Commit Graph

14 Commits

Author SHA1 Message Date
Tyler Renelle b468f052fd remove "+ undefined" for (-)habit. Workaround, need to find why
stats.gp is being set from (-)habit at all
2013-05-04 12:10:34 +01:00
Tyler Renelle 381fb48c03 emit the streak bonus so we can display the growl notification. I'm
not sure I like this approach, because (1) we can't set growl order,
streak bonus comes first, and (2) I want to keep model-aware code to a
minimum so we can weed out the mem leak
2013-05-04 09:41:11 +01:00
Tyler Renelle bcb2505a96 add streak GP bonus & drop bonus (separately handled) 2013-05-03 18:51:47 +01:00
Tyler Renelle 85432cabdc cap minimum %chance of drop to 1% so users still rewarded for
championed habits. Will remove once we have streaks / combos. Also
factor in task difficulty
2013-04-04 18:01:46 -04:00
Tobias Leugger cbbfdaa542 Changing expModifier and hpModifier algo to be less influenced by level. For high lvls (~50), you actually get HP instead of losing them with the current formula. This now doesn't happen anymore (at least for levels up to 100, which is the current max). 2013-03-09 20:14:42 +01:00
Philip How 0dbf2257d7 New Algorithms + fixes 2013-03-06 17:02:08 +00:00
Philip How ce09d72708 cap deltas 2013-03-05 06:59:56 -05:00
Philip How 78ba0f5214 comment logging 2013-03-04 22:04:02 +00:00
Philip How 7c10aafb1c Fixes galore 2013-03-04 22:00:12 +00:00
Tyler Renelle 9517455a79 migrate "multiplier" setup to "priority" setup, with ! !! !!! instead
of 1 2 3. multipliers are now 1x 1.5x 2x
2013-03-04 11:37:46 -05:00
Tyler Renelle d925c43c7b multipy GP with priority-multiplier, too 2013-03-03 22:01:59 -05:00
Tyler Renelle c33c6c3480 add multiplier functionality to task scoring 2013-03-03 18:18:49 -05:00
Philip How 9283b8adb4 Add death notification and algorithm fixes 2013-03-02 20:02:57 +00:00
Philip How 08839278b3 Notification and Algorithim changes 2013-03-02 18:23:43 +00:00