diff --git a/bower.json b/bower.json
index 31afcb3c36..7433383b0d 100644
--- a/bower.json
+++ b/bower.json
@@ -28,7 +28,6 @@
"angular-bindonce": "~0.2.1",
"bootstrap": "v2.3.2",
"bootstrap-datepicker": "~1.2.0",
- "bootstrap-tour": "0.5.0",
"bootstrap-growl": "~1.1.0",
"habitrpg-shared": "git://github.com/HabitRPG/habitrpg-shared.git#develop",
"BrowserQuest": "https://github.com/mozilla/BrowserQuest.git",
@@ -38,12 +37,14 @@
"Angular-At-Directive": "git://github.com/snicker/Angular-At-Directive#master",
"js-emoji": "git://github.com/snicker/js-emoji#master",
"gemoji": "git://github.com/github/gemoji",
- "sticky": "*"
+ "sticky": "*",
+ "bootstrap-tour": "~0.8.0"
},
"resolutions": {
"jquery": "~2.0.3",
"bootstrap": "v2.3.2",
- "angular": "~1.2.1"
+ "angular": "~1.2.1",
+ "bootstrap-tour": "~0.8.0"
},
"devDependencies": {
"angular-mocks": "~1.2.1"
diff --git a/public/js/services/guideServices.js b/public/js/services/guideServices.js
index 78eada0674..4b6d92fa8b 100644
--- a/public/js/services/guideServices.js
+++ b/public/js/services/guideServices.js
@@ -5,7 +5,7 @@
*/
angular.module('guideServices', []).
- factory('Guide', ['$rootScope', 'User', function($rootScope, User) {
+ factory('Guide', ['$rootScope', 'User', '$timeout', function($rootScope, User, $timeout) {
/**
* Init and show the welcome tour. Note we do it listening to a $rootScope broadcasted 'userLoaded' message,
@@ -146,8 +146,23 @@ angular.module('guideServices', []).
* Classes Tour
*/
function classesTour(){
+
+ // TODO notice my hack-job `onShow: _.once()` functions. Without these, the syncronous path redirects won't properly handle showing tour
var tourSteps = [
{
+ path: '/#/options/inventory/equipment',
+ onShow: _.once(function(tour){
+ $timeout(function(){tour.goTo(0)});
+ }),
+ orphan: true,
+ title: "Class Gear",
+ content: "First: don't panic! Your old gear is in your inventory, and you're now wearing your apprentice " + User.user.stats.class + " equipment. Wearing your class's gear grants you a 1.5% bonus to stats. However, feel free to switch back to your old gear."
+ },
+ {
+ path: '/#/options/profile/stats',
+ onShow: _.once(function(tour){
+ $timeout(function(){tour.goTo(1)});
+ }),
element: ".allocate-stats",
title: "Stats",
content: "These are your class's stats, they affect the game-play. Each time you level up, you get one point to allocate to particular stat. Hover over each stat for more information.",
@@ -161,16 +176,9 @@ angular.module('guideServices', []).
title: "Spells",
content: "You can now unlock class-specific spells. You'll see your first at level 6."
}, {
-// onShow: function(tour){
-// $rootScope.$state.go('options.inventory.inventory');
-// },
- element: '.stats-equipment',
- title: "Class Gear",
- content: "Your old gear has been placed into your inventory, you're now wearing your apprentice " + User.user.stats.class + " equippment. Wearing your class's gear grants you a 1.5% bonus to stats. However, feel free to switch back to your old gear."
- }, {
- element: ".stats-equipment",
- title: "Read More",
- content: "For more information on the class-system, see Wikia.",
+ orphan: true,
+ title: "Read More",
+ content: "For more information on the class-system, see Wikia."
}
];
_.each(tourSteps, function(step){