From 2ea0b1b673eb0c144cf4e04b03f2a6940e548c5d Mon Sep 17 00:00:00 2001 From: Tyler Renelle Date: Thu, 18 Apr 2013 16:04:56 -0400 Subject: [PATCH] increase item drop chance to 5% (cc @lemoness) --- src/app/scoring.coffee | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/app/scoring.coffee b/src/app/scoring.coffee index 3d5a214926..d487909e80 100644 --- a/src/app/scoring.coffee +++ b/src/app/scoring.coffee @@ -29,7 +29,7 @@ randomDrop = (model, delta, priority) -> deltaMultiplier = if Math.abs(delta) < 1 then 1 else Math.abs(delta) chanceMultiplier = chanceMultiplier * deltaMultiplier * algos.priorityValue(priority) # multiply chance by reddness - if user.get('flags.dropsEnabled') and Math.random() < (.01 * chanceMultiplier) + if user.get('flags.dropsEnabled') and Math.random() < (.05 * chanceMultiplier) # current breakdown - 3% (adjustable) chance on drop # If they got a drop: 50% chance of egg, 50% Hatching Potion. If hatchingPotion, broken down further even further rarity = Math.random()