Commit Graph

717 Commits

Author SHA1 Message Date
negue de9883c3ac extract chat (#10362)
* extract chatTextarea from group/tavern - extract staffList array

* fix lint / rewrite condition

* clean up - part 1

* rename chatTextarea to chat

* refactor timestamp check
2018-05-18 17:01:05 +02:00
Matteo Pagliazzi 37b890f282 fix(market): fixes #10316 2018-05-15 17:21:15 +02:00
Matteo Pagliazzi 6db412f7e6 fix tags checkbox in bootstrap 4.1.1 2018-05-15 16:55:35 +02:00
Keith Holliday fa60c9a232 Reset stats after allocation (#10363) 2018-05-14 22:18:23 -05:00
Matteo Pagliazzi 2c3d268a63 Merge branch 'develop' of github.com:HabitRPG/habitica into develop 2018-05-13 16:30:47 +02:00
Matteo Pagliazzi 388492e1e7 fix conflicts and remove extra dependency 2018-05-13 16:30:17 +02:00
Brian Fenton 355f0fedfb disabling checking off a subtask if not assigned to a user (#10357) 2018-05-13 16:12:26 +02:00
Doğu Deniz Uğur 38d78de4b3 New method added to displaying locked quest popover message in shop (#10346)
isBuyingDependentOnPrevious () method checks if item.key of quest is in a list of quests whose unlock condition is not dependent on the completition of previous quest.
2018-05-13 16:07:20 +02:00
pengfluf 6c64a1cd8c Beard and mustache facial hairs now can be bought as a full set for 5 gems (#10338)
* Purchasing All Facial Hairs Fixed

* Notifications z-index fixed

* Notifications z-index fixed x2

* Z-indexes fixed, facial hairs buying corrected

* isPurchaseAllNeeded refactored

* isPurchaseAllNeeded is more generic now

* Linting Passed
2018-05-13 16:04:43 +02:00
siege918 d4d668f640 Prevent accidental submission of Tavern/Guild posts after pasting (#10226)
* Temporarily disable ctrl-enter to send Guild messages after paste

Disable Ctrl-Enter after pasting, because some users are experiencing issues with accidentally sending their messages after pasting.

* Code style fixes for "Temporarily disable ctrl-enter to send Guild messages after paste"

* Fix issues with variable location

* Fix variables for accidental chat submission features

Moving vatiables for the chat submit timeout to their own variable so they won't be overwritten

* Fix code formatting issues with accidental chat submission code

* Remove leading space from variables to fix lint issues
2018-05-11 15:18:41 -05:00
Marvin Rabe 41ccd58f8e Fixed tavern chat button. (#10342) 2018-05-11 15:15:50 -05:00
Sabe Jones bbbd1f9f73 Merge branch 'release' into develop 2018-05-08 18:41:13 +00:00
Keith Holliday 21eac3cc94 Fixed stat allocation issues (#10344) 2018-05-08 08:54:50 -05:00
Sabe Jones 69a782a1db Party header sort WIP (#10330)
* WIP(groups): improved sorting WIP

* WIP(groups): split sort option and direction

* WIP(party): header sort cont'd

* feat(party): header sorting
2018-05-07 16:19:00 -05:00
Marvin Rabe 68353fb874 Added sidebar section test. 2018-05-07 18:21:32 +02:00
Marvin Rabe 68526c07ae Added missing comma. 2018-05-07 16:43:07 +02:00
Marvin Rabe 5f319ca4f6 My Challenges should include all Owned Challenges (#9286) 2018-05-07 16:23:49 +02:00
Marvin Rabe 0d84643961 Joined and Owned Challenges should still appear in Discover, but annotated with status (#9956) 2018-05-07 16:04:40 +02:00
Marvin Rabe 1896a8fab0 Challenge task numbers get created from computed array. 2018-05-07 14:18:05 +02:00
Marvin Rabe 891b5566a9 Created reusable category tags component. 2018-05-07 13:56:54 +02:00
Marvin Rabe c83499545c Added Tavern case 2018-05-07 13:35:53 +02:00
Marvin Rabe 4c837acf88 Use computed attribute for boss health bar width. 2018-05-07 13:30:33 +02:00
Marvin Rabe 11b223a81e Challenge item shadow and border radius matches guild item style. 2018-05-07 13:25:52 +02:00
Marvin Rabe 17001743e1 Changed last prop to :last-of-type 2018-05-07 13:24:48 +02:00
Marvin Rabe 5231cb03a8 Fixed columns when translation is too long. (#10315) 2018-05-04 16:10:02 -05:00
Marvin Rabe f8739b6f37 Fixed learn more in user dropdown. (#10314) 2018-05-04 16:09:38 -05:00
pengfluf d5d06c1d2d Header stuck naming fixed (#10309) 2018-05-04 16:05:38 -05:00
pengfluf 4fa2ef045d 10256 - The placeholder and the message row are fixed (#10307) 2018-05-04 16:04:06 -05:00
Matteo Pagliazzi f3a947339c fix quest completion modal: send only one request (#10327) 2018-05-04 17:00:11 +02:00
Keith Holliday 5e6541faa6 Logged users out if they were logged in with facebook (#10322) 2018-05-03 13:00:50 -05:00
Matteo Pagliazzi e3ce1c5322 possible fix for facebook auth bug 2018-05-03 18:06:01 +02:00
Marvin Rabe 129fccf646 Guild category tags and challenge category tags have now the same styling. 2018-05-01 21:36:23 +02:00
Marvin Rabe 9d755c5d5f Merge branch 'fix-german-translations' into fix-challenge-layout 2018-05-01 20:17:29 +02:00
Marvin Rabe 05c43d1f9d Use sidebar section component in tavern. 2018-05-01 20:13:46 +02:00
Marvin Rabe 45df73e4be Fixed challenges on 'Tavern' 2018-05-01 19:53:31 +02:00
Marvin Rabe eaa00598d0 Improvements to Challenge Layout (#9619) 2018-05-01 19:47:04 +02:00
Marvin Rabe 88b14592c5 Make Challenge Owner's Name Clickable (#9283) 2018-05-01 17:23:02 +02:00
Marvin Rabe 85136675e9 Fixed group sidebar. 2018-05-01 16:13:16 +02:00
Marvin Rabe 4e4181a394 Improved challenge layout. 2018-05-01 16:10:57 +02:00
Marvin Rabe f93822b0b3 Several hard coded strings fixed. 2018-05-01 14:34:58 +02:00
Shadi Moustafa cf274310a8 Changed Member List number in Guilds (#10268)
* Updated README.md

Added Team Name and Collaborators

* Updated README.md

* Changed Member List number in Guilds

Changed Member List number in Guilds

* remove habitica2.bat

* Updated README.md
2018-04-28 17:43:59 +02:00
Philip Karpiak a2ee73a2e2 Use consistent elements in footer links (fix add-on/forum link colors) (#10208)
* Fix html element rendering of some footer links

* Unscope footer.expanded + children styles

Fixes link color cascading
2018-04-28 17:43:40 +02:00
Brian Fenton c6c9503e22 Hiding popunder if challenge data is incomplete (#10284)
* removing file that only contained a reference to a missing folder

* fixing typo

* using full dates to avoid moment warning in tests

* more typos

* sending an empty string to vue bootstrap tooltip (disabling it) if no challenge short name is set
2018-04-28 17:38:38 +02:00
Keith Holliday 58ce3a9a42 Added bulk allocation (#10283) 2018-04-27 11:07:41 -05:00
Alys 84a20ef4f4 increase user count on home page from 2.5 to 3 million (#10257)
Uses a variable for the number instead of hard-coding it in the locales files.

Removes some old, unused locales strongs and an associated variable
from when we had a million users.
2018-04-25 10:48:04 -05:00
Sabe Jones 3a1888739a Merge branch 'release' into develop 2018-04-17 20:07:12 +00:00
Keith Holliday 4b9af8aa86 Added analytics to front. Fixed group plan tracking (#10262) 2018-04-17 12:43:52 -05:00
Keith Holliday a1c9ebd661 Prevent dropdown from closing when clicking search (#10252) 2018-04-15 19:18:40 -05:00
Kip Raske fa044ffb44 Feature/sortable reward area (#9930)
* Client POC

We need to wrap each draggable region it its own div or else the
"draggable" element will conflict with each other. This screws up the
styling but that is totally fixable

* Ah that ref was being used after all, changing back

* Scaffold out a new callback for when we drag these things

Next is going to be the hard part: I need to save the sort order for
these to the database. I don't even know if there is a schema but hey
this is the best place to start

* Firefox caching is the problem: don't actually need the wrapper div

So I guess I should try this in chrome and see how it works then come
back to firefox and figure out what the heck is going on

* Scaffolding out our API call to save the sort order

The endpoint doesn't exist yet so we will need to add that

* Ok we are now calling our API endpoint to reorder these things

Of course it doesn't exist yet so you get a 404 when you try, but that
is ok

* Defining api endpoint, a work in progress

In particular I really had ought to use _id for these too, it appears
that the primary way we detect order doesn't even use "key" at all.

* Switching to using the pinned item UUID

This has much better results, but of course the server and client logic
don't match now. Will have to keep working on my splice to make sure
that they are the same

* I thought this would fix our server/client mismatch but it is not it

Something is really wrong with my logic somewhere, maybe I need to
update the db step?

* Moving this logic to the "user" rather than "tasks" and key off path

Path is unique and is less finiky than dealing with string comparisons
with ids. Unfortunately everything is still not working... I suppose
user.update() doesn't care about the position?

* This client code caused quite a lot of problems if you dragged fast

We don't really need it it seems, so off it goes

* Updating markup and CSS so it actually looks good.

Everything is working horray!!

I did just notice the following bug: the popover text sometimes makes it
very annoying to drag because you can't drop over it@

* Cleaning up my comments in the API section user.js

I had a lot of TODOS that are mostly done now

* Fixing a spacing code standards thing

* Turns out we never use type, so we should remove this from the API call

* Adding pinnedItemsOrder into the user schema

And disabling my call in the frontend before I do any more damage

* Halfway to using pinnedItemsOrder

This isn't working yet but it is not going to break it horribly like it
was before.

* Hooking up inAppRewards to always produce sorted information

It is suspicially working right now even though I have not added the
seasonal stuff logic yet...

* Updating the comments in user.js in movedPinnedItem

It turns out that my bandaid fix to just get the ball rolling perfectly
does what I need it to do when we have a length discrepancy. So we are
getting much closer to the final product, just need lots of testing

* Cleaning up code standards kinds of things

* Yay, this fixes the popover issue

I hope this is the right "vue" way to do things, because I tried a bunch
of other things that definately were not the right way to do it. And
this appears to work too

* ** Partial Work ** Starting tests on api call for draggable items

Doesn't work, doesn't compile so don't include in PR!

* Test failing still...

This is worth a save. The api call grabs the seasonal items too, so we
can't get away from using the common functions and calls here to get the
actual list of items

* Okay have the first test passing

Need to clean up my linter problems though

* Planning out the next two tests and fixing my format problems

* 2nd Test case written, this time with the "more" odd case

* Making sure that we didn't mess with pinned items

* Huh... this test doesn't give me the expected result

Drat, I guess I found a bug

* Throw an error when we put garbage in our api call.

Well, before we got user.pinnedItemsOrder filled with a bunch of "null"
entries which is not ideal. it still worked, but isn't this confusing
enough already?

* Cleaning up the multitude of linting problems thanks gulp :)

* Writing tests for inAppRewards.js, but something is wrong

* Fixing my linting errors in inAppRewards tests

These tests still do not run though, so they may fail and I would not
know

* Applying Negue's fixes to inAppRewards.js test

It never occured to me that we shouldn't try to reach the database while
in the common tests. Well, we shouldn't do that, we should use the
common.helpers instead. Thanks!
2018-04-13 15:22:06 +02:00
Philip Karpiak c12ae9ea25 Fix #10202 - Send DELETE request when detaching social auth (#10207) 2018-04-13 15:16:49 +02:00