chore(news): Victory Bailey
Also includes a fix to disallow party quest bosses from using Rage healing to exceed initial Health.
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@@ -317,6 +317,7 @@ GroupSchema.statics.bossQuest = function(user, progress, cb) {
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group.sendChat(quest.boss.rage.effect('en'));
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group.quest.progress.rage = 0;
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if (quest.boss.rage.healing) group.quest.progress.hp += (group.quest.progress.hp * quest.boss.rage.healing); //TODO To make Rage effects more expandable, let's turn these into functions in quest.boss.rage
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if (group.quest.progress.hp > quest.boss.hp) group.quest.progress.hp = quest.boss.hp;
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}
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}
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// Everyone takes damage
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