Oct 2 fixes (#9124)
* Prevented filters from closing when editing tags * Fixed group plan upgrade * Add check for class change * Fixed scrolling stopping on bailey * Added server side results for armoire * Added persistend equipment drawer toggle * Updated reactivity in amazon payments
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@@ -195,8 +195,9 @@ export default {
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this.castCancel();
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});
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// @TODO: should we abstract the drawer state/local store to a library and mixing combo? We use a similar pattern in equipment
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const spellDrawerState = getLocalSetting(CONSTANTS.keyConstants.SPELL_DRAWER_STATE);
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if (spellDrawerState === CONSTANTS.valueConstants.SPELL_DRAWER_CLOSED) {
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if (spellDrawerState === CONSTANTS.valueConstants.DRAWER_CLOSED) {
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this.$store.state.spellOptions.spellDrawOpen = false;
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}
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},
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@@ -211,11 +212,11 @@ export default {
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this.$store.state.spellOptions.spellDrawOpen = newState;
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if (newState) {
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setLocalSetting(CONSTANTS.keyConstants.SPELL_DRAWER_STATE, CONSTANTS.valueConstants.SPELL_DRAWER_OPEN);
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setLocalSetting(CONSTANTS.keyConstants.SPELL_DRAWER_STATE, CONSTANTS.valueConstants.DRAWER_OPEN);
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return;
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}
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setLocalSetting(CONSTANTS.keyConstants.SPELL_DRAWER_STATE, CONSTANTS.valueConstants.SPELL_DRAWER_CLOSED);
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setLocalSetting(CONSTANTS.keyConstants.SPELL_DRAWER_STATE, CONSTANTS.valueConstants.DRAWER_CLOSED);
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},
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spellDisabled (skill) {
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if (skill === 'frost' && this.user.stats.buffs.streaks) {
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@@ -374,6 +374,7 @@ export default {
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methods: {
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...mapActions({setUser: 'user:set'}),
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checkMouseOver: throttle(function throttleSearch () {
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if (this.editingTags) return;
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this.closeFilterPanel();
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}, 250),
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editTags () {
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