browser = require './browser' items = require './items' algos = require './algos' moment = require 'moment' _ = require 'underscore' lodash = require 'lodash' derby = require 'derby' module.exports.app = (appExports, model) -> user = model.at '_user' appExports.revive = -> # Reset stats user.set 'stats.hp', 50 user.set 'stats.exp', 0 user.set 'stats.gp', 0 user.incr 'stats.lvl', -1 if user.get('stats.lvl') > 1 ## Lose a random item loseThisItem = false owned = user.get('items') # unless they're already at 0-everything if parseInt(owned.armor)>0 or parseInt(owned.head)>0 or parseInt(owned.shield)>0 or parseInt(owned.weapon)>0 console.log 'test' # find a random item to lose until loseThisItem #candidate = {0:'items.armor', 1:'items.head', 2:'items.shield', 3:'items.weapon', 4:'stats.gp'}[Math.random()*5|0] candidate = {0:'armor', 1:'head', 2:'shield', 3:'weapon'}[Math.random()*4|0] loseThisItem = candidate if owned[candidate] > 0 user.set "items.#{loseThisItem}", 0 items.updateStore(model) appExports.reset = (e, el) -> batch = new BatchUpdate(model) batch.startTransaction() taskTypes = ['habit', 'daily', 'todo', 'reward'] batch.set 'tasks', {} _.each taskTypes, (type) -> batch.set "#{type}Ids", [] batch.set 'balance', 1 if user.get('balance') < 1 #only if they haven't manually bought gems # Reset stats batch.set 'stats.hp', 50 batch.set 'stats.lvl', 1 batch.set 'stats.gp', 0 batch.set 'stats.exp', 0 # Reset items batch.set 'items.armor', 0 batch.set 'items.weapon', 0 batch.set 'items.head', 0 batch.set 'items.shield', 0 items.updateStore(model) batch.commit() browser.resetDom(model) appExports.closeNewStuff = (e, el) -> user.set('flags.newStuff', 'hide') appExports.customizeGender = (e, el) -> user.set 'preferences.gender', $(el).attr('data-value') appExports.customizeHair = (e, el) -> user.set 'preferences.hair', $(el).attr('data-value') appExports.customizeSkin = (e, el) -> user.set 'preferences.skin', $(el).attr('data-value') appExports.customizeArmorSet = (e, el) -> user.set 'preferences.armorSet', $(el).attr('data-value') appExports.restoreSave = (e, el) -> batch = new BatchUpdate(model) batch.startTransaction() $('#restore-form input').each -> batch.set $(this).attr('data-for'), parseInt($(this).val() || 1) batch.commit() appExports.toggleHeader = (e, el) -> user.set 'preferences.hideHeader', !user.get('preferences.hideHeader') appExports.deleteAccount = (e, el) -> model.del "users.#{user.get('id')}", -> window.location.href = "/logout" userSchema = # _id stats: { gp: 0, exp: 0, lvl: 1, hp: 50 } party: { current: null, invitation: null } items: { weapon: 0, armor: 0, head: 0, shield: 0 } preferences: { gender: 'm', skin: 'white', hair: 'blond', armorSet: 'v1', dayStart:0, showHelm: true } habitIds: [] dailyIds: [] todoIds: [] rewardIds: [] apiToken: null # set in newUserObject below lastCron: 'new' #this will be replaced with `+new Date` on first run balance: 0 tasks: {} flags: partyEnabled: false itemsEnabled: false tags: [] # ads: 'show' # added on registration module.exports.newUserObject = -> # deep clone, else further new users get duplicate objects newUser = lodash.cloneDeep userSchema newUser.apiToken = derby.uuid() repeat = {m:true,t:true,w:true,th:true,f:true,s:true,su:true} defaultTasks = [ {type: 'habit', text: '1h Productive Work', notes: '-- Habits: Constantly Track --\nFor some habits, it only makes sense to *gain* points (like this one).', value: 0, up: true, down: false } {type: 'habit', text: 'Eat Junk Food', notes: 'For others, it only makes sense to *lose* points', value: 0, up: false, down: true} {type: 'habit', text: 'Take The Stairs', notes: 'For the rest, both + and - make sense (stairs = gain, elevator = lose)', value: 0, up: true, down: true} {type: 'daily', text: '1h Personal Project', notes: '-- Dailies: Complete Once a Day --\nAt the end of each day, non-completed Dailies dock you points.', value: 0, completed: false, repeat: repeat } {type: 'daily', text: 'Exercise', notes: "If you are doing well, they turn green and are less valuable (experience, gold) and less damaging (HP). This means you can ease up on them for a bit.", value: 3, completed: false, repeat: repeat } {type: 'daily', text: '45m Reading', notes: 'But if you are doing poorly, they turn red. The worse you do, the more valuable (exp, gold) and more damaging (HP) these goals become. This encourages you to focus on your shortcomings, the reds.', value: -10, completed: false, repeat: repeat } {type: 'todo', text: 'Call Mom', notes: "-- Todos: Complete Eventually --\nNon-completed Todos won't hurt you, but they will become more valuable over time. This will encourage you to wrap up stale Todos.", value: -3, completed: false } {type: 'reward', text: '1 Episode of Game of Thrones', notes: '-- Rewards: Treat Yourself! --\nAs you complete goals, you earn gold to buy rewards. Buy them liberally - rewards are integral in forming good habits.', value: 20 } {type: 'reward', text: 'Cake', notes: 'But only buy if you have enough gold - you lose HP otherwise.', value: 10 } ] defaultTags = [ {name: 'morning'} {name: 'afternoon'} {name: 'evening'} ] for task in defaultTasks guid = task.id = derby.uuid() newUser.tasks[guid] = task switch task.type when 'habit' then newUser.habitIds.push guid when 'daily' then newUser.dailyIds.push guid when 'todo' then newUser.todoIds.push guid when 'reward' then newUser.rewardIds.push guid for tag in defaultTags tag.id = derby.uuid() newUser.tags.push tag return newUser module.exports.BatchUpdate = BatchUpdate = (model) -> user = model.at("_user") transactionInProgress = false obj = null updates = {} { user: user obj: -> obj ?= model.get 'users.'+user.get('id') return obj startTransaction: -> # start a batch transaction - nothing between now and @commit() will be set immediately transactionInProgress = true model._dontPersist = true @obj() ### Handles updating the user model. If this is an en-mass operation (eg, server cron), changes are queued but not actually set to the model. It also modifies userObj in case you need to access properties manually later. If transaction not in progress, it just runs standard model.set() ### set: (path, val) -> updates[path] = val if transactionInProgress user.set(path, val) ### Hack to get around dom bindings being lost if parent objects are replaced whole-sale eg, user.set('stats', {hp:50, exp:10...}) will break dom bindings, but user.set('stats.hp',50) is ok ### setStats: (stats) -> stats ?= obj.stats that = @ _.each Object.keys(stats), (key) -> that.set "stats.#{key}", stats[key] # queue: (path, val) -> # # Special function for setting object properties by string dot-notation. See http://stackoverflow.com/a/6394168/362790 # arr = path.split('.') # arr.reduce (curr, next, index) -> # if (arr.length - 1) == index # curr[next] = val # curr[next] # , obj commit: -> model._dontPersist = false # some hackery in our own branched racer-db-mongo, see findAndModify of lefnire/racer-db-mongo#habitrpg index.js # pass true if we have levelled to supress xp notification user.set "update__", updates transactionInProgress = false updates = {} }