diff --git a/common/locales/en/character.json b/common/locales/en/character.json
index 40e7b84029..7661706700 100644
--- a/common/locales/en/character.json
+++ b/common/locales/en/character.json
@@ -121,7 +121,7 @@
"classAllocation": "Distribute points based on Class",
"classAllocationPop": "Assigns more points to the attributes important to your Class.",
"taskAllocation": "Distribute points based on task activity",
- "taskAllocationPop": "Assigns points based on the Physical (Strength), Mental (Intelligence), Social (Constitution), and Other (Perception) categories associated with the tasks you complete.",
+ "taskAllocationPop": "Assigns points based on the Strength, Intelligence, Constitution, and Perception categories associated with the tasks you complete.",
"distributePoints": "Distribute Unallocated Points",
"distributePointsPop": "Assigns all unallocated attribute points according to the selected allocation scheme.",
"warriorText": "Warriors score more and better \"critical hits\", which randomly give bonus Gold, Experience, and drop chance for scoring a task. They also deal heavy damage to boss monsters. Play a Warrior if you find motivation from unpredictable jackpot-style rewards, or want to dish out the hurt in boss Quests!",
diff --git a/common/locales/en/npc.json b/common/locales/en/npc.json
index f8146abc72..a9466ab6bf 100644
--- a/common/locales/en/npc.json
+++ b/common/locales/en/npc.json
@@ -63,7 +63,7 @@
"classGearText": "First: don't panic! Your old gear is in your inventory, and you're now wearing the apprentice equipment of your new class. Wearing your class's gear grants you a 50% bonus to stats. However, feel free to switch back to your old gear.",
"classStats": "These are your class's stats; they affect the game-play. Each time you level up, you get one point to allocate to a particular stat. Hover over each stat for more information.",
"autoAllocate": "Auto Allocate",
- "autoAllocateText": "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in TASK > Edit > Advanced > Attributes. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Physical', you'll gain Strength automatically.",
+ "autoAllocateText": "If 'automatic allocation' is checked, your avatar gains stats automatically based on your tasks' attributes, which you can find in TASK > Edit > Advanced > Attributes. Eg, if you hit the gym often, and your 'Gym' Daily is set to 'Strength', you'll gain Strength automatically.",
"spells": "Spells",
"spellsText": "You can now unlock class-specific spells. You'll see your first at level 11. Your mana replenishes 10 points per day, plus 1 point per completed ",
"toDo": "To-Do",