refactor(stats): Math helpers ES2015 module
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+8
-57
@@ -13,6 +13,14 @@ api = module.exports = {};
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api.i18n = i18n;
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import statHelpers from './statHelpers.js'
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api.maxLevel = statHelpers.maxLevel;
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api.capByLevel = statHelpers.capByLevel;
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api.maxHealth = statHelpers.maxHealth;
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api.tnl = statHelpers.tnl;
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api.diminishingReturns = statHelpers.diminishingReturns;
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$w = api.$w = function(s) {
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return s.split(' ');
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};
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@@ -182,63 +190,6 @@ api.shouldDo = function(day, dailyTask, options) {
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}
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};
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/*
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------------------------------------------------------
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Level cap
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------------------------------------------------------
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*/
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api.maxLevel = 100;
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api.capByLevel = function(lvl) {
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if (lvl > api.maxLevel) {
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return api.maxLevel;
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} else {
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return lvl;
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}
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};
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/*
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------------------------------------------------------
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Health cap
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------------------------------------------------------
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*/
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api.maxHealth = 50;
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/*
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------------------------------------------------------
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Scoring
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------------------------------------------------------
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*/
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api.tnl = function(lvl) {
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return Math.round(((Math.pow(lvl, 2) * 0.25) + (10 * lvl) + 139.75) / 10) * 10;
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};
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/*
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A hyperbola function that creates diminishing returns, so you can't go to infinite (eg, with Exp gain).
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{max} The asymptote
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{bonus} All the numbers combined for your point bonus (eg, task.value * user.stats.int * critChance, etc)
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{halfway} (optional) the point at which the graph starts bending
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*/
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api.diminishingReturns = function(bonus, max, halfway) {
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if (halfway == null) {
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halfway = max / 2;
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}
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return max * (bonus / (bonus + halfway));
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};
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api.monod = function(bonus, rateOfIncrease, max) {
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return rateOfIncrease * max * bonus / (rateOfIncrease * bonus + max);
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};
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/*
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Preen history for users with > 7 history entries
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This takes an infinite array of single day entries [day day day day day...], and turns it into a condensed array
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@@ -0,0 +1,55 @@
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/*
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------------------------------------------------------
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Level cap
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------------------------------------------------------
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*/
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const maxLevel = 100;
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function capByLevel (lvl) {
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if (lvl > maxLevel) {
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return maxLevel;
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} else {
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return lvl;
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}
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}
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/*
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------------------------------------------------------
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Health cap
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------------------------------------------------------
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*/
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const maxHealth = 50;
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/*
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------------------------------------------------------
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Scoring
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------------------------------------------------------
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*/
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function tnl (lvl) {
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return Math.round((Math.pow(lvl, 2) * 0.25 + 10 * lvl + 139.75) / 10) * 10;
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}
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/*
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A hyperbola function that creates diminishing returns, so you can't go to infinite (eg, with Exp gain).
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{max} The asymptote
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{bonus} All the numbers combined for your point bonus (eg, task.value * user.stats.int * critChance, etc)
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{halfway} (optional) the point at which the graph starts bending
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*/
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function diminishingReturns (bonus, max, halfway) {
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if (halfway === null) {
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halfway = max / 2;
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}
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return max * (bonus / (bonus + halfway));
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}
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export default {
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maxLevel,
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capByLevel,
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maxHealth,
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tnl,
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diminishingReturns,
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};
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