* WIP: report a bug api/ui
* fix lint
* add USER_USERNAME
* extend sendTxn tests / checks + fix bug report email
* fix lint
* add more checks to sendTxn - fix bug-report variables
* fix lint / ci
* fix test: reset email config url
* fix test stub
* fix tests
* refactor the variables checks
* lint.
* move bug-report page as a modal
* send user_email to the email
* show true/false instead 1/0
* fix issues
* fix footer report bug email if not logged in
* fix styles/margins
* prefill user's email
* show facebook email if local email not existing
* bugReportSuccessModal.vue
* add BROWSER_UA to mail properties
* extract bugReportLogic to its own lib file for unit test
* test api validators
* fix lint
If the social account has an email that already exists as a local user, instead of creating a new account log them into their account and add the social auth to the account
* i18n string updates (issue #9210)
* change offHand to offHandCapitalized
* added removeTasks to challenge.json
* added hairBangs back to character.json
* added hairBangs back to character.json
* more hairBangs nonsense
* added hairBangs to hair-settings.vue, removed same from character.json
* changed levelUp to levelup in levelUp.vue and achievements.json
* fix duplicate string values
* fixed different strings with same content in different files
* updated test/api/v3 and test/api/v4 with messageTaskNotFound
* Delete POST-tasks_taskId_checklist_itemId_score.test.js
File got copied to a new directory, doesn't need to be here.
* fix: userID token in patrons.vue and heroes.vue
* removed: unused clock of code
* Restored eggsItemType to inventory.json
Co-authored-by: Sabe Jones <sabrecat@gmail.com>
* Fixed party size and notification when inviting
Fixed party limit to 30 members (previously 31) and pop-up when trying
to invite someone, when party has already reached it's members limit, to properly
show members number.
* Fixed View Party button in header
Fixed View Party button in header to properly show Load More button
when party size exceeds party limit.
* Fixed View Party button to properly open party
Fixed View Party button to properly open party members list on refreshing the main page, this bug was
caused by previous commit.
* Fixed SelectMembersModal to properly show Load More button
Fixed SelectMembersModal (the modal that apperas when casting
cards/specials on party member) to properly show Load More button when party size exceeds party limit
* fix(test): limit now technically 29 plus leader
* fix(test): adjust for tweakage
Co-authored-by: Sabe Jones <sabrecat@gmail.com>
* WIP notifications only show 2 at once
* separate and bundle notifications to pairs
* notification fadein/-out/move animations - remove notifications on an interval instead of calculated timeouts
* easier way to import all sprite css files
* add stories + fix sizes / paddings + click to hide + animation fixes
* keep notification at the top but always under the toolbars
* change animations to ease-in 0.25s + add prop to change the delay between deletion and add
* fix adding logic in a rare case of added notifications when only one item is currently visible + add debug mode
* disable lint for notification console
* add more notification example trigger buttons
* potential fix of animation / queue
* increase amount of notifications to 4
* fix sanity
* fix test:unit call again
* new notification styles - fix animations
* keep error notifications visible until manually removed + refactor adding/removal logic
* fix margins
* prevent multiple filling + different delay on filling
* stop and restart removal timer on new notifications
* reduce line-height / apply different margin for icons
* move sprites.scss out and use it in app.vue as well
* update sprites back to 31
* update tests to check for issue #12664
* rewrite processCollectionQuest to allocate quest items proportionally
Removes need to check for excess items, fixing issue #12664
* move test for this bug to the correct context section & remove redundant test
* refactor processCollectionQuest more
* tweak confusing comments
* Update webhook.js
Add `questOwner: group.quest.leader,` to webhook.js
* Update POST-groups_groupId_quests_invite.test.js
Test if questOwner contains the correct data
* Update POST-groups_groupId_quests_invite.test.js
* Update webhooks.test.js