* Taking all equipped items into account when calculating attributes instead of just head, weapon, sheild, and armor. closes #8185 * Refactored the stat calculations a bit so that all stat calculations are handled in the same location in the same way to try and reduce duplicate logic. This commit also adds a number of tests to test this new behavior. * spelling fixes
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@@ -67,59 +67,6 @@ describe('Stats Service', function() {
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});
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});
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describe('classBonus', function() {
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it('calculates class bonus', function() {
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var equippedGear = {
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"weapon" : "weapon_warrior_1",
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"shield" : "shield_warrior_1",
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"head" : "head_warrior_1",
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"armor" : "armor_warrior_1"
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};
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var user = {
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fns: {
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statsComputed: function () {
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return { str: 50 };
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},
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},
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stats: {
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lvl: 10,
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buffs: { str: 10 },
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str: 10
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},
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items: {
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gear: { equipped: equippedGear }
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}
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};
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var stat = 'str';
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var classBonus = statCalc.classBonus(user, stat);
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expect(classBonus).to.eql(20)
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});
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it('does not return value if user has not been wrapped (_statComputed)', function() {
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var equippedGear = {
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"weapon" : "weapon_warrior_1",
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"shield" : "shield_warrior_1",
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"head" : "head_warrior_1",
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"armor" : "armor_warrior_1"
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};
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var user = {
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stats: {
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lvl: 10,
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buffs: { str: 10 },
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str: 10
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},
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items: {
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gear: { equipped: equippedGear }
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}
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};
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var stat = 'str';
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var classBonus = statCalc.classBonus(user, stat);
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expect(classBonus).to.not.exist;
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});
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});
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describe('expDisplay', function() {
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it('displays exp as "exp / toNextLevelExp"', function() {
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user.stats.exp = 10;
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@@ -138,27 +85,6 @@ describe('Stats Service', function() {
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});
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});
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describe('equipmentStatBonus', function() {
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it('tallies up stats from equipment that is equipped', function() {
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var equippedGear = {
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"weapon" : "weapon_special_1",
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"shield" : "shield_special_1",
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"head" : "head_special_1",
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"armor" : "armor_special_1"
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};
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var strStat = statCalc.equipmentStatBonus('str', equippedGear);
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var conStat = statCalc.equipmentStatBonus('con', equippedGear);
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var intStat = statCalc.equipmentStatBonus('int', equippedGear);
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var perStat = statCalc.equipmentStatBonus('per', equippedGear);
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expect(strStat).to.eql(24);
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expect(conStat).to.eql(24);
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expect(intStat).to.eql(24);
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expect(perStat).to.eql(24);
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});
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});
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describe('goldDisplay', function() {
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it('displays gold', function() {
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var gold = 30;
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@@ -192,32 +118,6 @@ describe('Stats Service', function() {
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});
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});
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describe('levelBonus', function() {
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it('calculates bonus as half of level for even numbered level under 100', function() {
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var level = 50;
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var bonus = statCalc.levelBonus(level);
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expect(bonus).to.eql(25);
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});
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it('calculates bonus as half of level, rounded down, for odd numbered level under 100', function() {
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var level = 51;
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var bonus = statCalc.levelBonus(level);
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expect(bonus).to.eql(25);
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});
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it('calculates bonus as 50 for levels >= 100', function() {
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var level = 150;
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var bonus = statCalc.levelBonus(level);
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expect(bonus).to.eql(50);
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});
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it('calculates bonus as 0 for level 1', function() {
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var level = 1;
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var bonus = statCalc.levelBonus(level);
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expect(bonus).to.eql(0);
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});
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});
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describe('mountMasterProgress', function() {
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it('counts drop mounts that user has', function() {
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user.items.mounts = {
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