fix(i18n): missing strings

This commit is contained in:
Matteo Pagliazzi
2014-04-07 19:04:59 +02:00
parent fd1de129db
commit fcd33f32ee
77 changed files with 313 additions and 159 deletions
+23 -23
View File
@@ -603,7 +603,7 @@ api.wrap = (user, main=true) ->
return cb?({code:404,message:":type must be in [hatchingPotions,eggs,food,quests,special]"},req) unless type in ['eggs','hatchingPotions','food','quests','special']
item = content[type][key]
return cb?({code:404,message:":key not found for Content.#{type}"},req) unless item
return cb?({code:401, message:'Not enough gems.'}) if user.balance < (item.value / 4)
return cb?({code:401, message: i18n.t('notEnoughGems', req.language)}) if user.balance < (item.value / 4)
user.items[type][key] = 0 unless user.items[type][key]
user.items[type][key]++
user.balance -= (item.value / 4)
@@ -616,15 +616,15 @@ api.wrap = (user, main=true) ->
item = if key is 'potion' then content.potion else content.gear.flat[key]
return cb?({code:404, message:"Item '#{key} not found (see https://github.com/HabitRPG/habitrpg-shared/blob/develop/script/content.coffee)"}) unless item
return cb?({code:401, message:'Not enough gold.'}) if user.stats.gp < item.value
return cb?({code:401, message: i18n.t('notEnoughGems', req.language)}) if user.stats.gp < item.value
if item.key is 'potion'
user.stats.hp += 15
user.stats.hp = 50 if user.stats.hp > 50
else
user.items.gear.equipped[item.type] = item.key
user.items.gear.owned[item.key] = true
message = user.fns.handleTwoHanded(item)
message ?= "Bought #{item.text()}."
message = user.fns.handleTwoHanded(item, null, req)
message ?= i18n.t('messageBought', {itemText: item.text}, req.language)
if not user.achievements.ultimateGear and item.last
user.fns.ultimateGear()
user.stats.gp -= item.value
@@ -649,29 +649,29 @@ api.wrap = (user, main=true) ->
item = content.gear.flat[key]
if user.items.gear[type][item.type] is key
user.items.gear[type][item.type] = "#{item.type}_base_0"
message = "#{item.text} un-equipped."
message = i18n.t('messageBought', {itemText: item.text}, req.language)
else
user.items.gear[type][item.type] = item.key
message = user.fns.handleTwoHanded(item,type)
message = user.fns.handleTwoHanded(item,type,req)
cb? (if message then {code:200,message} else null), user.items
hatch: (req, cb) ->
{egg, hatchingPotion} = req.params
return cb?({code:404,message:"Please specify query.egg & query.hatchingPotion"}) unless egg and hatchingPotion
return cb?({code:401,message:"You're missing either that egg or that potion"}) unless user.items.eggs[egg] > 0 and user.items.hatchingPotions[hatchingPotion] > 0
return cb?({code:401,message:i18n.t('messageMissingEggPotion', req.language)}) unless user.items.eggs[egg] > 0 and user.items.hatchingPotions[hatchingPotion] > 0
pet = "#{egg}-#{hatchingPotion}"
return cb?({code:401, message:"You already have that pet. Try hatching a different combination!"}) if user.items.pets[pet] and user.items.pets[pet] > 0
return cb?({code:401, message:i18n.t('messageAlreadyPet', req.language)}) if user.items.pets[pet] and user.items.pets[pet] > 0
user.items.pets[pet] = 5
user.items.eggs[egg]--
user.items.hatchingPotions[hatchingPotion]--
cb? {code:200, message:"Your egg hatched! Visit your stable to equip your pet."}, user.items
cb? {code:200, message:i18n.t('messageHatched', req.language)}, user.items
unlock: (req, cb, ga) ->
{path} = req.query
fullSet = ~path.indexOf(",")
cost = if fullSet then 1.25 else 0.5 # 5G per set, 2G per individual
alreadyOwns = !fullSet and user.fns.dotGet("purchased." + path) is true
return cb?({code:401, message: "Not enough gems"}) if user.balance < cost and !alreadyOwns
return cb?({code:401, message: i18n.t('notEnoughGems', req.language)}) if user.balance < cost and !alreadyOwns
if fullSet
_.each path.split(","), (p) ->
user.fns.dotSet("purchased.#{p}", true);true
@@ -719,7 +719,7 @@ api.wrap = (user, main=true) ->
user.preferences.disableClasses = false
user.preferences.autoAllocate = false
else
return cb?({code:401,message:"Not enough gems"}) unless user.balance >= .75
return cb?({code:401,message:i18n.t('notEnoughGems', req.language)}) unless user.balance >= .75
user.balance -= .75
_.merge user.stats, {str: 0, con: 0, per: 0, int: 0, points: user.stats.lvl}
user.flags.classSelected = false
@@ -768,7 +768,7 @@ api.wrap = (user, main=true) ->
# If they're trying to purhcase a too-expensive reward, don't allow them to do that.
if task.value > stats.gp and task.type is 'reward'
return cb? {code:401,message:'Not enough Gold'}
return cb? {code:401,message:i18n.t('messageNotEnoughGold', req.language)}
delta = 0
@@ -902,11 +902,11 @@ api.wrap = (user, main=true) ->
stats.hp += stats.gp
stats.gp = 0
user.fns.updateStats stats
user.fns.updateStats stats, req
# Drop system (don't run on the client, as it would only be discarded since ops are sent to the API, not the results)
if typeof window is 'undefined'
user.fns.randomDrop({task, delta}) if direction is 'up'
user.fns.randomDrop({task, delta}, req) if direction is 'up'
cb? null, user
return delta
@@ -922,15 +922,15 @@ api.wrap = (user, main=true) ->
return content.gear.flat["#{type}_base_0"] unless item
item
handleTwoHanded: (item, type='equipped') ->
handleTwoHanded: (item, type='equipped', req) ->
# If they're buying a shield and wearing a staff, dequip the staff
if item.type is "shield" and (weapon = content.gear.flat[user.items.gear[type].weapon])?.twoHanded
user.items.gear[type].weapon = 'weapon_base_0'
message = "#{weapon.text()} is two-handed"
message = i18n.t('messageTwoHandled', {gearText: weapon.text}, req.language)
# If they're buying a staff and wearing a shield, dequip the shield
if item.twoHanded
user.items.gear[type].shield = "shield_base_0"
message = "#{item.text()} is two-handed"
message = i18n.t('messageTwoHandled', {gearText: item.text}, req.language)
message
###
@@ -980,7 +980,7 @@ api.wrap = (user, main=true) ->
# Scoring
# ----------------------------------------------------------------------
randomDrop: (modifiers) ->
randomDrop: (modifiers, req) ->
{task} = modifiers
# % chance of getting a drop
@@ -1021,7 +1021,7 @@ api.wrap = (user, main=true) ->
user.items.food[drop.key] ?= 0
user.items.food[drop.key]+= 1
drop.type = 'Food'
drop.dialog = "You've found #{drop.article}#{drop.text()}! #{drop.notes()}"
drop.dialog = i18n.t('messageDropFood', {dropArticle: drop.article, dropText: drop.text, dropNotes: drop.notes}, req.language)
# Eggs: 30% chance
else if rarity > .3
@@ -1029,7 +1029,7 @@ api.wrap = (user, main=true) ->
user.items.eggs[drop.key] ?= 0
user.items.eggs[drop.key]++
drop.type = 'Egg'
drop.dialog = "You've found a #{drop.text()} Egg! #{drop.notes()}"
drop.dialog = i18n.t('messageDropEgg', {dropText: drop.text, dropNotes: drop.notes}, req.language)
# Hatching Potion, 30% chance - break down by rarity.
else
@@ -1050,7 +1050,7 @@ api.wrap = (user, main=true) ->
user.items.hatchingPotions[drop.key] ?= 0
user.items.hatchingPotions[drop.key]++
drop.type = 'HatchingPotion'
drop.dialog = "You've found a #{drop.text()} Hatching Potion! #{drop.notes()}"
drop.dialog = i18n.t('messageDropPotion', {dropText: drop.text, dropNotes: drop.notes}, req.language)
# if they've dropped something, we want the consuming client to know so they can notify the user. See how the Derby
# app handles it for example. Would this be better handled as an emit() ?
@@ -1091,7 +1091,7 @@ api.wrap = (user, main=true) ->
else "str" # if all else fails, dump into STR
)()]++
updateStats: (stats) ->
updateStats: (stats, req) ->
# Game Over
return user.stats.hp=0 if stats.hp <= 0
@@ -1146,7 +1146,7 @@ api.wrap = (user, main=true) ->
user.markModified? 'flags.levelDrops'
user._tmp.drop = _.defaults content.quests.vice1,
type: 'Quest'
dialog: "You've found the quest \"#{content.quests.vice1.text()}\"!"
dialog: i18n.t('messageFoundQuest', {questText: content.quests.vice1.text}, req.language)
if !user.flags.rebirthEnabled and (user.stats.lvl >= 50 or user.achievements.ultimateGear or user.achievements.beastMaster)
user.flags.rebirthEnabled = true