// Events - var seasonalSkills = {'snowball':'salt', 'spookySparkles':'opaquePotion', 'shinySeed':'petalFreePotion', 'seafoam':'sand'} ul.items.rewards each dispel,skill in seasonalSkills span(ng-if='main && list.type=="reward" && (user.items.special.#{skill}>0 || user.stats.buffs.#{skill})') +specialSkill(skill) +specialSkill(dispel,skill) // Class Skills ul.items(ng-if='main && list.type=="reward" && user.stats.class && !user.preferences.disableClasses') li.task.reward-item.list-group-item(ng-repeat='(k,skill) in Content.spells[user.stats.class]', ng-if='user.stats.lvl >= skill.lvl',popover-trigger='mouseenter', popover-placement='top', popover='{{skillNotes(skill)}}') .task-meta-controls span.task-notes span.glyphicon.glyphicon-comment //left-hand size commands .task-controls.task-primary a.money.btn-buy.item-btn(ng-click='castStart(skill)', ng-class='{"disabled": spellDisabled(k)}') span.reward-cost strong {{::skill.mana}} =env.t('mp') // main content span(ng-class='{"shop_{{::skill.key}} shop-sprite item-img": true}').reward-img p.task-text {{::skill.text()}}