* Round corners for UI elements / “8-bit” outlines for RPG elements.
* Tag bar – Make it clearer that “Tags” is a heading, not an option
* Task filters – restyle in line with tag bar + nav menu
* Condense the different notification icons into one span with a
dynamically selected ng-class.
* Move logic for determining which notification icon to show and whether
there are no notifications into AuthCtrl.
* Refactor out the two similar sequences of logic conditions into a
helper function.
avatar.jade was applying a class of .notBackground, but the css in
avatar.styl used .noBackgroundImage.
* Changed .notBackground to .noBackgroundImage in avatar.jade and
avatar.styl
* Consolidated css and added more comments
* Amended spacing as Stylus wasn’t compiling correctly
* Removed #profileStable and .pet css as couldn’t find reference to
them anywhere else.
* Commented out styles indicating who is party leader for now. Need a
solution that doesn’t involve background color.
Display the sleeping version, when users are in the inn.
CAUTION: For this to work, this pull request will have to be merged first: https://github.com/HabitRPG/habitrpg-shared/pull/269
Otherwise the _sleep images are missing. ;)
menu.jade:
* Add toggle button to toolbar
* Add container to hide the rest of toolbar without hiding the toggle
button.
menu.styl:
* Add toggle button styles
* Update toolbar styles to account for toggle button
header.styl:
* Update rules for adding and removing padding from .header-wrap when
toolbar is toggled.
Consolidate styles from menu.styl into global-modules.styl
Mobile: Remove glyphicons to give more space
Mobile: Fix notif scrolling behaviour
Mobile: Move subscribe button from toolbar to menu modal
Use the "number:0" format for current experience as well as experience to next level, so you don't have inconsistent thousands separators (e.g. "1010 / 1,100")