classes spritesmith #37 remove chin outlines from helms so they won't
cover beards. move head_warrior_0 to head_0 so it doesn't add extra chin outline. We'll need to figure out how to handle class_0 for each class
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+9
-6
@@ -216,7 +216,7 @@ items.spells =
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cast: (user, target) ->
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## lasts for 24 hours ##
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_.each target, (member) ->
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member.stats.buffs.exp = user.stats.int
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member.stats.buffs.int = user.stats.int
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darkness:
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text: 'Shroud of Darkness'
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mana: 30
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@@ -226,7 +226,7 @@ items.spells =
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cast: (user, target) ->
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## lasts for 24 hours ##
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_.each target, (member) ->
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member.stats.buffs.crit = user.stats.per
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member.stats.buffs.per = user.stats.per
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warrior:
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smash:
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@@ -283,8 +283,10 @@ items.spells =
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target: 'task'
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notes: "Without a sound, you sweep behind a task and stab it in the back. You deal higher damage to the stat, with a higher chance of a critical hit."
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cast: (user, target) ->
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_crit = crit(user)
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target.value -= user.stats.str
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crit += user.stats.per*2
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user.stats.exp += _crit
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user.stats.gp += _crit
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stealth:
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text: 'Tools of the Trade'
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mana: 20
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@@ -294,7 +296,7 @@ items.spells =
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cast: (user, target) ->
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## lasts 24 hours ##
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_.each target, (member) ->
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member.stats.buffs.gp = user.stats.per
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member.stats.buffs.per = user.stats.per/2
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speedburst:
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text: 'Burst of Speed'
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mana: 25
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@@ -316,7 +318,7 @@ items.spells =
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target: 'self'
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notes: 'Light covers your body, healing your wounds. You gain a boost to your health.'
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cast: (user, target) ->
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target.stats.hp += user.stats.con
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user.stats.hp += user.stats.con + user.stats.int
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brightness:
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text: 'Searing Brightness'
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mana: 15
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@@ -324,7 +326,8 @@ items.spells =
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target: 'self'
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notes: "You cast a burst of light that blinds all of your tasks. The redness of your tasks is reduced"
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cast: (user, target) ->
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target.value -= user.stats.int
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_.each user.tasks, (target) ->
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target.value -= user.stats.int
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protectAura:
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text: 'Protective Aura'
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mana: 30
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