window.userStats updating on vote, changes exp bar (but not updating
to server)
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@@ -23,14 +23,12 @@ class HabitTracker.Models.Habit extends Backbone.Model
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isRemainingTodo: ->
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@get("habit_type")==3 and !@get("done")
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# TODO before_save on user, calculate delta on score & experience there, not in vote
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# TODO retrieve this formula from server so don't have to have it in two locations (Habit.clear requires it server-side)
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vote: (direction) ->
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# For negative values, use a line: something like y=-.1x+1
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# For positibe values, taper off with inverse log: y=.9^x
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# Would love to use inverse log for the whole thing, but after 13 fails it hits infinity
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sign = if (direction == "up") then 1 else -1
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score = this.get("score")
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score = @get("score")
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delta = 0
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if score < 0
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delta = (( -0.1 * score + 1 ) * sign)
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@@ -40,30 +38,14 @@ class HabitTracker.Models.Habit extends Backbone.Model
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score += delta
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# up/down -voting as checkbox & assigning as done, 2 birds one stone
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done = this.get("done")
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if this.get("habit_type")!=1
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done = @get("done")
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if !@isHabit()
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done = true if direction=="up"
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done = false if direction=="down"
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this.save({ score: score, done: done })
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@save({ score: score, done: done })
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window.userStats.updateStats(this, delta)
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class HabitTracker.Collections.HabitsCollection extends Backbone.Collection
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model: HabitTracker.Models.Habit
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url: '/habits'
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#TODO
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# standard: () ->
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# @filter (habit)->
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# habit.get('habit_type')==1
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#
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# daily: () ->
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# @filter (habit) ->
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# habit.get('habit_type')==2
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#
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# todosDone: () ->
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# @filter (habit) ->
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# (habit.get "done") and (habit.get('habit_type')==3)
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#
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# todosRemaining: () ->
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# @without.apply(this, this.done()) and (habit.get('habit_type')==3)
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@@ -0,0 +1,25 @@
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# Basically a singleton global variable, not being synced with the server
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# Reason is habit.update() will calculate user stats on server
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class HabitTracker.Models.User extends Backbone.Model
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updateStats: (habit, delta) ->
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# set exp
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@set({exp: @get('exp')+delta})
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# can't go below 0 exp
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if @get('exp') < 0 then @set({exp: 0})
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# level up & carry-over exp
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if @get('exp') > @tnl()
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@set({ exp: @get('exp') - @tnl() })
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@set({ lvl: @get('lvl') + 1 })
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# also add money. Only take away money if it was a mistake (aka, a checkbox)
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if delta>0 or !habit.isHabit()
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@set({money: @get('money')+delta})
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@trigger('updatedStats')
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tnl: () ->
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# http://tibia.wikia.com/wiki/Formula
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50 * Math.pow(@get('lvl'), 2) - 150 * @get('lvl') + 200
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