Commit Graph

60 Commits

Author SHA1 Message Date
Phillip Thelen eb3220c96b fix lint 2024-06-10 14:46:32 +02:00
Phillip Thelen ea66e4e4a1 Add end dates to categories in customizationshop 2024-06-05 10:34:17 +02:00
Phillip Thelen 88a0b57335 add end date to seasonal gear in market 2024-05-22 15:47:02 +02:00
Phillip Thelen 2303d5de32 Fix quest premium hatching potions in market 2024-05-22 12:21:51 +02:00
Phillip Thelen 42cafbeaab make market return unlocked quest potions 2024-05-21 15:39:59 +02:00
Phillip Thelen b697598d75 fix showing seasonal gear in market 2024-05-17 10:03:59 +02:00
Phillip Thelen cac0a84763 Add some tests for time travelers content 2024-05-16 20:19:26 +02:00
Phillip Thelen 06623991b3 lint 2024-05-15 12:17:18 +02:00
Phillip Thelen 5b6cc23fb7 event code cleanup 2024-05-14 12:41:49 +02:00
Phillip Thelen efe8cff1ad fix seasonal gear filtering 2024-05-14 11:56:04 +02:00
Phillip Thelen ec76757f93 remove log 2024-05-09 14:38:16 +02:00
Phillip Thelen a73abcca74 don’t return event data anymore for items 2024-05-09 13:55:24 +02:00
Phillip Thelen 6079dd4af6 feature items according to content schedule 2024-04-23 17:20:21 +02:00
Phillip Thelen d7dc878b1c Cleanup pinned items that are no longer for purchase 2024-04-23 17:20:20 +02:00
Phillip Thelen d69de2948b fix import 2023-02-16 09:58:09 +01:00
Phillip Thelen 2d5dcae406 fix tests 2023-02-16 09:37:00 +01:00
Phillip Thelen 41cdab1672 adjust tests 2023-02-10 17:13:10 +01:00
SabreCat 6baf08d461 fix(test): update expectations for new logic 2022-09-23 16:10:11 -05:00
negue 8cb8411cc6 Show "Next Hourglass" Month (#13860)
* Show "Next Hourglass" Month

* fix lint

* lint,

* lint

* lint..

* linting bad

* ui fixes

* remove additional margin

* show next hourglass date to debug further

* WIP tests - maybe broken logic

* flex:1 doesn't work - so stats columns now at 33% width

* fix(cron): lint and short circuit

* refactor logic

* update test dates using timezone

* also check for the timezone date

* fix timezone for tests

* fixing the test dates?

* fixing the test dates?

* change nextHourglass logic + update gem cap label / value

* fix lint

* dont add gemsBought to it

* remove tooltip

Co-authored-by: SabreCat <sabe@habitica.com>
2022-04-06 16:30:13 -05:00
Sabe Jones 24bf1c31d8 fix(onboarding): remove start date restriction 2021-03-25 15:20:55 -05:00
Bart Enkelaar 234258b41e Move from deprecated moment#zone to moment#utcOffset (#12207)
* Issue 10209 - Remove read usages of zone

* Issue 10209 - Add coverage on daysSince and startOfDay cron utility functions

* Issue 10209 - Add unit test for daysUserHasMissed method

* Issue 10209 - Remove usages of deprecated `moment.js#zone` method.

* Issue 10209 - Add helper function to centralise logic

Also simplify timezoneOffsetToUtc function in site.vue

* Issue 10209 - Also add getUtcOffset as method on user

Co-authored-by: Matteo Pagliazzi <matteopagliazzi@gmail.com>
2020-07-25 13:22:41 +02:00
Matteo Pagliazzi 3d5630d5a2 chore: update sub-deps and fix lint 2020-07-01 18:20:18 +02:00
Matteo Pagliazzi 527544354a fix typo in comment 2019-12-23 18:15:50 +01:00
Yo 04a9c97393 Fix Typos (#11644)
* Fix Typos

* Fix More Typos
2019-12-23 17:52:55 +01:00
Matteo Pagliazzi 8f5a0cfe79 Onboarding guide and initial achievements refactoring (#11536)
* add achievements to user

* add placeholder strings

* add to achievements to common script

* add onboarding achievements category

* add notifications

* more notifications

* award achievements

* wip notification panel

* add achievements icons and copy

* do not count onboarding tasks for the created task achievement

* add notes

* sprites, fixes and completion status and reward

* add onboarding panel

* add toggle

* fix toggle size

* fix tests

* fix typo

* add notification

* start adding modal

* fix remove button positionin, timeout, progress bar

* modal + fixes

* disable broken social links from level up modal

* change toggle icon color on hover

* add border bottom to onboarding guide panel

* add collapse animation

* expanded onboarding on first open

* onboarding: flip toggle colors

* onboarding: show progress bar all the time

* onboarding: fix panel closing on click

* onboarding modal: add close icon and fix padding

* wip: add migration for existing users

* fix titles in guide

* fix achievements copy

* do not award completed task achievement when direction is down

* start implementing new achievements

* start migrating client

* remove social links from achievements modals

* prevent skipping tutorial + fix achievement notification

* sync fixes

* start redesign achievement modal

* misc fixes to achievements, polish generic achievement modal and hatched pet modal

* add special badge for onboarding

* fix badge condition

* modals fixes

* hatched pet modal: add close icon

* fix badge typo

* fix justin button

* new scrolling behavior for dropdowns

* fix strings capitalization

* add common tests

* add api unit tests

* add date check

* achievements modal polishing

* typos

* add toggle for achievements categories

* typo

* fix test

* fix edit avatar modal cannot be closed

* finish migration and correct launch date

* fix migration

* migration fixes

* fix tests
2019-12-16 17:20:47 +01:00
Xaz16 da8346ea50 Fix: if wrapping 2019-11-20 10:05:11 +03:00
Xaz16 0731dcd453 Fix: lint 2019-11-17 23:57:42 +03:00
Xaz16 aedabd2266 Fix
- Rewrite exports of debuffPotion functions
- Force clear debuffPotions in setDebuffPotionItems to make the same behavior as in develop branch
- Change class of debuffPotion items to shop_{key}
- Resolve lint warnings
2019-10-29 00:27:41 +03:00
Xaz16 60a12e8090 after merge 2019-10-28 23:15:45 +03:00
Matteo Pagliazzi 85fb5f33aa fix test lint 2019-10-08 20:45:38 +02:00
Matteo Pagliazzi 90f732f545 Revert "Revert "Fix: Antidotes to Avatar Transformation Items should be added to Rewards by API (#11353)" (#11406)"
This reverts commit 50cae0165c.
2019-10-07 16:55:55 +02:00
Matteo Pagliazzi 50cae0165c Revert "Fix: Antidotes to Avatar Transformation Items should be added to Rewards by API (#11353)" (#11406)
This reverts commit 5b57d91a9b.
2019-10-07 16:55:44 +02:00
Aleksey 5b57d91a9b Fix: Antidotes to Avatar Transformation Items should be added to Rewards by API (#11353)
* Fix: moved debuffPotions from vue component

- Move logic of choosing proper debuf potion from vue component to website commons
- introduce new function to get debuffSpellItems

* Fix: move debuffPotions to server

* Refactoring: move setting of debuff potion to func

* Fix: sanity

* Refactoring & Tests:

- Create test case for get and set DebuffPotionItems functions
- Fix setDebuffPotionItems function to not create duplicated debuff items
- Make debuff potion type of items unpinnable
- Move list of debuffs to constant to reuse it in tests and functions

* Fix: typo in test describe

* Fix: translation of unpin

* Fix: setDebuffPotionItems on cron buffs reset

* Fix: use full path for debuff potions
2019-10-06 18:41:39 +02:00
negue f35ef3a046 Multiple checks for pinnedItems (#11031)
* remove null/undefined entries from pinnedItems when an item is toggled - more inner checks + test

* drawer: fix when there isn't a page available

* rollback cleaning up pinnedEntries on item-toggle

* remove "re-setting" pinnedItems

* remove the filter
2019-03-31 20:41:37 +02:00
Nathanael Farley a48a6a292d If user's cron will happen later today, start the task yesterday. (#10783)
* If user's cron will happen later today, start the task yesterday.

* Added default dayStart to taskDefaults.

* Removed the need to call shouldDo twice to calculate nextDue.

* Revert "Removed the need to call shouldDo twice to calculate nextDue."

This reverts commit e1467f2fc33cfb11e6a4fc667460df6a48b69d45.

* Removed defaults from taskDefault arguments.

* Got user from $store in copyAsTodoModal.vue.

* Fixed tests for taskDefaults to include mock user.

* Fix shouldDo tests when run in GMT timezone.

* Added test to taskDefault; added utcOffset to taskDefault.

* Replaced utcOffset with zone.

* Removed erroneous import.
2018-11-02 16:58:01 +01:00
Carl Vuorinen 71c0939a15 Fix API early Stat Point allocation (#10680)
* Refactor hasClass check to common so it can be used in shared & server-side code

* Check that user has selected class before allocating stat points
2018-09-21 16:55:55 +02:00
Tyler Nychka ae786f28a2 Fix locked class-specific gear after death fixes #10025 (#10212)
* Fix locked class-specific gear after death fixes #10025

* Update to allow items next in tier but not owned

* Updated logic

* Added tests
2018-04-28 17:34:08 +02:00
Kip Raske fa044ffb44 Feature/sortable reward area (#9930)
* Client POC

We need to wrap each draggable region it its own div or else the
"draggable" element will conflict with each other. This screws up the
styling but that is totally fixable

* Ah that ref was being used after all, changing back

* Scaffold out a new callback for when we drag these things

Next is going to be the hard part: I need to save the sort order for
these to the database. I don't even know if there is a schema but hey
this is the best place to start

* Firefox caching is the problem: don't actually need the wrapper div

So I guess I should try this in chrome and see how it works then come
back to firefox and figure out what the heck is going on

* Scaffolding out our API call to save the sort order

The endpoint doesn't exist yet so we will need to add that

* Ok we are now calling our API endpoint to reorder these things

Of course it doesn't exist yet so you get a 404 when you try, but that
is ok

* Defining api endpoint, a work in progress

In particular I really had ought to use _id for these too, it appears
that the primary way we detect order doesn't even use "key" at all.

* Switching to using the pinned item UUID

This has much better results, but of course the server and client logic
don't match now. Will have to keep working on my splice to make sure
that they are the same

* I thought this would fix our server/client mismatch but it is not it

Something is really wrong with my logic somewhere, maybe I need to
update the db step?

* Moving this logic to the "user" rather than "tasks" and key off path

Path is unique and is less finiky than dealing with string comparisons
with ids. Unfortunately everything is still not working... I suppose
user.update() doesn't care about the position?

* This client code caused quite a lot of problems if you dragged fast

We don't really need it it seems, so off it goes

* Updating markup and CSS so it actually looks good.

Everything is working horray!!

I did just notice the following bug: the popover text sometimes makes it
very annoying to drag because you can't drop over it@

* Cleaning up my comments in the API section user.js

I had a lot of TODOS that are mostly done now

* Fixing a spacing code standards thing

* Turns out we never use type, so we should remove this from the API call

* Adding pinnedItemsOrder into the user schema

And disabling my call in the frontend before I do any more damage

* Halfway to using pinnedItemsOrder

This isn't working yet but it is not going to break it horribly like it
was before.

* Hooking up inAppRewards to always produce sorted information

It is suspicially working right now even though I have not added the
seasonal stuff logic yet...

* Updating the comments in user.js in movedPinnedItem

It turns out that my bandaid fix to just get the ball rolling perfectly
does what I need it to do when we have a length discrepancy. So we are
getting much closer to the final product, just need lots of testing

* Cleaning up code standards kinds of things

* Yay, this fixes the popover issue

I hope this is the right "vue" way to do things, because I tried a bunch
of other things that definately were not the right way to do it. And
this appears to work too

* ** Partial Work ** Starting tests on api call for draggable items

Doesn't work, doesn't compile so don't include in PR!

* Test failing still...

This is worth a save. The api call grabs the seasonal items too, so we
can't get away from using the common functions and calls here to get the
actual list of items

* Okay have the first test passing

Need to clean up my linter problems though

* Planning out the next two tests and fixing my format problems

* 2nd Test case written, this time with the "more" odd case

* Making sure that we didn't mess with pinned items

* Huh... this test doesn't give me the expected result

Drat, I guess I found a bug

* Throw an error when we put garbage in our api call.

Well, before we got user.pinnedItemsOrder filled with a bunch of "null"
entries which is not ideal. it still worked, but isn't this confusing
enough already?

* Cleaning up the multitude of linting problems thanks gulp :)

* Writing tests for inAppRewards.js, but something is wrong

* Fixing my linting errors in inAppRewards tests

These tests still do not run though, so they may fail and I would not
know

* Applying Negue's fixes to inAppRewards.js test

It never occured to me that we shouldn't try to reach the database while
in the common tests. Well, we shouldn't do that, we should use the
common.helpers instead. Thanks!
2018-04-13 15:22:06 +02:00
Matteo Pagliazzi 74ba55c20b Upgrade tests tools and lint migrations and scripts (part 2) (#9998)
* upgrade gulp-babel

* upgrade babel-eslint

* upgrade eslint-friendly-formatter

* start upgrading chai

* start to upgrade eslint

* restore skipped tests

* start to upgrqde monk

* fix linting and remove unused file

* fix mocha notifications, and common tests

* fix unit tests

* start to fix initrgration tests

* more integration tests fixes

* upgrade monk to latest version

* lint /scripts

* migrations: start moving to /archive unused migrations and run eslint with --fix

* lint migrations

* fix more integration tests

* fix test
2018-02-17 18:11:24 +01:00
borisabramovich86 9e1a262f96 Fixes Purchase contributor equipment (fixes #9179) (#9306)
* Able to see all non class related items in market

* Fix lint errors

* Able to see all non class related items in market

* Fix lint errors

* add test for showing contributor gear

* Added previously owned items to test with eslint exception
2018-01-12 16:16:28 -06:00
SabreCat 3af756a90d feat(cards): Good Luck card and achievement 2017-07-19 18:24:10 +00:00
SabreCat 029afa197e fix(achievements): move year-round cards out of seasonal 2017-06-07 02:41:13 +00:00
MathWhiz c9427ad34c New cards — Congratulations, Get Well (#8655)
* Add card and achievement sprite for Congrats card

* Add data regarding Congrats card

* Add Get Well card

* Add Get Well images

* Add schema

* Remove `if (!target.flags) target.flags = {};` code from cards

* Remove white backgrounds for congrats sprites

* add inital tests for cards

* Fix card tests

* Fix invalid urls in tests

* Update POST-user_class_cast_spellId.test.js

* Update POST-user_class_cast_spellId.test.js

* Update POST-user_class_cast_spellId.test.js

* Update congrats card sprite

* Fix card logic

* Fix user schema

* Change achievement values for new cards to Number

* Resize congrats and getwell cards

This will make them be sized properly

* Separate Market from Drops

* Extract cards to new section

* fix(sprites): revert spritesheet changes

* Add flags if target does not have them
2017-06-06 19:04:54 -07:00
SabreCat db1c2fd5a2 fix(shops): don't push if empty
Also corrects text on hatching potions
2017-06-02 15:28:28 +00:00
Sabe Jones e6f605f23a Discount Bundled Quests (#8731)
* refactor(content): split quests file

* feat(purchases): sell bundled quests

* fix(style): address linting errors

* test(bundles): shop and purchase tests

* fix(test): remove only

* test(bundles): check balance deduction

* docs(content): comment bundle structure

* fix(test): account for cumulative balance
2017-05-17 20:36:34 -05:00
astolat 6d0df78441 Habits v2: adding counter to habits (cleaned up branch) - fixes #8113 (#8198)
* Clean version of PR 8175

The original PR for this was here:
https://github.com/HabitRPG/habitica/pull/8175

Unfortunately while fixing a conflict in tasks.json, I messed up the rebase and wound up pulling in too many commits and making a giant mess. Sorry. :P

* Fixing test failure

This test seems to occasionally start failing (another coder reported the same thing happening to them in the blacksmiths’ guild) because the order in which the tasks are created can sometimes not match the order in the array. So I have sorted the tasks array after creation by the task name to ensure a consistent ordering, and slightly reordered the expect statements to match.
2017-02-27 11:15:45 -07:00
Sabe Jones 3f6a13d209 fix(achievements): don't show unobtainable boss quests 2016-12-16 00:04:46 +00:00
Kaitlin Hipkin 0817cf96e1 Achievement list renovation & Achievements API (#7904)
* pull apart achievements into different subcategories

* achievs previously hidden to others if unachieved are now always shown

* achievs previously always hidden if unachieved are now always shown

* pull apart ultimate gear achievs

* add achiev wrapper mixin

* add achiev mixin for simple counts

* add achiev mixin for singular/plural achievs

* add simpleAchiev mixin and support attributes

* always hide potentially unearnable achievs if unearned

* contributor achiev now uses string interpolation for readMore link

* transition to basic achiev grid layout

* fix npc achievement img bug introduced in c90f7e2

* move surveys and contributor achievs into special section so it is never empty

* double size of achievs in achievs grid

* achievs in grid are muted if unachieved (includes recompiled sprites)

* fix streak notification strings

* add counts to achievement badges for applicable achieved achievs

* list achievements by api

* fix achievement strings in new api

* unearned achievs now use dedicated (WIP) 'unearned' badge instead of muted versions of the normal badges

* fix & cleanup achievements api

* extract generation of the achievements result to a class

* clean up achievement counter css using existing classes

* simplify exports of new achievementBuilder lib

* remove class logic from achievementBuilder lib

* move achievs to common, add rebirth achiev logic, misc fixes

* replace achievs jade logic with results of api call

* fix linting errors

* achievs lib now returns achievs object subdivided by type (basic/seasonal/special

* add tests for new achievs lib

* fix linting errors

* update controllers and views for updated achievs lib

* add indices to achievements to preserve intended order

* move achiev popovers to left

* rename achievs lib to achievements

* adjust positioning of achieve popovers now that stats and achievs pages
are separate

* fix: achievements api correctly decides whether to append extra string for master and triadBingo achievs

* revert compiled sprites so they don't bog down the PR

* pull out achievs api integration tests

* parameterize ultimate gear achievements' text string

* break out static achievement data from user-specific data

* reorg content.achievements to add achiev data in related chunks

* cleanup, respond to feedback

* improve api documentation

* fix merge issues

* Helped Habit Grow --> Helped Habitica Grow

* achievement popovers are muted if the achiev is unearned

* fix singular achievement labels / achievement popover on click

* update apidoc for achievements (description, param-type, successExample, error-types)

* fix whitespace issues in members.js

* move html to a variable

* updated json example

* fix syntax after merge
2016-12-13 12:48:18 -06:00
Blade Barringer 2e2dc179c4 chore: pend armoire test 2016-10-20 19:30:22 -05:00
Blade Barringer d5170251c0 fix: remove unneeded Math.random test 2016-10-20 17:11:28 -05:00