diff --git a/src/app/scoring.coffee b/src/app/scoring.coffee index 1b9eeab546..a4146710ed 100644 --- a/src/app/scoring.coffee +++ b/src/app/scoring.coffee @@ -132,15 +132,15 @@ score = (model, taskId, direction, times, batch, cron) -> # If they got a drop: 50% chance of egg, 50% Food. If food, broken down further even further rarity = Math.random() - # Egg, 50% chance - if rarity > .5 + # Egg, 40% chance + if rarity > .6 drop = randomVal(pets) user.push 'items.eggs', drop drop.type = 'Egg' drop.dialog = "You've found a #{drop.text} Egg! #{drop.notes}" - # Food, 50% chance - break down by rarity even more. FIXME this may not be the best method, so revisit + # Food, 60% chance - break down by rarity even more. FIXME this may not be the best method, so revisit else acceptableDrops = []