* extract seasonal-shop config - use summer season items (to work on)
* add suggested border to shopItems
* refactor getOfficialPinnedItems (now includes the seasonal gear)
* refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items
* feat(content): Fall 2017 seasonal gear
Also adds set keys for all prior seasonal gear.
* show item limited time (buyModal & shopItem)
* select seasonal fall sets
* WIP(seasonal-shop): placeholder Fall 2017 items
* fix lint
* sprites
* styling + fix purchase of seasonal spells
* compile sprites
* fixes: check isPinned with officialItems
* enable purchase of seasonal items for testing
* fix shop apis
* add featuredItems to market
* quest shop: add featuredItems to api
* tiem travelers shop: add featuredItems to api
* fix gear types filter
* feat(content): Fall 2017 compleat
* chore(sprites): compile
* show opened shop state (npc+background)
* add opened seasonal npc
* current seasonal users class set = purchase by gold - lock other sets of the current season
* hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems
* refresh rewards column list (seasonal gear won't refresh it on purchase)
* fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears)
* every current season gear is purchased by gold - prevent buyModal on locked items
* use the current event date range
* list seasonal sets by event date
* use custom method instead of updateStore to list the pinnable gear
* change daterange to 10-31
* fix start quest modal from items - disable invite quest button if a quest is already active
* toggle pin in buy-dialogs
* check if the item is not undefined/null - renamed the watch function
* use countBadge instead of class
* generic purchase action from buyModal to handle all kind of purchases - able to purchase backgrounds - return backgrounds as flat array
* List MysteryItem & Hourglass in Inventory/Items
* add Subscribers Gem Item (purchase by gold)
* fix mysterybox
* sort unlocked gear first
* add orb of rebirth to market
* remove old quest scroll + class of the quest items
* more padding on countBadge
* use the generic purchase on quests
* lock other classes gear
* fix avatar in equip-gear-modal
* fix seasonal shop
* seasonal : new gear type order
* fix pin gear (and get new gear on buying)
* API: /shops/market-gear - refactoring pinnedGearUtils - move _isPinned to common/libs
* use shops.getMarketGearCategories to list the marketGear
* use shops.getMarketCategories instead of API-call
* mark gear reward items as locked
* purchase time-travelers stuff + update view + use method instead of http-api + add missing mammoth shop image
* Time Travelers Shop: open/closed state
* time travelers: show gear preview + hide sidebar if closed
* update resized images
* fix lint
* add hourglass to header
* multiple quest fixes - show quest info in popover/modal
* pin backgrounds
* unpin gem-purchable items / change pinType of quest to quests
* check if hatching potion is allowed on egg - wide hatching info
* fix (perf): items - request text()/notes() only once
* change items margin to 23px
* list cards + open modal to choose a target + add space between market items
* buy card from task-list
* fix tests - unpin items on purchasing eggs / hatchingPotions
* reposition FlyingPigs and Hydra
* hide count-badge if 0
* fix sortBy hatchable (ignore already hatched pets)
* always show animal name
* featuredItems, use shopItem objects
* fix egg / potion names in market
* buyModals: check for price, mark it if not enough available / change buy-button opacity / show purchaseGems button
* save itemRows open/collapsed state during session, refactor itemRows for some more performance
* pin featured items
* show bordered items in market buyModal
* fix popover margins / paddings
* position pinned items popovers to the left
* highlight egg on dragging a potion - hide popover while dragging - flat show more button
* Show EquipGearModal on Item-Click - misc fixes
* disable dragging
* hide egg notes while dragging
* rename headgear to helm
* sort equipment by name & attributes
* set welcome-dialog flag
* show feeding notification
* select animals on click
* add hatchable popover back
* fix stable sortby A-Z
* remove property brackets
* tasks hover state
* hide column background if task too close
* wip edit tasks
* wip: replace tags
* upgrade bootstrap-vue and fix creare btn for tasks
* difficulty options colors and active label fixes
* fix tags
* wip: add task scoring and persist checklist items
* remove unused files, fix checklist scoring and start adding support for groups tasks
* amke group and challenge tasks not scoreable
* fix filter button style
* display completed todos
* fix reward control position
* begin to add edit modal
* start adding settings to edit modal
* add task saving, creating and deleting
* fixes
* add tags and repeat frequency for habits
* clicking on links should not open the edit modal
* checklist editing
* repeatables and checklists
* delete checklist items
* add rewards price
* update shrinkwrap
* pin cwait
* initial quests.vue - refactorings - add group to quests
* shows quests by quest-group
* buyQuestModal with rewards sidebar
* store / actions to load seasonal/time-travelers shop data
* buyModal buyPressed instead of buyAction - seasonal shop categories now with specialClass property - seasonal shop
* time travelers vue - show hourglass in shopItem / buyDialog - fix banners
* cleanup
* show amount of already owned quests
* show html notes in popovers / dialog
* extract purchase-api to common.ops.purchaseWithSpell to call the same in the store / update the UI on purchases
* add time-travelers sprites
* fix lint
* add last mystery set images
* remove unused Page
* remove equipment from newClient.json
* initial market - routing - store - load market data
* move drawer/drawerSlider / count/star badge to components/ui
* filter market categories
* shopItem with gem / gold
* show count of purchable items
* show count of purchable itemsshow drawer with currently owned items + DrawerHeaderTabs-Component
* show featured gear
* show Gear - filter by class - sort by (type, price, stats) - sort market items
* Component: ItemRows - shows only the max items in one row (depending on the available width)
* Sell Dialog + Balance Component
* generic buy-dialog / attributes grid with highlight
* buyItem - hide already owned gear
* filter: hide locked/pinned - lock items if not enough gold
* API: Sell multiple items
* show avatar in buy-equipment-dialog with changed gear
* market banner
* misc fixes
* filter by text
* pin/unpin gear store actions
* Sell API: amount as query-parameter
* Update user.js
* fixes
* fix sell api amount test
* add back stroke/fill currentColor
* use scss variables
* fixes: show ten pets in a row - show pet / no feeding progress if mount already owned
* fixes: disabled filter instead of hiding them
* fixes: don't hide special pets - same item style for mounts
* fixes: avatar changes of pet / mount
* fixes: unfocus first dropdown-item by css
* fixes: unfocus first dropdown-item by css (remove :focus style)- added "What does my pet like to eat?" popover
* remove unused elements from tasks page
* remove components
* client: tasks: wip
* tasks: order, start styling them
* more tasks works
* habits controls
* more work
* tasks icons
* split columns in their own component
* implement tags for tasks
* wip
* add columns description
* Stable: basic layout (based on equipment)
* extract item popover-content as component
# Conflicts:
# website/client/components/inventory/item.vue
* extract item-content as slot - list standard pets with image
* dynamic list petGroups in sidebar / content - with selected / open filter
* itemContentClass for pets
* fix filter - extract filter labels
* Filter: Hide Missing
* fix position of pets
* sort by: A-Z, Color, Hatchable
* refactor animalList - created the list once per type and cache it - sort now works before viewing one or all pets
* custom petItem to show the progress
* list specialPets - rename petGroup to animalGroup (more generic)
* equip a pet
* filter animals by input
* count pets
* list mounts
* hatchable pet popover
* hatchable pet popover #2
* PixelPaw Opacity for not owned and not hatchable pets - change item background for unowned pets
* Hold to hatch the pet - cleanup
* add food drawer + countBadge - special mounts - hide un-owned special animals - fixes
* Sliding Drawer: Buttons to scroll left/right
* Drag&Drop: food on pets
* fix hold to hatch - use mouseleave event
* 'Show All' / 'Show Less' - Animals
* Matts Image + Popover + use image width as sidebar width (removed col-2 / col-10)
* fixes: colors, v-once, drawer-errorMessage, strings
* drawerSlider - split items to pages / add divider / add first item of the next page - ResizeDirective
* ResizeDirective - throttle emits by `v-resize="value"` - fix drawer left padding
* show animals by available content width
* change sortBy button / label
* fix pet colors / backgrounds
* DragDropDirective - grabbing cursor
* remove browser specific prefixes
* fix lint issues
* show welcome dialog
* change translationkey (noFood, already exists)
* add colors palette
* add secondary menu component and style it
* add box shadow to secondary menu
* misc css, fixes for secondary menu
* client: add equipment page with grouping, css: add some styles
* add typography
* more equipment
* stable: fix linting
* equipment: add styles (lots of general styles too)
* remove duplicate google fonts loading
* add dropdowns
* design: white search input background, remove gray from items
* start adding drawer and selected indicator
* wip equipment
* fix equipment
* equipment: correctly bind new properties on items.gear.equipped
* equipment: fix vue binding. version 2
* equipment: fix vue binding. version 3
* back to first fix for equip op, fix for sourcemaps, send http request when an item is equipped, load bootstrap-vue components where needed
* checkboxes and radio buttons
* correctly renders selected items in first postion during the first render
* add search
* general changes, constants part of app state, add popovers
* add toggle switch, rename css
* correct offset
* upgrade deps
* upgrade deps
* drawer and lot of other work
* update equipping mechanism
* finish equipment
* fix compilation and upgrade deps
* use v-show in place of v-if to fix ui issues
* v-show -> v-if
* Start of guild syyles
* fix linting in test/client
* fix es6 compilation in test/client
* fix babel compilation for tests
* fix groupsUtilities mixin tests
* More designs
* Added public guild state
* Added my guilds store
* client: buttons
* client: buttons: fix colors
* Added join and leave
* Began adding new guild form
* Create form updates
* Added search to local data
* Added filtering
* Added initial code for group create
* Added more create checks
* Added more guild routes
* Added styles to guild page
* Added more chat styles
* Began porting over angular functions
* Moved over group service functions
* Added paging
* Updated sidebar
* Updated join/leave and minor text
* Added new sidebar functions
* Updated paging
* Added some form updates
* Added more translations and styles
* Updated shrinkwrap
* Removed features config
* Lint cleanup
* Added member modal
* Added more member actions
* Updated nav
* Fixed filter toggling
* Updated create guild
* Added no guild page
* Added sort select
* Added more styles
* Added update guild form
* Removed extra css and other minor changes
* Many css and syntax fixes
* Fixed color and merge conflic
* Removed paging from my guilds
* Removed extra strings
* Many requests updates
* Small style fixes
* client: start working on Inventory/Items
* i18n changes and fixes
* initial displaying of eggs, food and potions + sorting
* add missing files
* remove comment
* show food, eggs and potions
* add label to dropdowns acting as select menus
* popovers
* move badge to slot and component if necessary, general refactor
* fix quantity ordering
* some special items, reorganize
* add colors palette
* add secondary menu component and style it
* add box shadow to secondary menu
* misc css, fixes for secondary menu
* client: add equipment page with grouping, css: add some styles
* add typography
* more equipment
* stable: fix linting
* equipment: add styles (lots of general styles too)
* remove duplicate google fonts loading
* add dropdowns
* design: white search input background, remove gray from items
* start adding drawer and selected indicator
* wip equipment
* fix equipment
* equipment: correctly bind new properties on items.gear.equipped
* equipment: fix vue binding. version 2
* equipment: fix vue binding. version 3
* back to first fix for equip op, fix for sourcemaps, send http request when an item is equipped, load bootstrap-vue components where needed
* checkboxes and radio buttons
* correctly renders selected items in first postion during the first render
* add search
* general changes, constants part of app state, add popovers
* add toggle switch, rename css
* correct offset
* upgrade deps
* upgrade deps
* drawer and lot of other work
* update equipping mechanism
* finish equipment
* fix compilation and upgrade deps
* use v-show in place of v-if to fix ui issues
* v-show -> v-if
* fix linting in test/client
* fix es6 compilation in test/client
* fix babel compilation for tests
* fix groupsUtilities mixin tests
* client: buttons
* client: buttons: fix colors
* client: finish buttons and dropdowns
* upgrade bootstrap-vue, finish buttons and dropdowns
* fix tasks page layout
* misc fixes for buttons
* add textareas
* fix app menu
* add inputs
* fixes for toggleSwitch
* typography
* checkboxes and radio buttons
* add checkbox icon
* fix equip.js
* extract strings to newClient.json
* add Popover above 'Use Costume' / 'Auto Equip' slider - disable item select if costume-mode and 'useCostume' isn't active
* show "you have disabled your costume" error above the drawer items
* check errorMessage for null
* hide star if costume not enabled
* fix errorMessage (!errorMessage seems not to work for string)
* show minimize / expand icon - always centered by css
* drawer test
* drawer: fix centering on large screens
* fix show more button
* add margin when two dropdowns are next to each other
* adjust the page padding based on the drawer, misc fixes
* drawer fixes
* client: semantic ui -> bootstrap 4 and less -> scss
* start porting components to boostrap
* port header, start porting menu
* port loading screen
* port most of the menu
* port secondary menus
* port guilds and stable
* disable tavern for now, port inbox
* typo
* put back old tavern code