feat: Disable spells on client when they cannot be cast
Closes #7110 Closes #6867
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@@ -657,6 +657,15 @@ form
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padding-left: 0.2em
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text-align: left
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border:none
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&.disabled
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// bootstrap .btn.disabled styles
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pointer-events: none
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cursor: not-allowed
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-webkit-box-shadow: none
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box-shadow: none
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opacity: .65
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span
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position: relative
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left: -2px
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@@ -334,4 +334,34 @@ habitrpg.controller("TasksCtrl", ['$scope', '$rootScope', '$location', 'User','N
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task.tags.splice(tagIndex, 1);
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}
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}
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/*
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------------------------
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Disabling Spells
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------------------------
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*/
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$scope.spellDisabled = function (skill) {
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if (skill === 'frost' && $scope.user.stats.buffs.streaks) {
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return true;
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} else if (skill === 'stealth' && $scope.user.stats.buffs.stealth >= $scope.user.dailys.length) {
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return true;
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}
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return false;
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};
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$scope.skillNotes = function (skill) {
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var notes = skill.notes();
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if (skill.key === 'frost' && $scope.spellDisabled(skill.key)) {
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notes = window.env.t('spellWizardFrostAlreadyCast');
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} else if (skill.key === 'stealth' && $scope.spellDisabled(skill.key)) {
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notes = window.env.t('spellRogueStealthMaxedOut');
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} else if (skill.key === 'stealth') {
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notes = window.env.t('spellRogueStealthDaliesAvoided', { originalText: notes, number: $scope.user.stats.buffs.stealth });
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}
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return notes;
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};
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}]);
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