add @Pandoro's new sprites to /styl, clean up
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+4
-29
@@ -128,36 +128,11 @@ module.exports.app = (appExports, model) ->
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###
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module.exports.updateStore = updateStore = (model) ->
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obj = model.get('_user')
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[nextWeapon, nextArmor, nextHead, nextShield] = [null, null, null, null]
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i = parseInt(obj.items.weapon) + 1
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nextWeapon = if (i == _.size items.weapon) then {hide:true} else items.weapon[i]
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model.set '_view.items.weapon',
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i = parseInt(obj?.items?.armor || 0) + 1
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if i == _.size items.armor
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nextArmor = {hide:true}
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else
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nextArmor = items.armor[i]
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nextArmor.classes = obj.preferences.gender + "_armor_#{i}"
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model.set '_view.items.armor', nextArmor
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i = parseInt(parseInt(obj?.items?.head || 0) + 1)
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if i == _.size items.armor
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nextHead = {hide:true}
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else
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nextHead = items.head[i]
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nextHead.classes = obj.preferences.gender + "_head_#{i}"
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nextHead.classes += "_#{obj.preferences.armorSet}" if obj.preferences.gender == 'f'
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model.set '_view.items.head', nextHead
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i = parseInt(obj?.items?.shield || 0) + 1
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if i == _.size items.shield
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nextShield = {hide:true}
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else
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nextShield = items.shield[i]
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nextShield.classes = obj.preferences.gender + "_" + nextShield.classes
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model.set '_vie.items.shield', nextShield
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_.each ['weapon', 'armor', 'shield', 'head'], (type) ->
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i = parseInt(obj?.items?[type] || 0) + 1
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nextItem = if (i == _.size items[type]) then {hide:true} else items[type][i]
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model.set "_view.items.#{type}", nextItem
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model.set '_view.items.potion', items.potion
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model.set '_view.items.reroll', items.reroll
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