From ff3f1c590cdb86f038fdf870487985f7533730b7 Mon Sep 17 00:00:00 2001 From: Sabe Jones Date: Fri, 28 Feb 2014 19:07:57 -0600 Subject: [PATCH] fix(bosses): Use ceiling rounding for boss HP Corrects the issue reported by some users where boss HP shows 0 but they're not actually defeated yet. Man, Angular "number" directive, why you gotta round like that? --- views/options/social/group.jade | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/views/options/social/group.jade b/views/options/social/group.jade index 918c25732e..6bc92d1ac6 100644 --- a/views/options/social/group.jade +++ b/views/options/social/group.jade @@ -41,7 +41,8 @@ a.pull-right.gem-wallet(popover-trigger='mouseenter', popover-title=env.t('guild .bar(style='width: {{Shared.percent(group.quest.progress.hp, Content.quests[group.quest.key].boss.hp)}}%;') span.meter-text span.glyphicon.glyphicon-heart - | {{group.quest.progress.hp | number:0}} / {{Content.quests[group.quest.key].boss.hp}} +   + | {{Math.ceil(group.quest.progress.hp)}} / {{Content.quests[group.quest.key].boss.hp}} div(ng-if='Content.quests[group.quest.key].collect') h4=env.t('collected') + ':'