* Issue #14175 - Created a categoryOptions.js file in website/common/script/content to store list of category Options. Imported and added the list to website/client/src/components : challenges/challengeModal, challenges/sidebar, groups/groupFormModal, and groups/groupSidebar. This replaced the statically typed lists that previously existed. Tested the challengeModal and sidebar but unable to test the groups files due to credit card requirements. -@Tundrian
* Issue #14175 - Created a categoryOptions.js file in website/common/script/content to store list of category Options. Imported and added the list to website/client/src/components : challenges/challengeModal, challenges/sidebar, groups/groupFormModal, and groups/groupSidebar. This replaced the statically typed lists that previously existed. Tested the challengeModal and sidebar but unable to test the groups files due to credit card requirements. -@Tundrian
Co-authored-by: SabreCat <sabe@habitica.com>
* add 'completed' property to quest items
* show checkmark on completed quests in the shop
* add 'completed' property to quest items
* show checkmark on completed quests in the shop
* first pass
* second pass
* third pass
* fourth pass, not a lot of progress
* fifth pass, slowly gettin there
* breakpoint nonsense
* flexbox and breakpoint nonsense
* svg updates, css updates
* whitespace
* chore: merge upstream/develop
* style(breakpoints): added responsive breakpoints, social column alignment tweaks
* style(breakpoints): add xs-specific selectors and classes
* style: mobile footer
* style: mobile footer
* style: static landing page footer
* style: small tweaks to social layout
* fix(translations): update website/common/locales/de/gear.json to develop
* update(style): small updates
* update(style): cleaning up code
* update(style): cleaning up code
* update(style): mobile footer updates
* update(style): complete mobile footer & clean up code
* update(style): add tablet breakpoint and remove rogue terms link
* fix(style): update to scoped colors & set footer background image to pointer-events:none
* fix(style): removed redundant logo class definition
* Don't sign in user when trying to connect a social account that was already created
* Log social users into matching local auth accounts
If the social account has an email that already exists as a local user, instead of creating a new account log them into their account and add the social auth to the account
* If possible set local authentication email for social users
* Allow password reset emails to be sent to social login users
* lint fixes
* Fix issues and tests
* fix tests
* Fix lint error.
* purge Facebook.
Only keep it in some select places to allow for some compatablilty.
* Fix error
* fix error
* Let settings handle it when you don't have a password set but an email
* fix error
* Fix boolean logic
* fix json conversion
* .
* fix password reset for old social accounts
* Don't sign in user when trying to connect a social account that was already created
* Log social users into matching local auth accounts
If the social account has an email that already exists as a local user, instead of creating a new account log them into their account and add the social auth to the account
* If possible set local authentication email for social users
* Allow password reset emails to be sent to social login users
* lint fixes
* Fix issues and tests
* fix tests
* Fix lint error.
* purge Facebook.
Only keep it in some select places to allow for some compatablilty.
* Fix error
* fix error
* Let settings handle it when you don't have a password set but an email
* fix error
* Fix boolean logic
* fix json conversion
* fix password reset for old social accounts
* Revert "lint fixes"
This reverts commit c244b1651c.
# Conflicts:
# website/client/src/components/auth/registerLoginReset.vue
# website/client/src/components/static/contact.vue
* Revert "fix password reset for old social accounts"
This reverts commit 7e0069a80f.
* fix duplicate code
* chore(misc): remove irrelevant changes
* chore(privacy): update policy page with note about FB
Co-authored-by: SabreCat <sabe@habitica.com>
* first pass
* second pass
* third pass
* fourth pass, not a lot of progress
* fifth pass, slowly gettin there
* breakpoint nonsense
* flexbox and breakpoint nonsense
* svg updates, css updates
* whitespace
* chore: merge upstream/develop
* style(breakpoints): added responsive breakpoints, social column alignment tweaks
* style(breakpoints): add xs-specific selectors and classes
* style: mobile footer
* style: mobile footer
* style: static landing page footer
* style: small tweaks to social layout
* fix(translations): update website/common/locales/de/gear.json to develop
* update(style): small updates
* update(style): cleaning up code
* update(style): cleaning up code
* update(style): mobile footer updates
* update(style): complete mobile footer & clean up code
* update(style): add tablet breakpoint and remove rogue terms link
* fix(string): questVice1Notes html changed to a mobile-device friendly format
* fix(strings): updated limited.json with "dateEnd" & "monthYYYY" months & put in chronological order
* fix(string): remove extra word from headSpecialSummer2022WarriorNotes
* fix(string): corrected armorSpecialSummer2022MageNotes
* fix: remove duplicated string and adjust upgrade button style
* fix(style): set border radii to 8px on upgrading-group id
* fix(payments): remove duplicate entry from another modal
Co-authored-by: SabreCat <sabe@habitica.com>
Fix props' change handler which is called when guild is changed from
notification.
Tests:
+ Guild challenges updated successfully when guild is changed from
notification center.
Co-authored-by: neel <neel@helpshift.com>
* disable spell if user doesn't have enough mana
* differenciate insufficient mana and disabled spell
* linting
* reduce opacity, no hover state when insufficient mana
* display that lvl insufficient in spell tooltip
* change spell text color when spell has no effect
change spell-text color to blue-500 when spell has no effect
Removed testing banner
Fixed a JS console error when assigning a user to a previously open task
Fixed a potential abuse where user might be able to score someone else's
task via API call
Fixed an issue where finding tasks by alias could return tasks belonging
to other users
Fixed an issue that was appending the user's party ID to their list of
Guilds
Fixed an issue where group tasks were not receiving the default tag
needed for filtering them on user's personal list