* Fix bug in missing party members in app header
* Modified by running lint
* Change code for handling missing party members in app header from within computed hiddenHeader property to watcher function on hiddenHeader
Co-authored-by: osiris <eynsan@yahoo.co.uk>
* Fix bug to allow guild summary and description to match against search term in MyGuilds component
* Add unit test to groupUtilities to test filterGroup function
* Changes made after running npm:run:lint
* Fix bug when filter guild function does not match against guild size correctly when the guild has member count = 100 or 1000
According to habitica wiki Guilds Guide, gold-tier guilds are guilds with 1000 or more members. However, under the current code of filter guild function, it matches guilds as gold-tier as strictly more than 1000 members, excluding 1000 members. Similar silver-tier guilds should have 100 to 999 members, but the current code it matches guilds as silver-tier for members between 101 and 999 members.
* Added unit tests to test the newly added code in the groupsUtilities mixin for the current issue
* Add unit testing to test search guild name, summary, and description in myGuilds component
* Add suggestions from lint
* Added searching by guild summary and white space handling in search terms.
For discover guilds component, added the following:
1) handling of searching by guild summary
2) preventing white space in search terms to display all guilds
3) added test cases for testing the search functionality in discove guilds to ensure consistent behaviour between the searching in MyGuilds and public guilds.
* Remove console statements from test file
* Implement suggestions from lint.
Co-authored-by: osiris <eynsan@yahoo.co.uk>
* WIP(adventure): prereqs
* WIP(drops): new modal
* WIP(adventure): analytics fixes etc
* feat(adventure): random egg+potion on 2nd task
* fix(lint): noworkies
* fix(modal): correctly construct classes
* fix(tests): expectations and escape
* fix(first-drops): address comments
* fix(first-drops): don't give random drops until first drops
* fix(drops): remove more Level 3 references
* refactor(drops): no need for cloning
* refactor(drops): unnecessary export
* fix(first-drops): force sync
* fix(first-drops): move to server
* fix(first-drops): escape in case we get here with >0 items
* fix(lint): line length
* fix(pet-food): remove unused string
* fix: first batch of layout issues for private messages + auto sizing textarea
* username second line - open profile on face-avatar/conversation name - fix textarea height
* refresh on sync
* new "you dont have any messages" style + changed min textarea height
* new conversationItem style / layout
* reset message unread on reload
* fix styles / textarea height
* list optOut / chatRevoked informations for each conversation + show why its disabled
* Block / Unblock - correct disabled states - $gray-200 instead of 300/400
* canReceive not checking chatRevoked
* fix: faceAvatar / userLink open the selected conversation user
* check if the target user is blocking the logged-in user
* check if blocks is undefined
* max-height instead of height
* fix "no messages" state + canReceive on a new conversation
* fixed conversations width (280px on max 768 width page)
* call autosize after message is sent
* only color the placeholder
* only load the current user avatar/settings/flags
* show only the current avatar on private messages
* Change where members info is retrieved in Group component.
In Group component, changes the place where members data is retrieved from the load function originally to within the watch group function, so that when group data has changed, the code will update the corresponding members data as well.
* Moving the code for loading members data from watcher to inside fetchGuilds function
* Complying with lint
Co-authored-by: kazekunGb <eynsan@yahoo.co.uk>
Co-authored-by: Matteo Pagliazzi <matteopagliazzi@gmail.com>
* fix: added client-side validation for challenge prizes
This commit aims to solve the issue #11765 by adding client-side
validation for the challenge prize. This way, a user is unable to create
a challenge if the prize is higher than what they can afford. Also, the
loading property is reset to false after fetching the challenge, however
this won't work if the request isn't successful.
* style: make validation conditional clearer
* fix: add exception handling when doing server requests.
This commit adds a basic try/catch block for handling server-side
errors, and successfully enables the submit button if something failed.
This may also fix#11545, in which a server-side error, difficult to
valide from the client, was causing the submit button to stay disabled
until reload.
* fix: reenable prize validation
* fix: bad indentation
* fix: Enable submit button on input change
* fix: add throttling to enableSubmit event.
* fix: reenable prize client-side validation.