'items.weapon', 0 + model.set '_items.armor', content.items.armor[1] + model.set '_items.weapon', content.items.weapon[1] + else + user.set 'stats.hp', stats.hp + + if stats.exp? + # level up & carry-over exp + tnl = model.get '_tnl' + if stats.exp >= tnl + stats.exp -= tnl + user.set 'stats.lvl', user.get('stats.lvl') + 1 + if !user.get('items.itemsEnabled') and stats.exp >=50 + user.set 'items.itemsEnabled', true + $('ul.items').popover + title: content.items.unlockedMessage.title + placement: 'left' + trigger: 'manual' + html: true + content: "
\
+ #{content.items.unlockedMessage.content} [Close]\
+ |
- - Lvl: {_user.lvl}
+
+
+
+
+ Lvl: {_user.stats.lvl}
|
- HP: {round(_user.hp)} / 50
-
+ HP: {round(_user.stats.hp)} / 50
+
|