* Show click on hatching potion when egg is clicked
* Fix translation parameter name
* Show egg as active when clicked
* Remove itemDragStart event handler from egg items
* Change isHatchable to take in potion and egg objects
* Add margin to item popover content
* list special gear by the `specialClass` - fixes#9485
* only disable the currencly label + value not the amount input - fixes#9492
* disable transformations on equipment previews - fixes#9497
* show boss strength - fixes#9522
* pin time travelers animals - closes#9382
* clean up + package-lock ?
* fix quest info
The `.FlyingPig` css class necessary to re-center the pig in its square
is no longer applied when the square is greyed out. So I am adding that
to the greyed out square. It seems to not have any affect on the other
pets.
* fix(style): Fix margin of headers in inventory page
Set the `mb-0` class in h1 header to `mb-4`.
Set the class if `h2` header to `mb-3`.
* fix(style): Fix margin of headers in shops section
Set the `mb-0` class in h1 header to `mb-4`.
Set the class of `h2` header to `mb-3`.
* fix(style): Fix margin of headers in shops adn time traveler section
Set the `mb-0` class in h1 header to `mb-4`.
Set the class of `h2` header to `mb-3`.
* update bootstrap-vue to 1.0.0-beta.9 - remove all individual bootstrap components and use BootstrapVue into Vue
* change modal action names from show::modal to bv::show::modal
* check if drops are undefined
* fix modal widths - sellModal now using input instead of dropbox
* upgrade to bootstrap 4.0beta
* include package-lock changes
* fix app menu dropdown position
* upgrade bootstrap to beta2 (was missing grid offset and other fixes) - refix header menu position
* fix tags popup (auto width to max not working) - fix filter panel width (adding width: 100% works until max-width)
* show hide logo on different screensize (new css breakpoints - http://getbootstrap.com/docs/4.0/utilities/display/ )
* fix package-lock?
* fix active button style / app header toggle button
* fix package-lock !
* update package lock after merge - new mixin "openedItemRows" to save the "show more/show less" in stable
* mixin naming style
* fix buyQuestModal marginTop
* fix customMenuDropdown position
* fix userDropdown items
* start updating colors for tasks controls
* finish updating controls colors
* change hoevr behavior
* change transition duration
* update color with transition
* refactor menu wip
* wip
* upgrade vue deps
* fix warnings
* fix menu
* misc fixes
* more fixes
* fix badge
* fix margins in menu
* wip tooltips
* tooltips
* fix checklist colors
* add badges
* fix quick add input
* add transition to task controls too
* add batch add
* fix task filtering
* finish tasks badges
* fix menu
* upgrade deps
* fix shop items using all the same image
* fix animation
* disable client tests until we remove phantomjs
* revert changes to tasks colors
* fix opacity in task modal inputs
* remove client unit tests from travis
* wip task dropdown
* fix z-index for task footer/header
* fixes and add files
* fixes
* bigger clickable area
* more space to open task dropdown
* droddown position
* fix menu position
* make sure other dropdowns get closed correctly
* fixes
* start to fix z-index
* draggable = false for task dropdown
* fix for dropdown position
* implement move to top / bottom
* fix push to bottom
* typo
* fix drag and drop
* use standard code
* wider click area for dropdown
* unify badge look
* fix padding
* misc fixes
* more fixes
* make dropdown scrollable
* misc fixes
* fix padding for notes
* use existing code instead of new props
* fix(sprites): serve animated GIFs
Also add new GIF for upcoming quest line
* feat(content): Masterclasser capstone quest
Also fixes Quests page for clearer lock/unlock display
* chore(sprites): compile
* feat(achievements): award quest completionist cheevo
* feat(quests): Siphoning Void
fix Achievements page styling and text spacing
fix display of Rage bar on party page
* test(quests): Lost Masterclasser
* chore(news): Bailey
* fix(test): only use Masterclasser in relevant scenario
* hide hatching modal before opening the hatched modal
* fix Options not sticking: Costume, Auto Equip
* Hall of Heroes - Collapse Items & Auth
* prevent wrapping currency icon+text
* fix spacing of remaining gems (if two digits)
* fix logo in safari (removed <mask />)
* update seasonal shop items on purchase
* Client: fix Apidoc and move email files (#9139)
* fix apidoc
* move emails files
* quest leader can start/end quest; admins can edit challenges/guilds; reverse chat works; remove static/videos link; etc (#9140)
* enable link to markdown info on group and challenge edit screen
* allow admin (moderators and staff) to edit challenges
* allow admin (moderators and staff) to edit guilds
Also add some unrelated TODO comments.
* allow any party member (not just leader) to start quest from party page
* allow quest owner to cancel, begin, abort quest
Previously only the party leader could see those buttons. The leader still can.
This also hides those buttons from all other party members.
* enable reverse chat in guilds and party
* remove outdated videos from press kit
* adjust various wordings
* Be consistent with capitalization of Check-In. (#9118)
* limit for inlined svg images and make home leaner by not bundling it with the rest of static pages
* sep 27 fixes (#9088)
* fix item paddings / drawer width
* expand the width of item-rows by the margin of an item
* fix hatchedPet-dialog
* fix hatching-modal
* remove min-height
* Oct 3 fixes (#9148)
* Only show level after yesterdailies modal
* Fixed zindex
* Added spcial spells to rewards column
* Added single click buy for health and armoire
* Prevented task scoring when casting a spell
* Renamed generic purchase method
* Updated nav for small screen
* Hide checklist while casting
* fix some text describing menu items (#9145)
* Prevented filters from closing when editing tags
* Fixed group plan upgrade
* Add check for class change
* Fixed scrolling stopping on bailey
* Added server side results for armoire
* Added persistend equipment drawer toggle
* Updated reactivity in amazon payments
* fixed some columns on smaller screens
* changed mystic hourglass check
* Checked for bad data
* Groupped pets and mounts
* Added show more
* Fixed lint
* Fixed lint
* on class change: remove owned gear from pinned items
* move dragging item-info closer to the cursor (food / hatching potion)
* remove v-once at attributesPopover (if the parent component is recycled the old data stays active)
* prevent popover to show data of an item that was removed - but the popover stays opened
* adjust wording and time format for Custom Day Start time confirmation
- explains that this is the EARLIEST possible time for cron
- allows user to see the exact earliest time
* remove unnecessary hyphen from login date in Profile; added whitespace after colons
* allow Hall of Heroes to be seen by non-admin users (except for admin interface)
Also removes a level of code indentation that seemed to be incorrect.
* clarify that Orb of Rebirth costs 0 gems after level 100
Previously, the modal showed just a gem icon with no number, which was misleading.
Now it shows explicitly 0 gems.
* fix spelling mistake (Challeges > Challenges)
* allow equipment to be sorted by Perception
Also change Con > CON, Per > PER, etc for consistency with abbreviations used in other locations.
* remove `classSelected` on adding new pinned gear
* use show::modal on buyModal / selectMembersModal instead of v-if=item
* show::modal for buyQuestModal - fix bundles class
* fix buy potion
* fix open selectMembersModal (after changing to shop::modal)
* Fixed analytics when party is not defined:
* Waited to set Stripe
* Added popovers to danger zone
* Added date format to next cron
* Redirect user back to home for static
* Removed old settings
* Fixed show bailey
* Fixed close button on inbox
* Fixed sending blank message
* Changed input to text area in inbox
* Fixed deleting messages in inbox
* Allowed user to delete other user message in inbox
* Fixed joined date
* Fixed count styling
* Fixed display of pet and mount
* Removed white box when using base_0 items
* Fixed your profile to show when clicking from menu
* Prevented user from pinning already purchased backgroud
* Added user last log in
* Added date refresh for yesterdailies modal
* Updatd eyewear
* Fixed start a quest button
* Fixed styles on home page footer
* Added checklist sorting
* Added support for if card type is missing computed field
* Fixed linting
* extract seasonal-shop config - use summer season items (to work on)
* add suggested border to shopItems
* refactor getOfficialPinnedItems (now includes the seasonal gear)
* refactor shops.getSeasonalShop - add featured items to result - add the set to special equipment items
* feat(content): Fall 2017 seasonal gear
Also adds set keys for all prior seasonal gear.
* show item limited time (buyModal & shopItem)
* select seasonal fall sets
* WIP(seasonal-shop): placeholder Fall 2017 items
* fix lint
* sprites
* styling + fix purchase of seasonal spells
* compile sprites
* fixes: check isPinned with officialItems
* enable purchase of seasonal items for testing
* fix shop apis
* add featuredItems to market
* quest shop: add featuredItems to api
* tiem travelers shop: add featuredItems to api
* fix gear types filter
* feat(content): Fall 2017 compleat
* chore(sprites): compile
* show opened shop state (npc+background)
* add opened seasonal npc
* current seasonal users class set = purchase by gold - lock other sets of the current season
* hide event badge in seasonal shop - dot only for suggested items - cursor: pointer on shopItems
* refresh rewards column list (seasonal gear won't refresh it on purchase)
* fix duplicate seasonal gear -> remove special items from the old reward gear (which is used to reset the pinned gears)
* every current season gear is purchased by gold - prevent buyModal on locked items
* use the current event date range
* list seasonal sets by event date
* use custom method instead of updateStore to list the pinnable gear
* change daterange to 10-31
* fix start quest modal from items - disable invite quest button if a quest is already active
* toggle pin in buy-dialogs
* check if the item is not undefined/null - renamed the watch function
* not locking pre-owned gear - pin removed gear on revive
* fix createAnimal (check for function) - hide pet-popover while dragging food
* fix dragging popover text color
* fix drop toasts
* selectMembersModal: load members on item change
* show quests and open quest dialog on click
* extract questDialogContent/Drops to separate components & use those in startQuestModal & buyQuestModal
* fix market search
* remove & readd pinned gear on revive
* remove listener once destroyed
* remove buyModal from all views / move to app.vue - show party member selection if card was bought
* add .btn style to 'show more' / 'show less'
* prevent adding duplicate pinned items - reset pinned gear on rebirth
* remove hourglass in items
* fix unequip gear from drawer
* fix bought item notification
* fix background in avatar - avatar position in buyModal
* use store action to purchase gem by gold
* only show party members in header if enough width available / use overflow hidden
* fix featuredItems buyModals
* fix special items listing - open modal on special spells
* don't open the buymodal on locked items
* fix lint
* use countBadge instead of class
* generic purchase action from buyModal to handle all kind of purchases - able to purchase backgrounds - return backgrounds as flat array
* List MysteryItem & Hourglass in Inventory/Items
* add Subscribers Gem Item (purchase by gold)
* fix mysterybox
* sort unlocked gear first
* add orb of rebirth to market
* remove old quest scroll + class of the quest items
* more padding on countBadge
* use the generic purchase on quests
* lock other classes gear
* fix avatar in equip-gear-modal
* fix seasonal shop
* seasonal : new gear type order
* fix pin gear (and get new gear on buying)
* API: /shops/market-gear - refactoring pinnedGearUtils - move _isPinned to common/libs
* use shops.getMarketGearCategories to list the marketGear
* use shops.getMarketCategories instead of API-call
* mark gear reward items as locked
* purchase time-travelers stuff + update view + use method instead of http-api + add missing mammoth shop image
* Time Travelers Shop: open/closed state
* time travelers: show gear preview + hide sidebar if closed
* update resized images
* fix lint
* remove Earnable Quests from quests shop
Earnable Quests could be put back later but with an explanation
for how you can earn them. The Quest Shop isn't well set up for
that at the moment.
* change names of some equipment items
NOTE: The `...Capitalized` strings all have lower-case versions
(e.g., "weapon" and "weaponCapitalized"). I suspect we should
change or (perhaps better) get rid of the uncapitalized version
but I'm not sure what other effects that might have (e.g., haven't
searched for exactly where it's used; don't know what it would do
to the mobile apps). Suggest looking into that after launch. If
the old, uncapitalized strings appear elsewhere during our site
testing, we should probably change them to the Capitalized version
then, or if lowercase is essential, create new strings (e.g.,
"weaponUncapitalized" - that will be much easier later than just
"weapon" for searching for where it's used!)
* change order of Equipment types on the inventory page
http://i.imgur.com/64D5jEk.png
* feat(modals): near-complete Choose Class modal
Also fixes avatar alignment in the Equip modal.
* feat(classes): send API requests from choose modal
* feat(classes): full functionality on choose modal
* WIP(classes): refactor class functions
* refactor(avatar): more intelligible sprites margin
* fix(imports): correct import syntax
* shows message in Equipment shop when you've bought all class gear
* change Spells to Skills in visible text
* show correct message in stable when you don't have any Saddles
* add hourglass to header
* multiple quest fixes - show quest info in popover/modal
* pin backgrounds
* unpin gem-purchable items / change pinType of quest to quests
* check if hatching potion is allowed on egg - wide hatching info
* fix (perf): items - request text()/notes() only once
* change items margin to 23px
* list cards + open modal to choose a target + add space between market items
* buy card from task-list
* fix tests - unpin items on purchasing eggs / hatchingPotions
* reposition FlyingPigs and Hydra
* hide count-badge if 0
* fix sortBy hatchable (ignore already hatched pets)
* always show animal name
* featuredItems, use shopItem objects
* fix egg / potion names in market
* buyModals: check for price, mark it if not enough available / change buy-button opacity / show purchaseGems button
* save itemRows open/collapsed state during session, refactor itemRows for some more performance
* pin featured items
* show bordered items in market buyModal
* fix popover margins / paddings
* position pinned items popovers to the left
* sort equipment by stats: highest first
* spelling fix: excercise > exercise
* change wording for login link on register screen
* remove incorrect Items heading from Quests Shop
* fix missing "Recovery + Support Groups" guild category text and remove whitespace from keys
* fix text for guildInformationPlaceHolder
* toggle pinned state of items server + client
* pin quests / add pin src
* add officially pinned items and api to get in app rewards
* update schema and get items deatils
* update pin actions to the new logic
* show countBadge only with a number
* extract getPinKey - pin seasonal items
* togglePinned in buy-dialogs
* add pinKey to shop items
* wip
* wip
* fix path
* togglePinnedItem as common.op / use in client
* fix linting
* pinning: getItemInfo and save in db path and type
* make api more consistent, fix bugs
* updates
* fix bugs
* update actions to current api
* marketGear
* change to pinType
* add mystery_set to getItemInfo
* fix isPinned
* ignore animals
* list shopItems (initial)
* shopItem now has default popoverconent, itemclass and price / currency - list pinned items as rewards - attributes to gear
* show buyModal for the rewards
* show mystery_set icon
* add info whether item is suggested
* write migration, fix style issues
* pin potion and armoire
* make potion, armoire not unpinnable
* show notes for armoire and potion, add default items for new users
* show unpin notification
* add/remove pinned gear on class-change
* remove pinned & add new gear on purchase - refactoring pinning methods - fixes
* always allow to purchase armoire
* highlight item if suggested
* highlight egg on dragging a potion - hide popover while dragging - flat show more button
* Show EquipGearModal on Item-Click - misc fixes
* disable dragging
* hide egg notes while dragging
* rename headgear to helm
* sort equipment by name & attributes
* set welcome-dialog flag
* show feeding notification
* select animals on click
* add hatchable popover back
* fix stable sortby A-Z
* remove property brackets
* change quest banner backgrond
* itemRows in inventory
* use itemRows in inventory/items - showLess/showMore as default labels - extend white space if theres no button available
* hide popover if dragging is active - show dragging info on first click (without to move)
* use itemRows in inventory/stable
* fix some strings
* highlight currently dragging item in inventory/items - auto attach info on click - z-index
* fix shopItem label color
* fix floating npcs in banner
* hatched-pet-dialog in items / stable
* change all ctx to context