Sabe Jones
f4d5ce83cb
fix(Spring): Add stats text to Spring gear
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Clarifies to users that the Spring Fling event items are not all purely cosmetic.
2014-03-23 20:40:38 -05:00
Peter Hatch
5f51e7c7ac
Reverted change to cost of Hook Claws.
2014-03-23 16:31:11 -07:00
Peter Hatch
46b31237f2
Made Clover-steel Helmet boost strength instead of perception; increased cost of Hook Claws to match Ninja-to and Ski.
2014-03-23 15:52:15 -07:00
Peter Hatch
2959dbca11
Made Swiss Cheese Staff two-handed.
2014-03-23 13:30:48 -07:00
Sabe Jones
4178f0ba32
fix(quests): Remove double chance for quest drops
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Makes collection quests maybe, possibly take more than a single day to complete for an average party. Doubled chances not fed through diminishingReturns: overkill.
2014-03-21 22:56:28 -05:00
Tyler Renelle
ca290692dd
feat(deer): add ghost-stag quest & deer pets + mounts.
2014-03-21 21:34:24 -06:00
Tyler Renelle
bfa7fbabd0
fix(spring): 'mage' => 'wizard' class for spring-fling gear
2014-03-21 16:14:09 -06:00
Tyler Renelle
50132f1a35
feat(equipment): remove base gear from equipment tabs. now clicking the
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same gear you have equipped will un-equip it
2014-03-21 15:06:26 -06:00
Tyler Renelle
6c2b45ff01
feat(spring): spring fling event class gear. Also! moving tons of folders around for better organizationfeat(spring): spring event class gear. Also! moving tons of spritesmith folders around for better organization
2014-03-21 14:53:30 -06:00
Tyler Renelle
74f62e7c1c
feat(accessories): add head accessory
2014-03-21 14:02:29 -06:00
Tyler Renelle
e53ef26d4c
feat(flower): add flower customization option
2014-03-21 12:30:36 -06:00
Jason Butz
887a0c3c8e
Fix #730 : id property ignored when updating task
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When calling the user.updateTask function if there was an id in the body it would override the id from the request URI
2014-03-20 16:56:34 -04:00
Matteo Pagliazzi
1bc87c80d3
fix(content): typo
2014-03-18 19:55:07 +01:00
Sabe Jones
fe8e42c5c3
fix(quests): Make Gryphon and Hedgebeast drop 3 eggs
2014-03-16 22:26:09 -05:00
Tyler Renelle
dfa4814af3
fix(mystery): fix canOwn for mystery items, so they don't permenantly
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break. Fixes https://github.com/HabitRPG/habitrpg/issues/2999
2014-03-09 17:23:45 -06:00
Tyler Renelle
8bbc1952e9
Merge pull request #165 from DanielTheBard/develop
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Changed "Wizard" text to "Mage" in quests.json + Hedgehog Typo
2014-03-09 16:49:42 -06:00
Tyler Renelle
bede329d11
feat(mystery): add mystery items to spritesmith, so 3rd parties can use them too.
2014-03-08 21:14:20 -07:00
Sabe Jones
4d33d33868
fix(drops): Correct rarity tiers
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Quick and dirty fix to Golden potions being more common than Zombie etc. Golden potions are now 2% of drops (down from 3%); Zombie and Cotton Candy potions each 2.33% of drops (up from 2%); Red, Shade, and Skeleton 3% of drops (unchanged); Base, White, and Desert 4% of drops (unchanged).
Fixes #169 .
2014-03-06 22:34:43 -06:00
Sabe Jones
505b473d42
Fix(drop-cap): Reduce PERception drop boost
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+1 drop/day per 10 PER was a bit too much. A tricked-out subscriber could keep getting drops unto 50 or so! This commit cuts the boost by more than half; should still be noticeable, but not quite so overkill at the high end.
2014-03-03 20:16:35 -06:00
Sabe Jones
d232743f2a
fix(drops): Ratchet up base chance some more
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Ups the base drop chance to an expected 15% for typical tasks, brings back diminishing returns for super bonuses, reduces effect of checklists. Should be acceptable to most people?
2014-03-02 12:46:09 -06:00
Sabe Jones
b0f574d598
fix(strength): Remove threat reduction, increase crit chance
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Tweaks the STR attribute's algorithmic effects. (1) Task "redness" no longer declines faster with high STR. (2) The 3% chance of a critical hit is multiplied by a percentage factor equal to STR. (3) The value of STR in dealing damage to bosses is increased by 25% (.5% instead of .4%).
Fixes HabitRPG/habitrpg/#2464.
2014-03-02 12:44:23 -06:00
Sabe Jones
734d558580
fix(drops): Boost base drop chance
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Initial feedback from the drop chance overhaul was that non-minmaxed characters had their drops severely curtailed, while tricked-out Rogues with enormous streaks were still scoring drops every time. Lots of complaining ensued! This commit doubles the base chance, establishes a minimum base chance of 2%, and halves the effectiveness of the high-end offenders.
2014-03-01 18:56:09 -06:00
Tyler Renelle
3c77f6e9c6
fix(quests): fix hedgehog drop text, fixes https://github.com/HabitRPG/habitrpg/issues/2979
2014-03-01 08:37:24 -07:00
Daniel the Bard
43e0fc1ba0
Fixed Typo in Hedgehog Quest
2014-02-28 12:51:26 -05:00
Daniel the Bard
32c12333cc
feat(quests): Added Hedgehog to pets list
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Conflicts:
script/content.coffee
2014-02-27 18:32:04 -08:00
Daniel the Bard
3307bb1571
Added Hedgehog Quest + Gryphon completion text
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Still needs the actual pets/mounts/egg/boss art added.
2014-02-27 18:32:04 -08:00
Tyler Renelle
a21e0ac440
Merge pull request #150 from Alys/patch-3
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prevent critical hit when unticking a task
2014-02-27 09:38:29 -08:00
Tyler Renelle
27da784cf6
fix(ultimateGear): add last:true to the only back piece
2014-02-27 08:39:15 -08:00
Sabe Jones
c32d91a331
fix(drops): Further overhaul drop chance
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Reduces the divisors for several modifiers to give them a more noticeable effect (especially PERception, so Rogues continue to be durn sharp).
2014-02-26 20:44:43 -06:00
Sabe Jones
e0e0b154fc
Merge branch 'develop' of https://github.com/HabitRPG/habitrpg-shared into sabe/drops
2014-02-26 20:35:37 -06:00
base of tree
aa0c69e082
Fixes #1528 . Stores the currently selected tags locally before synchronizing with the server and restores them after the new user object comes back down the pipe. One potential issue that should probably be fixed is if a tag is deleted on another client that has it selected, there is no visual feedback showing that a tag is still selected, but there are no tasks shown because a null tag is selected. This is fixed by pressing "clear filters", but null filters should probably be checked eventually
2014-02-23 22:37:42 -08:00
Tyler Renelle
1a40a52ab5
feat(premium): add mystery-item handling
2014-02-22 20:42:35 -08:00
Tyler Renelle
cdd59adab9
feat(accessories): add back accessory
2014-02-22 20:42:34 -08:00
Sabe Jones
5469b5013e
Merge pull request #157 from denis-sokolov/issue-2880
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fix(items): fix mage ultimate per bonus #2880
2014-02-20 19:44:19 -06:00
Denis
35f3eac626
fix(items): fix mage ultimate per bonus #2880
2014-02-18 20:27:36 +02:00
Tyler Renelle
b03c377294
feat(valentine): remove valentine event
2014-02-18 11:20:31 -07:00
Sabe Jones
98d91a24ce
fix(drops): Increase base value, improve comments
2014-02-16 23:52:26 -06:00
Sabe Jones
b75000188f
fix(drops): Overhaul drops to a percentage multiplier system
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WIP. Initial draft of an overhaul to drop chance. Most important bits: (1) A modular system of percentage-based multipliers on the task-value-based initial drop chance. (2) Perception increases the daily drop cap by 1 per 10 points.
Fixes HabitRPG/habitrpg/#1922.
2014-02-16 11:12:04 -06:00
Alice Harris
17b9104e09
prevent critical hit when unticking a task
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Fixes https://github.com/HabitRPG/habitrpg/issues/2356
Currently, when you untick a todo or daily, there's a chance of a critical hit. This prevents that.
2014-02-16 08:21:32 +10:00
Tyler Renelle
5704b7e818
Merge pull request #148 from tmas/develop
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Added attribute associations for stock items
2014-02-14 18:50:28 -07:00
Tyler Renelle
a6b2191927
fix(valentine): what? cards aren't getting added to array first time,
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only 2nd+. Maybe an issue with markModified?
2014-02-13 23:09:00 -07:00
Tyler Renelle
608b829d7e
feat(valentine): valentine event
2014-02-13 18:20:12 -07:00
Sabe Jones
33fbc5716b
fix(Saddle): Tweak wording
2014-02-12 20:10:07 -06:00
Tyler Renelle
1b2bcc4683
feat(event-tracking): track purchases
2014-02-11 17:48:44 -07:00
Thomas Lord
bbd9dec8b3
Added attribute associations for stock items
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Taking stairs is strength-based, reading is intelligence-based, etc.
2014-02-10 21:21:38 -05:00
Lorian
82b58a7435
dropEggs and questEggs now automatically make the full content.eggs list; no manual duplication required.
2014-02-08 20:14:50 -08:00
Lorian
c39d2a8a13
Separated stable into dropped pets, quest pets, and rare pets, and made countPets only count the former. Made countMounts only count dropped and quest-hatched mounts, not rare mounts.
2014-02-08 16:56:07 -08:00
Tyler Renelle
d21834ad69
Merge pull request #130 from lorian/stealth-balance
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Stealth balance
2014-02-07 23:03:15 -07:00
Tyler Renelle
6a5df319ed
feat(critical-hammer): add Critical Hammer of Bug-Crushing
2014-02-07 11:48:06 -07:00
Tyler Renelle
b458828b22
refactor(errors): refactor the way errors, offline, & queued ops are handled
2014-02-06 20:18:19 -07:00