classes: update some classes wording
This commit is contained in:
@@ -2,7 +2,7 @@
|
||||
.modal-header
|
||||
h3 Class System Unlocked!
|
||||
.modal-body.select-class
|
||||
p Select your class. Upon level-up, you will now be able to allocate points to various stats. Alternatively, you can choose which stat your tasks represent (physical, mental, social, or "other") and drive your class automatically.
|
||||
p Select your class. Click each class for more information. See <a href="http://habitrpg.wikia.com/wiki/Class_System" target="_blank">Wikia</a> for thorough details.
|
||||
.row-fluid
|
||||
.span3(ng-click='selectedClass = "warrior"')
|
||||
h5 Warrior
|
||||
@@ -61,9 +61,9 @@
|
||||
span(class='shield_healer_5')
|
||||
span(class='weapon_healer_6')
|
||||
br
|
||||
.well(ng-show='selectedClass=="warrior"') Warriors deal moderate damage to tasks and have moderate defense against tasks.
|
||||
.well(ng-show='selectedClass=="wizard"') Wizards deal high damage to task, and can cast debuff spells on multiple tasks.
|
||||
.well(ng-show='selectedClass=="rogue"') Rogues finds more drops, Gold, and have a high chance of dealing "critical hits," which grant large GP & Exp bonuses. Rogues can also "go stealth" to avoid and entire day of dailies.
|
||||
.well(ng-show='selectedClass=="warrior"') Warriors deal damage to tasks (reducing redness), have moderate defense, and improved critical hits.
|
||||
.well(ng-show='selectedClass=="wizard"') Wizards deal damage to tasks (reducing redness), can debuff tasks, and they gain experience rapidly.
|
||||
.well(ng-show='selectedClass=="rogue"') Rogues finds more drops and gold. They can also "go stealth" to avoid damage at the end of a day.
|
||||
.well(ng-show='selectedClass=="healer"') Healers have high defense against damage, and can heal themselves and other players in the party, as well as buff players.
|
||||
|
||||
.modal-footer
|
||||
|
||||
Reference in New Issue
Block a user