* Some random quick (#9111)
* Switch group button directions
* Allowed admins to export challenges
* Added scoping to some stable styles
* Fixed challenge cloning
* Tasks tags (#9112)
* Added auto apply and exit
* Add challenge tag editing
* Fixed lint
* Skill fixes (#9113)
* Added local storage setting for spell drawer
* Added new spell styles
* Fixed typo
* Reset local creds if access is denied (#9114)
* various fixes: group leader's name at top of edit drop-down; Members List; etc (#9117)
* fix text describing location of subscription/gem gift box
* disable Copy As To-Do in Tavern, guilds, party because it's not working
* change members label on group pages to Member List
* remove outdated info about seeing number of Gems available to buy
* allow Danger Zone to be seen by players without local authentication
Also add an hr because the Danger Zone heading was crammed up against the button above it.
* put current group leader's name at top of Leader change drop-down
* Client Fixes (#9120)
* unduplicate logout code
* re-enable debug menu
* fix pets badge and equipping mounts
* close gift modal after sending gems
* armoire notifications
* Oct 1 fixes (#9121)
* Added default tags to task
* Added seasonal gear check and show spooky
* Disabled spooky sparkles
* Fixed challenge remove tasks modal
* Hid checklist
* Added group gems modal
* Purchase with amazon
* Added check for user health
* Added missing notification file
* Some random quick (#9111)
* Switch group button directions
* Allowed admins to export challenges
* Added scoping to some stable styles
* Fixed challenge cloning
* Tasks tags (#9112)
* Added auto apply and exit
* Add challenge tag editing
* Fixed lint
* Skill fixes (#9113)
* Added local storage setting for spell drawer
* Added new spell styles
* Fixed typo
* Reset local creds if access is denied (#9114)
* fixed some columns on smaller screens
* changed mystic hourglass check
* Checked for bad data
* Groupped pets and mounts
* Added show more
* Fixed lint
* Fixed lint
* on class change: remove owned gear from pinned items
* move dragging item-info closer to the cursor (food / hatching potion)
* remove v-once at attributesPopover (if the parent component is recycled the old data stays active)
* prevent popover to show data of an item that was removed - but the popover stays opened
* adjust wording and time format for Custom Day Start time confirmation
- explains that this is the EARLIEST possible time for cron
- allows user to see the exact earliest time
* remove unnecessary hyphen from login date in Profile; added whitespace after colons
* allow Hall of Heroes to be seen by non-admin users (except for admin interface)
Also removes a level of code indentation that seemed to be incorrect.
* clarify that Orb of Rebirth costs 0 gems after level 100
Previously, the modal showed just a gem icon with no number, which was misleading.
Now it shows explicitly 0 gems.
* fix spelling mistake (Challeges > Challenges)
* allow equipment to be sorted by Perception
Also change Con > CON, Per > PER, etc for consistency with abbreviations used in other locations.
* remove `classSelected` on adding new pinned gear
* use show::modal on buyModal / selectMembersModal instead of v-if=item
* show::modal for buyQuestModal - fix bundles class
* fix buy potion
* fix open selectMembersModal (after changing to shop::modal)
* Fixed analytics when party is not defined:
* Waited to set Stripe
* Added popovers to danger zone
* Added date format to next cron
* Redirect user back to home for static
* Removed old settings
* Fixed show bailey
* Fixed close button on inbox
* Fixed sending blank message
* Changed input to text area in inbox
* Fixed deleting messages in inbox
* Allowed user to delete other user message in inbox
* Fixed joined date
* Fixed count styling
* Fixed display of pet and mount
* Removed white box when using base_0 items
* Fixed your profile to show when clicking from menu
* Prevented user from pinning already purchased backgroud
* Added user last log in
* Added date refresh for yesterdailies modal
* Updatd eyewear
* Fixed start a quest button
* Fixed styles on home page footer
* Added checklist sorting
* Added support for if card type is missing computed field
* Fixed linting
* extract seasonal-shop config - use summer season items (to work on)
* add suggested border to shopItems
* refactor getOfficialPinnedItems (now includes the seasonal gear)
* refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items
* feat(content): Fall 2017 seasonal gear
Also adds set keys for all prior seasonal gear.
* show item limited time (buyModal & shopItem)
* select seasonal fall sets
* WIP(seasonal-shop): placeholder Fall 2017 items
* fix lint
* sprites
* styling + fix purchase of seasonal spells
* compile sprites
* fixes: check isPinned with officialItems
* enable purchase of seasonal items for testing
* fix shop apis
* add featuredItems to market
* quest shop: add featuredItems to api
* tiem travelers shop: add featuredItems to api
* fix gear types filter
* feat(content): Fall 2017 compleat
* chore(sprites): compile
* show opened shop state (npc+background)
* add opened seasonal npc
* current seasonal users class set = purchase by gold - lock other sets of the current season
* hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems
* refresh rewards column list (seasonal gear won't refresh it on purchase)
* fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears)
* every current season gear is purchased by gold - prevent buyModal on locked items
* use the current event date range
* list seasonal sets by event date
* use custom method instead of updateStore to list the pinnable gear
* change daterange to 10-31
* fix start quest modal from items - disable invite quest button if a quest is already active
* toggle pin in buy-dialogs
* check if the item is not undefined/null - renamed the watch function
* not locking pre-owned gear - pin removed gear on revive
* fix createAnimal (check for function) - hide pet-popover while dragging food
* fix dragging popover text color
* fix drop toasts
* selectMembersModal: load members on item change
* show quests and open quest dialog on click
* extract questDialogContent/Drops to separate components & use those in startQuestModal & buyQuestModal
* fix market search
* remove & readd pinned gear on revive
* remove listener once destroyed
* remove buyModal from all views / move to app.vue - show party member selection if card was bought
* add .btn style to 'show more' / 'show less'
* prevent adding duplicate pinned items - reset pinned gear on rebirth
* remove hourglass in items
* fix unequip gear from drawer
* fix bought item notification
* fix background in avatar - avatar position in buyModal
* use store action to purchase gem by gold
* only show party members in header if enough width available / use overflow hidden
* fix featuredItems buyModals
* fix special items listing - open modal on special spells
* don't open the buymodal on locked items
* fix lint
* use countBadge instead of class
* generic purchase action from buyModal to handle all kind of purchases - able to purchase backgrounds - return backgrounds as flat array
* List MysteryItem & Hourglass in Inventory/Items
* add Subscribers Gem Item (purchase by gold)
* fix mysterybox
* sort unlocked gear first
* add orb of rebirth to market
* remove old quest scroll + class of the quest items
* more padding on countBadge
* use the generic purchase on quests
* lock other classes gear
* fix avatar in equip-gear-modal
* fix seasonal shop
* seasonal : new gear type order
* fix pin gear (and get new gear on buying)
* API: /shops/market-gear - refactoring pinnedGearUtils - move _isPinned to common/libs
* use shops.getMarketGearCategories to list the marketGear
* use shops.getMarketCategories instead of API-call
* mark gear reward items as locked
* purchase time-travelers stuff + update view + use method instead of http-api + add missing mammoth shop image
* Time Travelers Shop: open/closed state
* time travelers: show gear preview + hide sidebar if closed
* update resized images
* fix lint
* remove Earnable Quests from quests shop
Earnable Quests could be put back later but with an explanation
for how you can earn them. The Quest Shop isn't well set up for
that at the moment.
* change names of some equipment items
NOTE: The `...Capitalized` strings all have lower-case versions
(e.g., "weapon" and "weaponCapitalized"). I suspect we should
change or (perhaps better) get rid of the uncapitalized version
but I'm not sure what other effects that might have (e.g., haven't
searched for exactly where it's used; don't know what it would do
to the mobile apps). Suggest looking into that after launch. If
the old, uncapitalized strings appear elsewhere during our site
testing, we should probably change them to the Capitalized version
then, or if lowercase is essential, create new strings (e.g.,
"weaponUncapitalized" - that will be much easier later than just
"weapon" for searching for where it's used!)
* change order of Equipment types on the inventory page
http://i.imgur.com/64D5jEk.png
* feat(modals): near-complete Choose Class modal
Also fixes avatar alignment in the Equip modal.
* feat(classes): send API requests from choose modal
* feat(classes): full functionality on choose modal
* WIP(classes): refactor class functions
* refactor(avatar): more intelligible sprites margin
* fix(imports): correct import syntax
* shows message in Equipment shop when you've bought all class gear
* change Spells to Skills in visible text
* show correct message in stable when you don't have any Saddles
* add hourglass to header
* multiple quest fixes - show quest info in popover/modal
* pin backgrounds
* unpin gem-purchable items / change pinType of quest to quests
* check if hatching potion is allowed on egg - wide hatching info
* fix (perf): items - request text()/notes() only once
* change items margin to 23px
* list cards + open modal to choose a target + add space between market items
* buy card from task-list
* fix tests - unpin items on purchasing eggs / hatchingPotions
* reposition FlyingPigs and Hydra
* hide count-badge if 0
* fix sortBy hatchable (ignore already hatched pets)
* always show animal name
* featuredItems, use shopItem objects
* fix egg / potion names in market
* buyModals: check for price, mark it if not enough available / change buy-button opacity / show purchaseGems button
* save itemRows open/collapsed state during session, refactor itemRows for some more performance
* pin featured items
* show bordered items in market buyModal
* fix popover margins / paddings
* position pinned items popovers to the left
* sort equipment by stats: highest first
* spelling fix: excercise > exercise
* change wording for login link on register screen
* remove incorrect Items heading from Quests Shop
* fix missing "Recovery + Support Groups" guild category text and remove whitespace from keys
* fix text for guildInformationPlaceHolder
* toggle pinned state of items server + client
* pin quests / add pin src
* add officially pinned items and api to get in app rewards
* update schema and get items deatils
* update pin actions to the new logic
* show countBadge only with a number
* extract getPinKey - pin seasonal items
* togglePinned in buy-dialogs
* add pinKey to shop items
* wip
* wip
* fix path
* togglePinnedItem as common.op / use in client
* fix linting
* pinning: getItemInfo and save in db path and type
* make api more consistent, fix bugs
* updates
* fix bugs
* update actions to current api
* marketGear
* change to pinType
* add mystery_set to getItemInfo
* fix isPinned
* ignore animals
* list shopItems (initial)
* shopItem now has default popoverconent, itemclass and price / currency - list pinned items as rewards - attributes to gear
* show buyModal for the rewards
* show mystery_set icon
* add info whether item is suggested
* write migration, fix style issues
* pin potion and armoire
* make potion, armoire not unpinnable
* show notes for armoire and potion, add default items for new users
* show unpin notification
* add/remove pinned gear on class-change
* remove pinned & add new gear on purchase - refactoring pinning methods - fixes
* always allow to purchase armoire
* highlight item if suggested
* highlight egg on dragging a potion - hide popover while dragging - flat show more button
* Show EquipGearModal on Item-Click - misc fixes
* disable dragging
* hide egg notes while dragging
* rename headgear to helm
* sort equipment by name & attributes
* set welcome-dialog flag
* show feeding notification
* select animals on click
* add hatchable popover back
* fix stable sortby A-Z
* remove property brackets
* change quest banner backgrond
* itemRows in inventory
* use itemRows in inventory/items - showLess/showMore as default labels - extend white space if theres no button available
* hide popover if dragging is active - show dragging info on first click (without to move)
* use itemRows in inventory/stable
* fix some strings
* highlight currently dragging item in inventory/items - auto attach info on click - z-index
* fix shopItem label color
* fix floating npcs in banner
* hatched-pet-dialog in items / stable
* change all ctx to context
* initial quests.vue - refactorings - add group to quests
* shows quests by quest-group
* buyQuestModal with rewards sidebar
* store / actions to load seasonal/time-travelers shop data
* buyModal buyPressed instead of buyAction - seasonal shop categories now with specialClass property - seasonal shop
* time travelers vue - show hourglass in shopItem / buyDialog - fix banners
* cleanup
* show amount of already owned quests
* show html notes in popovers / dialog
* extract purchase-api to common.ops.purchaseWithSpell to call the same in the store / update the UI on purchases
* add time-travelers sprites
* fix lint
* add last mystery set images
* remove unused Page
* remove equipment from newClient.json
* initial market - routing - store - load market data
* move drawer/drawerSlider / count/star badge to components/ui
* filter market categories
* shopItem with gem / gold
* show count of purchable items
* show count of purchable itemsshow drawer with currently owned items + DrawerHeaderTabs-Component
* show featured gear
* show Gear - filter by class - sort by (type, price, stats) - sort market items
* Component: ItemRows - shows only the max items in one row (depending on the available width)
* Sell Dialog + Balance Component
* generic buy-dialog / attributes grid with highlight
* buyItem - hide already owned gear
* filter: hide locked/pinned - lock items if not enough gold
* API: Sell multiple items
* show avatar in buy-equipment-dialog with changed gear
* market banner
* misc fixes
* filter by text
* pin/unpin gear store actions
* Sell API: amount as query-parameter
* Update user.js
* fixes
* fix sell api amount test
* add back stroke/fill currentColor
* use scss variables
* fixes: show ten pets in a row - show pet / no feeding progress if mount already owned
* fixes: disabled filter instead of hiding them
* fixes: don't hide special pets - same item style for mounts
* fixes: avatar changes of pet / mount
* fixes: unfocus first dropdown-item by css
* fixes: unfocus first dropdown-item by css (remove :focus style)- added "What does my pet like to eat?" popover
* Stable: basic layout (based on equipment)
* extract item popover-content as component
# Conflicts:
# website/client/components/inventory/item.vue
* extract item-content as slot - list standard pets with image
* dynamic list petGroups in sidebar / content - with selected / open filter
* itemContentClass for pets
* fix filter - extract filter labels
* Filter: Hide Missing
* fix position of pets
* sort by: A-Z, Color, Hatchable
* refactor animalList - created the list once per type and cache it - sort now works before viewing one or all pets
* custom petItem to show the progress
* list specialPets - rename petGroup to animalGroup (more generic)
* equip a pet
* filter animals by input
* count pets
* list mounts
* hatchable pet popover
* hatchable pet popover #2
* PixelPaw Opacity for not owned and not hatchable pets - change item background for unowned pets
* Hold to hatch the pet - cleanup
* add food drawer + countBadge - special mounts - hide un-owned special animals - fixes
* Sliding Drawer: Buttons to scroll left/right
* Drag&Drop: food on pets
* fix hold to hatch - use mouseleave event
* 'Show All' / 'Show Less' - Animals
* Matts Image + Popover + use image width as sidebar width (removed col-2 / col-10)
* fixes: colors, v-once, drawer-errorMessage, strings
* drawerSlider - split items to pages / add divider / add first item of the next page - ResizeDirective
* ResizeDirective - throttle emits by `v-resize="value"` - fix drawer left padding
* show animals by available content width
* change sortBy button / label
* fix pet colors / backgrounds
* DragDropDirective - grabbing cursor
* remove browser specific prefixes
* fix lint issues
* show welcome dialog
* change translationkey (noFood, already exists)
* client: start working on Inventory/Items
* i18n changes and fixes
* initial displaying of eggs, food and potions + sorting
* add missing files
* remove comment
* show food, eggs and potions
* add label to dropdowns acting as select menus
* popovers
* move badge to slot and component if necessary, general refactor
* fix quantity ordering
* some special items, reorganize
* add colors palette
* add secondary menu component and style it
* add box shadow to secondary menu
* misc css, fixes for secondary menu
* client: add equipment page with grouping, css: add some styles
* add typography
* more equipment
* stable: fix linting
* equipment: add styles (lots of general styles too)
* remove duplicate google fonts loading
* add dropdowns
* design: white search input background, remove gray from items
* start adding drawer and selected indicator
* wip equipment
* fix equipment
* equipment: correctly bind new properties on items.gear.equipped
* equipment: fix vue binding. version 2
* equipment: fix vue binding. version 3
* back to first fix for equip op, fix for sourcemaps, send http request when an item is equipped, load bootstrap-vue components where needed
* checkboxes and radio buttons
* correctly renders selected items in first postion during the first render
* add search
* general changes, constants part of app state, add popovers
* add toggle switch, rename css
* correct offset
* upgrade deps
* upgrade deps
* drawer and lot of other work
* update equipping mechanism
* finish equipment
* fix compilation and upgrade deps
* use v-show in place of v-if to fix ui issues
* v-show -> v-if
* fix linting in test/client
* fix es6 compilation in test/client
* fix babel compilation for tests
* fix groupsUtilities mixin tests
* client: buttons
* client: buttons: fix colors
* client: finish buttons and dropdowns
* upgrade bootstrap-vue, finish buttons and dropdowns
* fix tasks page layout
* misc fixes for buttons
* add textareas
* fix app menu
* add inputs
* fixes for toggleSwitch
* typography
* checkboxes and radio buttons
* add checkbox icon
* fix equip.js
* extract strings to newClient.json
* add Popover above 'Use Costume' / 'Auto Equip' slider - disable item select if costume-mode and 'useCostume' isn't active
* show "you have disabled your costume" error above the drawer items
* check errorMessage for null
* hide star if costume not enabled
* fix errorMessage (!errorMessage seems not to work for string)
* show minimize / expand icon - always centered by css
* drawer test
* drawer: fix centering on large screens
* fix show more button
* add margin when two dropdowns are next to each other
* adjust the page padding based on the drawer, misc fixes
* drawer fixes
* client: semantic ui -> bootstrap 4 and less -> scss
* start porting components to boostrap
* port header, start porting menu
* port loading screen
* port most of the menu
* port secondary menus
* port guilds and stable
* disable tavern for now, port inbox
* typo
* put back old tavern code
* some stable work and faster less recompilation
* user with zero tasks can use the app
* wip work to show loading status of resources
* revert changes to sync
* try to freeze content object
* deep freeze the content object, start to implement stable
* freeze at the /common level
* go back to freezing content only on the client
* use deep-frezze-strict to support phantomjs
* use own version of deepFreeze
* update comment about deepFreeze