Improved challenge layout.

This commit is contained in:
Marvin Rabe
2018-05-01 16:10:22 +02:00
parent 5faf00d489
commit 4e4181a394
5 changed files with 294 additions and 261 deletions
+13 -80
View File
@@ -61,48 +61,17 @@
// @TODO: V2 button.btn.btn-primary(v-once, v-if='!isLeader') {{$t('messageGuildLeader')}} // Suggest making the button visible to the leader too - useful for them to test how the feature works or to send a note to themself. -- Alys
.button-container
// @TODO: V2 button.btn.btn-primary(v-once, v-if='isMember && !isParty') {{$t('donateGems')}} // Suggest removing the isMember restriction - it's okay if non-members donate to a public guild. Also probably allow it for parties if parties can buy imagery. -- Alys
.section-header(v-if='isParty')
quest-sidebar-section(@toggle='toggleQuestSection', :show='sections.quest', :group='group')
.section-header(v-if='!isParty')
.row
.col-10
h3(v-once) {{ $t('guildSummary') }}
.col-2
.toggle-up(@click="sections.summary = !sections.summary", v-if="sections.summary")
.svg-icon(v-html="icons.upIcon")
.toggle-down(@click="sections.summary = !sections.summary", v-if="!sections.summary")
.svg-icon(v-html="icons.downIcon")
.section(v-if="sections.summary")
p(v-markdown='group.summary')
.section-header
.row
.col-10
h3 {{ $t('groupDescription') }}
.col-2
.toggle-up(@click="sections.description = !sections.description", v-if="sections.description")
.svg-icon(v-html="icons.upIcon")
.toggle-down(@click="sections.description = !sections.description", v-if="!sections.description")
.svg-icon(v-html="icons.downIcon")
.section(v-if="sections.description")
p(v-markdown='group.description')
.section-header.challenge
.row
.col-10.information-header
h3(v-once)
| {{ $t('challenges') }}
#groupPrivateDescOrChallengeInfo.icon.tooltip-wrapper(:title="isParty ? $t('challengeDetails') : $t('privateDescription')")
.svg-icon(v-html='icons.information')
b-tooltip(
:title="isParty ? $t('challengeDetails') : $t('privateDescription')",
target="groupPrivateDescOrChallengeInfo",
)
.col-2
.toggle-up(@click="sections.challenges = !sections.challenges", v-if="sections.challenges")
.svg-icon(v-html="icons.upIcon")
.toggle-down(@click="sections.challenges = !sections.challenges", v-if="!sections.challenges")
.svg-icon(v-html="icons.downIcon")
.section(v-if="sections.challenges")
group-challenges(:groupId='searchId')
quest-sidebar-section(:group='group', v-if='isParty')
sidebar-section(:title="$t('guildSummary')", v-if='!isParty')
p(v-markdown='group.summary')
sidebar-section(:title="$t('groupDescription')")
p(v-markdown='group.description')
sidebar-section(
:title="$t('challenges')",
:tooltip="isParty ? $t('challengeDetails') : $t('privateDescription')"
:last="true"
)
group-challenges(:groupId='searchId')
div.text-center
button.btn.btn-danger(v-if='isMember', @click='clickLeave()') {{ isParty ? $t('leaveParty') : $t('leaveGroup') }}
</template>
@@ -270,29 +239,6 @@
margin-right: .3em;
}
.information-header {
h3, .tooltip-wrapper {
display: inline-block;
}
.tooltip-wrapper {
width: 15px;
margin-left: 1.2em;
}
}
.section-header {
border-top: 1px solid #e1e0e3;
margin-top: 1em;
padding-top: 1em;
}
.section-header.challenge {
border-bottom: 1px solid #e1e0e3;
margin-bottom: 1em;
padding-bottom: 1em;
}
.hr {
width: 100%;
height: 20px;
@@ -334,6 +280,7 @@ import groupGemsModal from 'client/components/groups/groupGemsModal';
import questSidebarSection from 'client/components/groups/questSidebarSection';
import markdownDirective from 'client/directives/markdown';
import communityGuidelines from './communityGuidelines';
import sidebarSection from '../sidebarSection';
import deleteIcon from 'assets/svg/delete.svg';
import copyIcon from 'assets/svg/copy.svg';
@@ -342,10 +289,7 @@ import likedIcon from 'assets/svg/liked.svg';
import reportIcon from 'assets/svg/report.svg';
import gemIcon from 'assets/svg/gem.svg';
import questIcon from 'assets/svg/quest.svg';
import informationIcon from 'assets/svg/information.svg';
import questBackground from 'assets/svg/quest-background-border.svg';
import upIcon from 'assets/svg/up.svg';
import downIcon from 'assets/svg/down.svg';
import goldGuildBadgeIcon from 'assets/svg/gold-guild-badge-small.svg';
import silverGuildBadgeIcon from 'assets/svg/silver-guild-badge-small.svg';
import bronzeGuildBadgeIcon from 'assets/svg/bronze-guild-badge-small.svg';
@@ -365,6 +309,7 @@ export default {
groupGemsModal,
questSidebarSection,
communityGuidelines,
sidebarSection,
},
directives: {
markdown: markdownDirective,
@@ -381,22 +326,13 @@ export default {
gem: gemIcon,
liked: likedIcon,
questIcon,
information: informationIcon,
questBackground,
upIcon,
downIcon,
goldGuildBadgeIcon,
silverGuildBadgeIcon,
bronzeGuildBadgeIcon,
}),
members: [],
selectedQuest: {},
sections: {
quest: true,
summary: true,
description: true,
challenges: true,
},
newMessage: '',
coords: {
TOP: 0,
@@ -698,9 +634,6 @@ export default {
showGroupGems () {
this.$root.$emit('bv::show::modal', 'group-gems-modal');
},
toggleQuestSection () {
this.sections.quest = !this.sections.quest;
},
},
};
</script>
@@ -1,74 +1,65 @@
<template lang="pug">
div
.row
.col-10
h3(v-once) {{ $t('questDetailsTitle') }}
sidebar-section(:title="$t('questDetailsTitle')")
.row.no-quest-section(v-if='!onPendingQuest && !onActiveQuest')
.col-12.text-center
.svg-icon(v-html="icons.questIcon")
h4(v-once) {{ $t('youAreNotOnQuest') }}
p(v-once) {{ $t('questDescription') }}
button.btn.btn-secondary(v-once, @click="openStartQuestModal()") {{ $t('startAQuest') }}
.row.quest-active-section(v-if='onPendingQuest && !onActiveQuest')
.col-2
.toggle-up(@click="toggle()", v-if="show")
.svg-icon(v-html="icons.upIcon")
.toggle-down(@click="toggle()", v-if="!show")
.svg-icon(v-html="icons.downIcon")
.section(v-if="show")
.row.no-quest-section(v-if='!onPendingQuest && !onActiveQuest')
.col-12.text-center
.svg-icon(v-html="icons.questIcon")
h4(v-once) {{ $t('youAreNotOnQuest') }}
p(v-once) {{ $t('questDescription') }}
button.btn.btn-secondary(v-once, @click="openStartQuestModal()") {{ $t('startAQuest') }}
.row.quest-active-section(v-if='onPendingQuest && !onActiveQuest')
.col-2
.quest(:class='`inventory_quest_scroll_${questData.key}`')
.col-6.titles
strong {{ questData.text() }}
p {{acceptedCount}} / {{group.memberCount}}
.col-4
button.btn.btn-secondary(@click="openQuestDetails()") {{ $t('details') }}
.row.quest-active-section.quest-invite(v-if='user.party.quest && user.party.quest.RSVPNeeded')
span {{ $t('wouldYouParticipate') }}
button.btn.btn-primary.accept(@click='questAccept(group._id)') {{$t('accept')}}
button.btn.btn-primary.reject(@click='questReject(group._id)') {{$t('reject')}}
.row.quest-active-section(v-if='!onPendingQuest && onActiveQuest')
.col-12.text-center
.quest-boss(:class="'quest_' + questData.key")
h3(v-once) {{ questData.text() }}
.quest-box
.collect-info(v-if='questData.collect')
.row(v-for='(value, key) in questData.collect')
.col-2
div(:class="'quest_' + questData.key + '_' + key")
.col-10
strong {{value.text()}}
.grey-progress-bar
.collect-progress-bar(:style="{width: (group.quest.progress.collect[key] / value.count) * 100 + '%'}")
strong {{group.quest.progress.collect[key]}} / {{value.count}}
div.text-right {{parseFloat(user.party.quest.progress.collectedItems) || 0}} items found
.boss-info(v-if='questData.boss')
.row
.quest(:class='`inventory_quest_scroll_${questData.key}`')
.col-6.titles
strong {{ questData.text() }}
p {{acceptedCount}} / {{group.memberCount}}
.col-4
button.btn.btn-secondary(@click="openQuestDetails()") {{ $t('details') }}
.row.quest-active-section.quest-invite(v-if='user.party.quest && user.party.quest.RSVPNeeded')
span {{ $t('wouldYouParticipate') }}
button.btn.btn-primary.accept(@click='questAccept(group._id)') {{$t('accept')}}
button.btn.btn-primary.reject(@click='questReject(group._id)') {{$t('reject')}}
.row.quest-active-section(v-if='!onPendingQuest && onActiveQuest')
.col-12.text-center
.quest-boss(:class="'quest_' + questData.key")
h3(v-once) {{ questData.text() }}
.quest-box
.collect-info(v-if='questData.collect')
.row(v-for='(value, key) in questData.collect')
.col-2
div(:class="'quest_' + questData.key + '_' + key")
.col-10
strong {{value.text()}}
.grey-progress-bar
.collect-progress-bar(:style="{width: (group.quest.progress.collect[key] / value.count) * 100 + '%'}")
strong {{group.quest.progress.collect[key]}} / {{value.count}}
div.text-right {{parseFloat(user.party.quest.progress.collectedItems) || 0}} items found
.boss-info(v-if='questData.boss')
.row
.col-6
h4.float-left(v-once) {{ questData.boss.name() }}
.col-6
span.float-right(v-once) {{ $t('participantsTitle') }}
.row
.col-12
.grey-progress-bar
.boss-health-bar(:style="{width: (group.quest.progress.hp / questData.boss.hp) * 100 + '%'}")
.row.boss-details
.col-6
span.float-left
| {{ Math.ceil(parseFloat(group.quest.progress.hp) * 100) / 100 }} / {{ parseFloat(questData.boss.hp).toFixed(2) }}
// current boss hp uses ceil so you don't underestimate damage needed to end quest
.col-6(v-if='userIsOnQuest')
// @TODO: Why do we not sync quest progress on the group doc? Each user could have different progress.
span.float-right {{ user.party.quest.progress.up | floor(10) }} {{ $t('pendingDamageLabel') }}
// player's pending damage uses floor so you don't overestimate damage you've already done
.row.rage-bar-row(v-if='questData.boss.rage')
.col-12
.grey-progress-bar
.boss-health-bar.rage-bar(:style="{width: (group.quest.progress.rage / questData.boss.rage.value) * 100 + '%'}")
.row.boss-details.rage-details(v-if='questData.boss.rage')
.col-6
h4.float-left(v-once) {{ questData.boss.name() }}
.col-6
span.float-right(v-once) {{ $t('participantsTitle') }}
.row
.col-12
.grey-progress-bar
.boss-health-bar(:style="{width: (group.quest.progress.hp / questData.boss.hp) * 100 + '%'}")
.row.boss-details
.col-6
span.float-left
| {{ Math.ceil(parseFloat(group.quest.progress.hp) * 100) / 100 }} / {{ parseFloat(questData.boss.hp).toFixed(2) }}
// current boss hp uses ceil so you don't underestimate damage needed to end quest
.col-6(v-if='userIsOnQuest')
// @TODO: Why do we not sync quest progress on the group doc? Each user could have different progress.
span.float-right {{ user.party.quest.progress.up | floor(10) }} {{ $t('pendingDamageLabel') }}
// player's pending damage uses floor so you don't overestimate damage you've already done
.row.rage-bar-row(v-if='questData.boss.rage')
.col-12
.grey-progress-bar
.boss-health-bar.rage-bar(:style="{width: (group.quest.progress.rage / questData.boss.rage.value) * 100 + '%'}")
.row.boss-details.rage-details(v-if='questData.boss.rage')
.col-6
span.float-left {{ $t('rage') }} {{ parseFloat(group.quest.progress.rage).toFixed(2) }} / {{ questData.boss.rage.value }}
button.btn.btn-secondary(v-once, @click="questAbort()", v-if='canEditQuest') {{ $t('abort') }}
span.float-left {{ $t('rage') }} {{ parseFloat(group.quest.progress.rage).toFixed(2) }} / {{ questData.boss.rage.value }}
button.btn.btn-secondary(v-once, @click="questAbort()", v-if='canEditQuest') {{ $t('abort') }}
</template>
<style lang="scss" scoped>
@@ -193,18 +184,18 @@ import { mapState } from 'client/libs/store';
import quests from 'common/script/content/quests';
import percent from 'common/script/libs/percent';
import sidebarSection from '../sidebarSection';
import upIcon from 'assets/svg/up.svg';
import downIcon from 'assets/svg/down.svg';
import questIcon from 'assets/svg/quest.svg';
export default {
props: ['show', 'group'],
props: ['group'],
components: {
sidebarSection,
},
data () {
return {
icons: Object.freeze({
upIcon,
downIcon,
questIcon,
}),
};
@@ -261,9 +252,6 @@ export default {
},
},
methods: {
toggle () {
this.$emit('toggle');
},
openStartQuestModal () {
this.$root.$emit('bv::show::modal', 'start-quest-modal');
},