* Changed files to fix Bug 7958:
- website/client-old/.../userCtrl.js#38: removed to keep inventory constant
- website/common/.../changeClass.js#33: removed to stop 'classes' introduction
* Adjustments following Bug Review
- Removed remaining 'foundKey' logic
- Adjusted test logic to reflect feature change
* Reverting userCtrl.js to development version
- Reintroduces "classes" Guide tour
* New version of Fixes#7958
- Changed logic to only notify user the first time they choose a class
- Changed message to represent this change in logic
- #LINT: Cleaned interface for changing class
- New method: enableClasses() -- because, really, should we be calling User.changeClass({}) from the UX?
- New method: payForNewClass() -- handles prompting the user to confirm that they want to change class
* Remove new User Flag, use flags.tour.classes
* Whoopsie. Fix PR conflict.
* Changed files to fix Bug 7958:
- website/client-old/.../userCtrl.js#38: removed to keep inventory constant
- website/common/.../changeClass.js#33: removed to stop 'classes' introduction
* Adjustments following Bug Review
- Removed remaining 'foundKey' logic
- Adjusted test logic to reflect feature change
* Reverting userCtrl.js to development version
- Reintroduces "classes" Guide tour
* New version of Fixes#7958
- Changed logic to only notify user the first time they choose a class
- Changed message to represent this change in logic
- #LINT: Cleaned interface for changing class
- New method: enableClasses() -- because, really, should we be calling User.changeClass({}) from the UX?
- New method: payForNewClass() -- handles prompting the user to confirm that they want to change class
* Remove new User Flag, use flags.tour.classes
* Whoopsie. Fix PR conflict.
* Removed Extraneous Flag
* Removed Extraneous Flag
* Changed files to fix Bug 7958:
- website/client-old/.../userCtrl.js#38: removed to keep inventory constant
- website/common/.../changeClass.js#33: removed to stop 'classes' introduction
* New version of Fixes#7958
- Changed logic to only notify user the first time they choose a class
- Changed message to represent this change in logic
- #LINT: Cleaned interface for changing class
- New method: enableClasses() -- because, really, should we be calling User.changeClass({}) from the UX?
- New method: payForNewClass() -- handles prompting the user to confirm that they want to change class
Remove new User Flag, use flags.tour.classes
Whoopsie. Fix PR conflict.
Removed Extraneous Flag
* Fixes handling architecture change
* Updates following Review 20170418-0602
* Remove cause of mocha/no-exclusive-tests lint failure
* (server) Add parties array to store invites
* (server) Lint files
* Update joinGroup, rejectGroupInvite, _inviteByUUID, and remove clearPartyInvitation.js
* Update user schema: detailed 'invitations.parties' attributes
* Code improvement and do not let invite twice
* Check if the user is already invited earlier in the code
* Added message to invitation page, and show all invitations
* Added join party confirmation alert
* Small fixes
* Created test: allow inviting a user to 2 different parties
* Updated tests
* Update invitations.parties on more places
* Small adjustments
* Updates on invitations.party references
* Show all invitations when user is already in a party
* Fixed notifications counter
* Update both 'party' and 'parties' at _handleGroupInvitation
* Updated a test
* Fixed small mistake at _handleGroupInvitation
* More test update
* Update invitation.party when removing single invite and small adjust at view
* Added text to locale
* Added achievement to content and libs
* Added achievement modal
* Added achievement to notification model and controller
* Added achievement to user schema
* Grant achievement to inviter when user registers using emailed link
* Fix icon name
* Added integration test
* Fix linting
* Added sprite
* make Bailey correctly explain about Aquatic Friends achievement badge
It's this error again: https://github.com/HabitRPG/habitica/issues/8658
From katzalina in the Report a Bug guild:
"not a priority: Re:Bailey's news 07/05/ it says: both you and you
friend get the aquatic friends badge - I splashed a party member
and did not get the badge (didn't expect to either, until reviewing
the news). Am I experiencing a bug or has there been a systematic
change and the news text doesn't reflect it, yet? Thanks"
* the incorrect message was in an earlier Bailey as well
* Translation string for error notification
* Use function instead of a link for paypal
* Inject notification service, function to check the amount of gems to purchase, function to handle payments with paypal
* Throw error if amount of gems is zero or negative
* Add condition to raise error if amount is negative
* Added gem errors for gifts 0 or less
* Fixed linting and broken test
* Fixed test syntax
* Added back needed strings
* Fixed group locales
* make comment more accurate: members are removed, not banned
They can rejoin with an invitation in a private group or at any time in a public group.
* change windows line breaks to unix line breaks
* change flavour text of Golden Knight collection quest to reduce number of testimonies
* fix grammatical error noticed by mandyzhou
* improve message about not being able to send PMs because we often see people report it as a bug
* update instructions for cancelling Google subscriptions (thanks to Scea for noticing)
* change Delete Completed on-hover message - fixes#8598
* correct the Orb of Rebirth's text about pets and mounts (they are not locked)
* test: test that admin users can update guilds
* test: test admin removeMember privileges
* fix: allow admins to edit guilds
* fix: add edit guild options for admins
* test: test that admin can't remove current leader
* Add error msg for removing current leader
* Taskwoods Quest Line (#8156)
* feat(content): Gold Quest 2016-10
* chore(news): Bailey
* chore(i18n): update locales
* chore(sprites): compile
* 3.49.0
* chore: update express
* Fix for the ReDOS vulnerability
habitica is currently affected by the high-severity [ReDOS vulnerability](https://snyk.io/vuln/npm:tough-cookie:20160722).
Vulnerable module: `tough-cookie`
Introduced through: ` request`
This PR fixes the ReDOS vulnerability by upgrading ` request` to version 2.74.0
Check out the [Snyk test report](https://snyk.io/test/github/HabitRPG/habitica) to review other vulnerabilities that affect this repo.
[Watch the repo](https://snyk.io/add) to
* get alerts if newly disclosed vulnerabilities affect this repo in the future.
* generate pull requests with the fixes you want, or let us do the work: when a newly disclosed vulnerability affects you, we'll submit a fix to you right away.
Stay secure,
The Snyk team
* Documentation - coupon
closes#8109
* fix(client): Allow member hp to be clickable
fixes#8016closes#8155
* chore(npm): shrinkwrap
* test: test isAbleToEditGroup
* Add isAbleToEditGroup to groupsCtrl
* Remove unnecessary ternary
* Fix linting
* Move edit permission logic out to groupsCtrl
* fix: change ternary to boolean
* Fix linting
* Fixed merge issues
* Added image
* Added new achievement to user schema
* Added new achievement to content
* Added new achievement to libs
* Added achievement text to locale
* Added achievement to notification model and controller
* Grant achievement on joining or creating first challenge
* Added achievement to modal template
* Compiled new sprites
* Added integration tests
* Fix linting error
* Add card and achievement sprite for Congrats card
* Add data regarding Congrats card
* Add Get Well card
* Add Get Well images
* Add schema
* Remove `if (!target.flags) target.flags = {};` code from cards
* Remove white backgrounds for congrats sprites
* add inital tests for cards
* Fix card tests
* Fix invalid urls in tests
* Update POST-user_class_cast_spellId.test.js
* Update POST-user_class_cast_spellId.test.js
* Update POST-user_class_cast_spellId.test.js
* Update congrats card sprite
* Fix card logic
* Fix user schema
* Change achievement values for new cards to Number
* Resize congrats and getwell cards
This will make them be sized properly
* Separate Market from Drops
* Extract cards to new section
* fix(sprites): revert spritesheet changes
* Add flags if target does not have them