Quests: initial Bosses WIP - invite, accept, reject, etc
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+13
-1
@@ -30,7 +30,19 @@ var GroupSchema = new Schema({
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balance: Number,
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logo: String,
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leaderMessage: String,
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challenges: [{type:'String', ref:'Challenge'}] // do we need this? could depend on back-ref instead (Challenge.find({group:GID}))
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challenges: [{type:'String', ref:'Challenge'}], // do we need this? could depend on back-ref instead (Challenge.find({group:GID}))
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quest: {
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key: String,
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hp: Number,
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active: {type:Boolean, 'default':false},
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/*
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Shows boolean for each party-member who has accepted the quest. Eg {UUID: true, UUID: false}. Once all users click
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'Accept', the quest begins. If a false user waits too long, probably a good sign to prod them or boot them.
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TODO when booting user, remove from .joined and check again if we can now start the quest
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*/
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members: Schema.Types.Mixed
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}
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}, {
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strict: 'throw',
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minimize: false // So empty objects are returned
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+8
-2
@@ -182,6 +182,12 @@ var UserSchema = new Schema({
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),
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currentMount: String,
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// Quests: {
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// 'boss_0': 0, // 0 indicates "doesn't own"
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// 'collection_honey': 5 // Number indicates "stacking"
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// }
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quests: _.transform(shared.content.quests, function(m,v,k){ m[k] = Number; }),
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lastDrop: {
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date: {type: Date, 'default': Date.now},
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count: {type: Number, 'default': 0}
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@@ -193,14 +199,14 @@ var UserSchema = new Schema({
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'default': Date.now
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},
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// FIXME remove?
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party: {
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//party._id // FIXME make these populate docs?
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current: String, // party._id
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invitation: String, // party._id
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lastMessageSeen: String,
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leader: Boolean,
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order: {type:String, 'default':'level'}
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order: {type:String, 'default':'level'},
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quest: String
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},
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preferences: {
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armorSet: String,
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