* Show keys to pets immediately
* Ensured keys to pets dissapear after use
* Added resdirect to stable after purchase
* Added mount check and updated keys to mounts and to both
* Added api calls
* Added check for beastmaster progress
* Added mount check for release mounts. Added pets and mount check to release both
* Added actions
* Added catch to common tests
* Added beast count and reload
* Removed extra console log
* add tasklist getter
* add unit test + refactor for getters
* add task order sorting + update unit tests
* remove direct access to store.state.tasks
* add tag and search filter back to column.vue + unit tests
* add unit test for task order setting function
* add task filters to helper file + modify taskColumn state access to getter
* update column to get values at runtime. TODO set active filter at runtime
* add TaskColumn init state + daily-due-default
* add check for task type daily before set/reset dailyDueView
* remove unused sortBy import in column.vue
* remove unused sortBy
* pr review requested updates
* pr review clean up updates
* refresh not working - show avatar transformation
* call store-action from mixin, use mixin from app.vue, add user-target in spells-mixin,
* fix avatar tranformation on user - clean up
* move default message
* fix purchase of cards
* fix casting
Adjusts column widths for 'drop' type notifications to prevent .text from overlapping .icon-item.
Adds new 'flavorMessage' property to Snackbar notifications, which overrides standard computed message.
Vertically center XP gain icon/amount.
Fixes unrelated typo in i18n key name.
* Adding support for loading more members for Groups
Addresses issue #9720
Member modal component was only loading the maximum limit for queries
made to _getMembersForItem in /members, except with Challenges, which
was able to display a "Load More" button to retrieve another set of
users from the Challenge.
Made a few changes to how the GET request was being made when querying
for more members, added an easier way to know whether or not to display
the Load More button, and extracted some of the actions that were
too tightly coupled with the membersModal.vue.
* Fixes for failing lint tests
* Removing unnecessary async/await usage
* Fixing party view in header section
* Resolving missed conflict
* Adding necessary data for View Party in index header for web client to load party members
* Added initial bailey api
* wip
* implement new panel header
* Fixed lint
* add ability to mark notification as seen
* add notification count, remove top badge from user and add ability to mark multiple notifications as seen
* add support dismissall and mark all as read
* do not dismiss actionable notif
* mark as seen when menu is opened instead of closed
* implement ordering, list of actionable notifications
* add groups messages and fix badges count
* add notifications for received cards
* send card received notification to target not sender
* rename notificaion field
* fix integration tests
* mark cards notifications as read and update tests
* add mystery items notifications
* add unallocated stats points notifications
* fix linting
* simplify code
* refactoring and fixes
* fix dropdown opening
* start splitting notifications into their own component
* add notifications for inbox messages
* fix unit tests
* fix default buttons styles
* add initial bailey support
* add title and tests to new stuff notification
* add notification if a group task needs more work
* add tests and fixes for marking a task as needing more work
* make sure user._v is updated
* remove console.log
* notification: hover status and margins
* start styling notifications, add separate files and basic functionalities
* fix tests
* start adding mystery items notification
* wip card notification
* fix cards text
* initial implementation inbox messages
* initial implementation group messages
* disable inbox notifications until mobile is ready
* wip group chat messages
* finish mystery and card notifications
* add bailey notification and fix a lot of stuff
* start adding guilds and parties invitations
* misc invitation fixes
* fix lint issues
* remove old code and add key to notifications
* fix tests
* remove unused code
* add link for public guilds invite
* starts to implement needs work notification design and feature
* fixes to needs work, add group task approved notification
* finish needs work feature
* lots of fixes
* implement quest notification
* bailey fixes and static page
* routing fixes
* fixes # this.$store.dispatch(guilds:join, {groupId: group.id, type: party});
* read notifications on click
* chat notifications
* fix tests for chat notifications
* fix chat notification test
* fix tests
* fix tests (again)
* try awaiting
* remove only
* more sleep
* add bailey tests
* fix icons alignment
* fix issue with multiple points notifications
* remove merge code
* fix rejecting guild invitation
* make remove area bigger
* fix error with notifications and add migration
* fix migration
* fix typos
* add cleanup migration too
* notifications empty state, new counter color, fix marking messages as seen in guilds
* fixes
* add image and install correct packages
* fix mongoose version
* update bailey
* typo
* make sure chat is marked as read after other requests
* Added clone api
* Added new clone UI
* Fixed challenge clone
* Fixed lint and added mongo toObject
* Removed clone field, fixed type, fixed challenge task query
* Auto selected group
* Accounted for group balance when creating challenge
* Added check for if user is leader of guild
* Added leader existence check
* Added fix for leader and prizecost equal to
* Fixed party member loading
* Fixed quest details
* Fixed party creating
* Fixed challenge habit restore streak permissions
* Fixed fetch recent messages for party
* Adjusted category box placement for challenges
* Fixed zindex for input on group
* Changed reset streak restriction and allowed for adjust streak
* Attempt to use party data from the store rather than always fetching it from the API
* Move init code to shown() to prevent unnecessary network requests
* Use store party data in getGroup action if possible to save an API call
* Use store data rather than API call for party in challengeModal; remove unnecessary code in guilds:getGroup action
* Create party:getParty action and employ it in Group and ChallengeModal
* Use store instead of action return for party data
* Change how party data is stored
* Added notification for when leader is updated
* Abstracted challenge member search component
* Added challenge member search modal to challenge detail
* Added group search
You can buy multiple quests from the buy modal, but the quanitity is
never passed to the server. So the client thinks that you are buying the
number you said you did, but the server only buys one regardless. This
can lead to syncing problems down the road.
* Prevented title editing on personal page
* Fixed claim/unlclaim from user task page
* Removed task from local on delete
* Immediately show unassigned bar
* Add move to group tasks
* Fixed group member count increase
* Added upgrade when group plan is canceled
* start updating colors for tasks controls
* finish updating controls colors
* change hoevr behavior
* change transition duration
* update color with transition
* refactor menu wip
* wip
* upgrade vue deps
* fix warnings
* fix menu
* misc fixes
* more fixes
* fix badge
* fix margins in menu
* wip tooltips
* tooltips
* fix checklist colors
* add badges
* fix quick add input
* add transition to task controls too
* add batch add
* fix task filtering
* finish tasks badges
* fix menu
* upgrade deps
* fix shop items using all the same image
* fix animation
* disable client tests until we remove phantomjs
* revert changes to tasks colors
* fix opacity in task modal inputs
* remove client unit tests from travis
* wip task dropdown
* fix z-index for task footer/header
* fixes and add files
* fixes
* bigger clickable area
* more space to open task dropdown
* droddown position
* fix menu position
* make sure other dropdowns get closed correctly
* fixes
* start to fix z-index
* draggable = false for task dropdown
* fix for dropdown position
* implement move to top / bottom
* fix push to bottom
* typo
* fix drag and drop
* use standard code
* wider click area for dropdown
* unify badge look
* fix padding
* misc fixes
* more fixes
* make dropdown scrollable
* misc fixes
* fix padding for notes
* use existing code instead of new props
* Add more checks for user achievements
* Began to add ajax request for bailey
* Prevented purchase of locked item
* Refactored notifications to have unique id and use actions
* Added feature banner when gear is bought
* Removed debug code
* Mark group notifications as read
* Fixed lint issues
* Added gem icon to purchase all
* Added unqequip for hair styles
* Added quest rewards to quest completed modal
* Fixed display of task approvals
* Ensured the user is welcomed before showing login notification
* Added new message modal
* fixed manager functions
* Fixed group edit on group plan
* Prevented purchasing of locked quest
* Fixed category filters for challenges
* Added armoire equipment directly to user
* Halfed the time notifications display
* Added quest accept/reject to party page