classes spritesmith #37 move from using *_warrior_0 for all "blank"

items, to *_base_0. Any left-over {type}_{class}_0 now are
significant (eg, weapon_*_0, as well as shield_rogue_0). This is
necessary for proper traversing up/down class shop, and allows for
completely random item deletions on death.
This commit is contained in:
Tyler Renelle
2013-12-06 15:41:11 -07:00
parent ee558c9287
commit acae9c36fe
12 changed files with 210 additions and 224 deletions
+158 -152
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