Tyler Renelle
b468f052fd
remove "+ undefined" for (-)habit. Workaround, need to find why
...
stats.gp is being set from (-)habit at all
2013-05-04 12:10:34 +01:00
Tyler Renelle
381fb48c03
emit the streak bonus so we can display the growl notification. I'm
...
not sure I like this approach, because (1) we can't set growl order,
streak bonus comes first, and (2) I want to keep model-aware code to a
minimum so we can weed out the mem leak
2013-05-04 09:41:11 +01:00
Tyler Renelle
bcb2505a96
add streak GP bonus & drop bonus (separately handled)
2013-05-03 18:51:47 +01:00
Tyler Renelle
85432cabdc
cap minimum %chance of drop to 1% so users still rewarded for
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championed habits. Will remove once we have streaks / combos. Also
factor in task difficulty
2013-04-04 18:01:46 -04:00
Tobias Leugger
cbbfdaa542
Changing expModifier and hpModifier algo to be less influenced by level. For high lvls (~50), you actually get HP instead of losing them with the current formula. This now doesn't happen anymore (at least for levels up to 100, which is the current max).
2013-03-09 20:14:42 +01:00
Philip How
0dbf2257d7
New Algorithms + fixes
2013-03-06 17:02:08 +00:00
Philip How
ce09d72708
cap deltas
2013-03-05 06:59:56 -05:00
Philip How
78ba0f5214
comment logging
2013-03-04 22:04:02 +00:00
Philip How
7c10aafb1c
Fixes galore
2013-03-04 22:00:12 +00:00
Tyler Renelle
9517455a79
migrate "multiplier" setup to "priority" setup, with ! !! !!! instead
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of 1 2 3. multipliers are now 1x 1.5x 2x
2013-03-04 11:37:46 -05:00
Tyler Renelle
d925c43c7b
multipy GP with priority-multiplier, too
2013-03-03 22:01:59 -05:00
Tyler Renelle
c33c6c3480
add multiplier functionality to task scoring
2013-03-03 18:18:49 -05:00
Philip How
9283b8adb4
Add death notification and algorithm fixes
2013-03-02 20:02:57 +00:00
Philip How
08839278b3
Notification and Algorithim changes
2013-03-02 18:23:43 +00:00