Files
habitica/website/client/js/services/userServices.js
T
Matteo Pagliazzi 28f2e9c356 API v3 [WIP] (#6144)
* Fixed more tests

* Added tags into user service

* Added api-v3 auth urls

* v3: fix package.json

* v3: fix package.json

* Fixed auth tests. Updated Authctrl response

* v3: remove newrelic config file in favour of env variables

* v3: upgrade some deps

* switch from Q to Bluebird

* v3 fix tests with deferred

* Removed extra consoles.log. Changed data.data to res.data

* v3 fix tests and use coroutines instead of regenerator

* v3: fix tests

* v3: do not await a non promise

* v3: q -> bluebird

* Changed id param for registration response

* Updated party query and create

* Ensured login callback happens after user sync

* Add challenges to groups. Fixed isMemberOfGuild check

* Updated party and group tests

* Fixed cron test

* return user.id and send analytics event before changing page

* fix trailing spaces

* disable redirects

* Api v3 party tavern fixes (#7191)

* Added check if user is in party before query

* Cached party query. Prevented party request when user is not in party. Updated Party create with no invites

* Update tavern ctrl to use new promise

* v3: misc fixes

* Api v3 task fixes (#7193)

* Update task view to use _id

* Added try catch to user service ops calls

* v3 client: saving after syncing is complete

* Fixed test broken by part sync change (#7195)

* v3: fix todo scoring and try to fix production testing problem

* revert changes to mongoose config

* mongoose: increase keepAlive

* test mongoose fix

* fix: Only apply captureStackTrace if it exists on the error object

* v3: fix reminders with no startDate

* mongoose: use options

* chore(): rename website/src -> website/server and website/public -> website/client (#7199)

* v3 fix GET /groups: return an error only if an invalid type is supplied not when there are 0 results (#7203)

* [API v3] Fix calls to user.ops and deleting tags (#7204)

* v3: fixes calls to user.ops from views and deleting tags

* v3: fix tests that use user._statsComputed

* Api v3 fixes continued (#7205)

* Added timzeone offset back

* Added APIToken back to settings page

* Fixed fetch recent messages for party

* Fixed returning group description

* Fixed check if user is member of challenge

* Fixed party members appearing in header

* Updated get myGroups param to include public groups. Fixed isMemberOf group

* Fixed hourglass purchase

* Fixed challenge addding tasks on first creating

* Updated tests to accomidate new changes

* fix: Correct checklist on client

Closes #7207

* fix: Pin eslint to 2.9

* minor improvements to cron code for clarity; fix inaccurate comments; add TODOs for rest-in-inn actions

* fix: Add missing type param to equip call

closes #7212

* rename and reword pubChalsMinPrize to reflect that it's only for Tavern challenges

* allows players to send gems to each other; other minor related changes - fixes https://github.com/HabitRPG/habitrpg/issues/7227

* fix tests for /members/transfer-gems

* fix: Set gems sent notification as translatable string

* chore: Remove unusued variable

* fix: Remove requirement on message paramter in transfer-gems

* add a missing variable declaration

* chore: clarify comments on cron code

* fix: Correct client request from habitrpg -> tavern

* update apidoc URL in package.json

Closes #7222

* Fixed start party by invites

* Updated spell casting to v3

* Fixed adding and removing tags on tasks

* Fixed page reload on settings change

* Fixed battle monsters with friends button

* Loaded completed todos when done is clicked

* chore: Reinstate floating version number for eslint

babel-eslint regression fixed

* Fixed reload tests

* change "an user" to "a user" in comments and text (no code changes) (#7257)

* fix: Alert user that drops were recieved

* remove userServices.js from karma.conf - it's been moved to website/client/js/services

* feat: Create debug update user route

* fix: Correct set cron debug function

* feat: Add make admin button to debug menu

* lint: Add missing semicolons in test

* fix: Temporarilly comment out udpate user debug route

* v3: fix _tmp for crit and streakBonus

* v3: execute all actions when leaving a solo party

* v3 client: fix group not found when leaving party

* v3 migration: fix challenge prize

* v3 cron: only save modified tasks

* v3: add CHALLENGE_TASK_NOT_FOUND to valid broken reasons

* v3: fix tasks chart

* v3 client: fix ability to leave challenge

* v3 client: fix filtering by tag and correctly show tag tooltip

* v3 common: fix tags tests

* v3 client: support unlinking not found challenges tasks

* v3: disable Bluebird warning for missing return, fixes #7269

* feat: Separate out update-user into set-cron and make-admin debug routes

* chore: Disable make admin debug route for v3 prod testing

* v3: misc fixes

* v3: misc fixes

* v3: fix adding multiple tasks

* Fixed join/leave button updates

* Queried only user groups to be available when creating challenges

* Fixed bulk add tasks to challenge

* Synced challenge tasks after leave and join.

* Fixed default selected group

* Fixed challenge member info. Fixed challenge winner selection

* Fixed deleting challenge tasks

* Fixed particiapting filter

* v3 client: fix casting spells

* v3: do not log sensitive data

* v3: always save user when casting spell

* v3: always save user when casting spell

* v3: more fixes for spells

* fix typos and missing information in apidocs - fixes https://github.com/HabitRPG/habitrpg/issues/7277 (#7282)

* v3: add TODO for client side spells

* feat: Add modify inventory debug menu

* Fixed viewing user progress on challenge

* Updated tests

* fix: Fix quest progress button

* fix incorrect Armoire test; remove unneeded param details from apidocs; disambiguate health potion

* v3: fix stealth casting

* v3: fix tasks saving and selection for rebirth reroll and reset (server-only)

* v3: fix auto allocation

* v3 client: misc fixes

* rename buyPotion and buy-potion to buyHealthPotion and buy-health-potion; fix apidoc param error

* Added delete for saved challenge task

* Fixed member modal on front page

* adjust text in apidocs for errors / clarity / consistency / standard terminology (no code changes) (#7298)

* fix bug in Rebirth test, add new tests, adjust apidocs (#7293)

* Updated task model to allow setting streak (#7306)

* fix: Correct missing * in apidoc comments

* Api v3 challenge fixes (#7287)

* Fixed join/leave button updates

* Queried only user groups to be available when creating challenges

* Fixed bulk add tasks to challenge

* Synced challenge tasks after leave and join.

* Fixed default selected group

* Fixed challenge member info. Fixed challenge winner selection

* Fixed deleting challenge tasks

* Fixed particiapting filter

* Fixed viewing user progress on challenge

* Updated tests

* Added delete for saved challenge task

* v3: fix sorting

* [API v3] add CRON_SAFE_MODE (#7286)

* add CRON_SAFE_MODE to example config file, fix some bugs, add an unrelated low-priority TODO

* create CRON_SAFE_MODE to disable parts of cron for use after extended outage - fixes https://github.com/HabitRPG/habitrpg/issues/7161

* fix a bug with CRON_SAFE_MODE, remove duplicated code, remove completed TODO comment

* fix check for CRON_SAFE_MODE

* v3 client: fix typo

* adjust debug menu Modify Inventory: hungrier pets, fewer Special items, "Hide" buttons

* completed To-Dos: return the 30 most recent instead of 30 oldest (#7318)

* v3 migration: fix createdAt date

* adjust locales text, key names, and files for Rebirth, Reset, and Fortify / ReRoll for consistency with existing strings (#7321)

* v3: fix unlinking multiple tasks

* v3 fix releasing pets

* v3: fix authenticating with apiUrl

* v3: fix typo

* v3 fix client tests for unlinking

* v3 client: do not show start quest button when quest is active

* v3 client: fix ability to send cards

* v3 client: fix misc challenge issues

* v3: fix notifications

* v3 client: more user friendly errors

* v3 client: only load completed todos once

* v3 client: fix tests

* v3: move TAVERN_ID to common code

* fix: Provide default type and text for new task creation in score route

* fix: Provide default history [] for habit in score route

* fix: Add _legacyId prop to tasks to support non-uuid identifiers

* chore: Change v3 migration to use _legacyId instead of legacyId

* fix: check for _legacyId in tasks if id does not exist

* refactor: Extract out finding task by id or _legacyId into a function

* Api v3 party quest fixes (#7341)

* Fix display of add challenge message when group challenges are empty

* Fixed forced quest start to update quest without reload

* Fixed needing to reload when accepting party invite

* Fix group leave and join reload

* Fixed leave current party and join another

* Updated party tests

* v3 client: remove console.log statement

* v3: misc fixes

* v3 client: fix predicatbale random

* v3: info about API v3

* v3: update footer with links to developer resources

* v3: support party invitation from email

* v3 client: fix chat flagging

* fix: Correct get tasks route to properly get todos (#7349)

* move locales strings from api-v3.json to other locales files (#7347)

* move locales strings from api-v3.json: authentication strings -> front.json

* move locales strings from api-v3.json: authentication strings -> tasks.json

* move locales strings from api-v3.json: authentication strings -> groups.json

* move locales strings from api-v3.json: authentication strings -> challenge.json

* move locales strings from api-v3.json: authentication strings -> groups.json (again)

* move locales strings from api-v3.json: authentication strings -> quests.json

* move locales strings from api-v3.json: authentication strings -> subscriber.json

* move locales strings from api-v3.json: authentication strings -> spells.json

* move locales strings from api-v3.json: authentication strings -> character.json

* move locales strings from api-v3.json: authentication strings -> groups.json (PMs)

* move locales strings from api-v3.json: authentication strings -> npc.json

* move locales strings from api-v3.json: authentication strings -> pets.json

* move locales strings from api-v3.json: authentication strings -> miscellaneous

* move locales strings from api-v3.json: authentication strings -> contrib.json and settings.json

* move locales strings from api-v3.json: delete unused string (invalidTasksOwner), delete api-v3.json, whitespace cleanup

* v3 client: fix sticky header

* v3: remove unused code

* v3 client: correctly redirect after inviting

* Removed v2 calls from views (#7351)

* v3: fix tests for challenge export

* v3: fallbackto authWithHeaders if wuthWithSession or authWithUrl fails

* Added force cache update when fetching new messages (#7360)

* v3: fetch whole user when booting from group tto avoid issues with pre save hook expecting all data

* v3: misc fixes for payments

* v3: limit fields of challenge tasks that can be updated

* fix(tests): never connect to NODE_DB_URI for tests

* Added new route for setting last cron and updated front end

* v3: fix iap url

* v3: fix build and ios IAP

* Changed route to user set custom day start

* v3: iap accessible under /api/v3, fixes to spells and groups invitations

* v3: correctly use v3 routes in client

* remove XP, GP when unticking a Daily with a completed checklist - fixes https://github.com/HabitRPG/habitrpg/issues/7246

* use natural language for error message about skills on challenge tasks (#7336), fix other gramatical error

* Updated ui when user rejects a guild invite (#7368)

* feat: complete custom day start route

Closes #7363

* fix: Correct spelling of healAll skill

fix: Correct sprite name of healAll skill

* fix: Change all instances of spookDust -> spookySparkles

* add dateCreated to all tasks; add empty challenge object to tasks that don't have one (#7386)

* add plumilla to artists for Tangle Tree in Bailey message

* Fixed quest drop modal (#7377)

* Fixed quest drop modal

* Fixed broken party test

* [API v3] Maintenance Mode (#7367)

* WIP(maintenance): maintenance

* WIP(maintenance): working locale features

* fix(maintenance): don't translate info page target

* WIP(maintenance): start adding info page

* fix(maintenance): linting

* feat: Add container to maintenance info page

* fix(maintenance): add config.json edits
Also DRY variables for main vs info pages

* fix(maintenance): linting

* refactor(maintenance): further slim down variables

* refactor: Remove unnecessary variables

* fix: Correct string interpolation in maintenace view

* feat: Dynamically add time to maintenance pages

* maintenance mode: do not connect to mongodb

* fix(maintenance): clean up timezones etc.

* fix(maintenance): remove unneeded sprite

* Tavern party challenges invites fix (#7394)

* Added challenges and invitations to party

* Loaded tavern challenges

* Updated group and quest services tests

* v3: implement automatic syncing if user is not up to date

* Removed unnecessary fields when updating groups and challenges (#7395)

* v3: do not saved populated user

* v3: correctly return user subset

* Chained party promises together (#7396)

* v3: $w -> splitWhitespace

* use bluebird

* use babel polyfill

* migration: fix items

* update links for v3

* Updated shortname validation to support multiple browsers

* Docs changes (#7401)

* chore: Clarify transfer-gems documentation

* chore: Clarify api status route documentation

* chore: Mark webhooks as BETA

* Added tags update route. Added sort to user service (#7381)

* Added tags update route. Added sort to user service

* Change update tasks route to reorder tasks

* Fixed linting issue

* Changed params for reorder tags route

* Fixed not found tag and added test

* Added password confirmation when deleteing account (#7402)

* fix production logging

* feat(commit): push

* empty commit

* feat(maintenance): post-downtime news & awards (#7406)

* fix exporting avatar

* second attempt at fixing exporting avatar

* fix production logging

* s3: convert moment to date instance

* fix avatar sharing and caching (30 minutes)

* fix: Correct missing parameter

Closes #7433

* fix: Validate challenge shortname on server

* adjust text strings - fixes https://github.com/HabitRPG/habitrpg/issues/5631 and also Short Name -> Tag Name
2016-05-23 13:58:31 +02:00

584 lines
18 KiB
JavaScript

'use strict';
angular.module('habitrpg')
.service('ApiUrl', ['API_URL', function(currentApiUrl) {
this.setApiUrl = function(newUrl){
currentApiUrl = newUrl;
};
this.get = function(){
return currentApiUrl;
};
}])
/**
* Services that persists and retrieves user from localStorage.
*/
.factory('User', ['$rootScope', '$http', '$location', '$window', 'STORAGE_USER_ID', 'STORAGE_SETTINGS_ID', 'Notification', 'ApiUrl', 'Tasks', 'Tags',
function($rootScope, $http, $location, $window, STORAGE_USER_ID, STORAGE_SETTINGS_ID, Notification, ApiUrl, Tasks, Tags) {
var authenticated = false;
var defaultSettings = {
auth: { apiId: '', apiToken: ''},
sync: {
queue: [], //here OT will be queued up, this is NOT call-back queue!
sent: [] //here will be OT which have been sent, but we have not got reply from server yet.
},
fetching: false, // whether fetch() was called or no. this is to avoid race conditions
online: false
};
var settings = {}; //habit mobile settings (like auth etc.) to be stored here
var user = {}; // this is stored as a reference accessible to all controllers, that way updates propagate
var userNotifications = {
// "party.order" : env.t("updatedParty"),
// "party.orderAscending" : env.t("updatedParty")
// party.order notifications are not currently needed because the party avatars are resorted immediately now
}; // this is a list of notifications to send to the user when changes are made, along with the message.
//first we populate user with schema
user.apiToken = user._id = ''; // we use id / apitoken to determine if registered
//than we try to load localStorage
if (localStorage.getItem(STORAGE_USER_ID)) {
_.extend(user, JSON.parse(localStorage.getItem(STORAGE_USER_ID)));
}
user._wrapped = false;
function syncUserTasks (tasks) {
user.habits = [];
user.todos = [];
user.dailys = [];
user.rewards = [];
// Order tasks based on tasksOrder
var groupedTasks = _(tasks)
.groupBy('type')
.forEach(function (tasksOfType, type) {
var order = user.tasksOrder[type + 's'];
var orderedTasks = new Array(tasksOfType.length);
var unorderedTasks = []; // what we want to add later
tasksOfType.forEach(function (task, index) {
var taskId = task._id;
var i = order[index] === taskId ? index : order.indexOf(taskId);
if (i === -1) {
unorderedTasks.push(task);
} else {
orderedTasks[i] = task;
}
});
// Remove empty values from the array and add any unordered task
user[type + 's'] = _.compact(orderedTasks).concat(unorderedTasks);
}).value();
}
function sync() {
return $http({
method: "GET",
url: '/api/v3/user/',
})
.then(function (response) {
if (response.data.message) Notification.text(response.data.message);
_.extend(user, response.data.data);
$rootScope.$emit('userUpdated', user);
if (!user._wrapped) {
// This wraps user with `ops`, which are functions shared both on client and mobile. When performed on client,
// they update the user in the browser and then send the request to the server, where the same operation is
// replicated. We need to wrap each op to provide a callback to send that operation
$window.habitrpgShared.wrap(user);
_.each(user.ops, function(op,k){
user.ops[k] = function(req){
try {
op(req);
} catch (err) {
Notification.text(err.message);
return;
}
}
});
}
return Tasks.getUserTasks();
})
.then(function (response) {
var tasks = response.data.data;
syncUserTasks(tasks);
save();
$rootScope.$emit('userSynced');
});
}
sync();
var save = function () {
localStorage.setItem(STORAGE_USER_ID, JSON.stringify(user));
localStorage.setItem(STORAGE_SETTINGS_ID, JSON.stringify(settings));
};
function callOpsFunctionAndRequest (opName, endPoint, method, paramString, opData) {
if (!opData) opData = {};
var clientResponse;
try {
var args = [user];
if (opName === 'rebirth' || opName === 'reroll' || opName === 'reset') {
args.push(user.habits.concat(user.dailys).concat(user.rewards).concat(user.todos));
}
args.push(opData);
clientResponse = $window.habitrpgShared.ops[opName].apply(null, args);
} catch (err) {
Notification.text(err.message);
return;
}
var clientMessage = clientResponse[1];
if (clientMessage) {
Notification.text(clientMessage);
}
var url = '/api/v3/user/' + endPoint;
if (paramString) {
url += '/' + paramString
}
var body = {};
if (opData.body) body = opData.body;
var queryString = '';
if (opData.query) queryString = '?' + $.param(opData.query)
$http({
method: method,
url: url + queryString,
body: body,
})
.then(function (response) {
if (response.data.message && response.data.message !== clientMessage) {
Notification.text(response.data.message);
}
save();
})
}
function setUser(updates) {
for (var key in updates) {
_.set(user, key, updates[key]);
}
}
var userServices = {
user: user,
//@TODO: WE need a new way to set the user from tests
setUser: function (userInc) {
user = userInc;
},
allocate: function (data) {
callOpsFunctionAndRequest('allocate', 'allocate', "POST",'', data);
},
allocateNow: function () {
callOpsFunctionAndRequest('allocateNow', 'allocate-now', "POST");
},
changeClass: function (data) {
callOpsFunctionAndRequest('changeClass', 'change-class', "POST",'', data);
},
disableClasses: function () {
callOpsFunctionAndRequest('disableClasses', 'disable-classes', "POST");
},
revive: function (data) {
callOpsFunctionAndRequest('revive', 'revive', "POST");
},
addTask: function (data) {
if (_.isArray(data.body)) {
data.body.forEach(function (task) {
user.ops.addTask({body: task});
});
} else {
user.ops.addTask(data);
}
save();
Tasks.createUserTasks(data.body);
},
score: function (data) {
try {
$window.habitrpgShared.ops.scoreTask({user: user, task: data.params.task, direction: data.params.direction}, data.params);
} catch (err) {
Notification.text(err.message);
return;
}
save();
Tasks.scoreTask(data.params.task._id, data.params.direction).then(function (res) {
var tmp = res.data.data._tmp || {}; // used to notify drops, critical hits and other bonuses
var drop = tmp.drop;
if (drop) user._tmp.drop = drop;
});
},
sortTask: function (data) {
user.ops.sortTask(data);
save();
Tasks.moveTask(data.params.id, data.query.to);
},
updateTask: function (task, data) {
$window.habitrpgShared.ops.updateTask(task, data);
save();
Tasks.updateTask(task._id, data.body);
},
deleteTask: function (data) {
user.ops.deleteTask(data);
save();
Tasks.deleteTask(data.params.id);
},
clearCompleted: function () {
user.ops.clearCompleted(user.todos);
save();
Tasks.clearCompletedTodos();
},
addTag: function(data) {
user.ops.addTag(data);
save();
Tags.createTag(data.body);
},
updateTag: function(data) {
user.ops.updateTag(data);
save();
Tags.updateTag(data.params.id, data.body);
},
sortTag: function (data) {
user.ops.sortTag(data);
Tags.sortTag(user.tags[data.query.from].id, data.query.to);
},
deleteTag: function(data) {
user.ops.deleteTag(data);
save();
Tags.deleteTag(data.params.id);
},
addTenGems: function () {
$http({
method: "POST",
url: 'api/v3/debug/add-ten-gems',
})
.then(function (response) {
Notification.text('+10 Gems!');
sync();
})
},
addHourglass: function () {
$http({
method: "POST",
url: 'api/v3/debug/add-hourglass',
})
.then(function (response) {
sync();
})
},
setCron: function (numberOfDays) {
var date = moment(user.lastCron).subtract(numberOfDays, 'days').toDate();
$http({
method: "POST",
url: 'api/v3/debug/set-cron',
data: {
lastCron: date
}
})
.then(function (response) {
Notification.text('-' + numberOfDays + ' day(s), remember to refresh');
});
},
setCustomDayStart: function (dayStart) {
$http({
method: "POST",
url: 'api/v3/user/custom-day-start',
data: {
dayStart: dayStart
}
})
.then(function (response) {
Notification.text(response.data.data.message);
sync();
});
},
makeAdmin: function () {
$http({
method: "POST",
url: 'api/v3/debug/make-admin'
})
.then(function (response) {
Notification.text('You are now an admin! Go to the Hall of Heroes to change your contributor level.');
sync()
});
},
clearNewMessages: function () {
callOpsFunctionAndRequest('markPmsRead', 'mark-pms-read', "POST");
},
clearPMs: function () {
callOpsFunctionAndRequest('clearPMs', 'messages', "DELETE");
},
deletePM: function (data) {
callOpsFunctionAndRequest('deletePM', 'messages', "DELETE", data.params.id, data);
},
buy: function (data) {
callOpsFunctionAndRequest('buy', 'buy', "POST", data.params.key, data);
},
buyQuest: function (data) {
callOpsFunctionAndRequest('buyQuest', 'buy-quest', "POST", data.params.key, data);
},
purchase: function (data) {
var type = data.params.type;
var key = data.params.key;
callOpsFunctionAndRequest('purchase', 'purchase', "POST", type + '/' + key, data);
},
buySpecialSpell: function (data) {
$window.habitrpgShared.ops['buySpecialSpell'](user, data);
var key = data.params.key;
$http({
method: "POST",
url: '/api/v3/user/' + 'buy-special-spell/' + key,
})
.then(function (response) {
Notification.text(response.data.message);
})
},
buyMysterySet: function (data) {
callOpsFunctionAndRequest('buyMysterySet', 'buy-mystery-set', "POST", data.params.key, data);
},
readCard: function (data) {
callOpsFunctionAndRequest('readCard', 'read-card', "POST", data.params.cardType, data);
},
openMysteryItem: function (data) {
callOpsFunctionAndRequest('openMysteryItem', 'open-mystery-item', "POST");
},
sell: function (data) {
var type = data.params.type;
var key = data.params.key;
callOpsFunctionAndRequest('sell', 'sell', "POST", type + '/' + key, data);
},
hatch: function (data) {
var egg = data.params.egg;
var hatchingPotion = data.params.hatchingPotion;
callOpsFunctionAndRequest('hatch', 'hatch', "POST", egg + '/' + hatchingPotion, data);
},
feed: function (data) {
var pet = data.params.pet;
var food = data.params.food;
callOpsFunctionAndRequest('feed', 'feed', "POST", pet + '/' + food, data);
},
equip: function (data) {
var type = data.params.type;
var key = data.params.key;
callOpsFunctionAndRequest('equip', 'equip', "POST", type + '/' + key, data);
},
hourglassPurchase: function (data) {
var type = data.params.type;
var key = data.params.key;
callOpsFunctionAndRequest('purchaseHourglass', 'purchase-hourglass', "POST", type + '/' + key, data);
},
unlock: function (data) {
callOpsFunctionAndRequest('unlock', 'unlock', "POST", '', data);
},
set: function(updates) {
setUser(updates);
$http({
method: "PUT",
url: '/api/v3/user',
data: updates,
})
.then(function () {
save();
$rootScope.$emit('userSynced');
})
},
reroll: function () {
callOpsFunctionAndRequest('reroll', 'reroll', "POST");
},
rebirth: function () {
callOpsFunctionAndRequest('rebirth', 'rebirth', "POST");
},
reset: function () {
callOpsFunctionAndRequest('reset', 'reset', "POST");
},
releaseBoth: function () {
callOpsFunctionAndRequest('releaseBoth', 'release-both', "POST");
},
releaseMounts: function () {
callOpsFunctionAndRequest('releaseMounts', 'release-mounts', "POST");
},
releasePets: function () {
callOpsFunctionAndRequest('releasePets', 'release-pets', "POST");
},
addWebhook: function (data) {
callOpsFunctionAndRequest('addWebhook', 'webhook', "POST", '', data, data.body);
},
updateWebhook: function (data) {
callOpsFunctionAndRequest('updateWebhook', 'webhook', "PUT", data.params.id, data, data.body);
},
deleteWebhook: function (data) {
callOpsFunctionAndRequest('deleteWebhook', 'webhook', "DELETE", data.params.id, data, data.body);
},
sleep: function () {
callOpsFunctionAndRequest('sleep', 'sleep', "POST");
},
blockUser: function (data) {
callOpsFunctionAndRequest('blockUser', 'block', "POST", data.params.uuid, data);
},
online: function (status) {
if (status===true) {
settings.online = true;
// syncQueue();
} else {
settings.online = false;
};
},
authenticate: function (uuid, token, cb) {
if (uuid && token) {
var offset = moment().zone(); // eg, 240 - this will be converted on server as -(offset/60)
$http.defaults.headers.common['x-api-user'] = uuid;
$http.defaults.headers.common['x-api-key'] = token;
$http.defaults.headers.common['x-user-timezoneOffset'] = offset;
authenticated = true;
settings.auth.apiId = uuid;
settings.auth.apiToken = token;
settings.online = true;
save();
sync().then(function () {
if (user.preferences.timezoneOffset !== offset)
userServices.set({'preferences.timezoneOffset': offset});
if (cb) cb();
});
} else {
alert('Please enter your ID and Token in settings.')
}
},
authenticated: function(){
return this.settings.auth.apiId !== "";
},
getBalanceInGems: function() {
var balance = user.balance || 0;
return balance * 4;
},
log: function (action, cb) {
//push by one buy one if an array passed in.
if (_.isArray(action)) {
action.forEach(function (a) {
settings.sync.queue.push(a);
});
} else {
settings.sync.queue.push(action);
}
save();
},
sync: function(){
userServices.log({});
return sync();
},
syncUserTasks: syncUserTasks,
save: save,
settings: settings
};
//load settings if we have them
if (localStorage.getItem(STORAGE_SETTINGS_ID)) {
//use extend here to make sure we keep object reference in other angular controllers
_.extend(settings, JSON.parse(localStorage.getItem(STORAGE_SETTINGS_ID)));
//if settings were saved while fetch was in process reset the flag.
settings.fetching = false;
//create and load if not
} else {
localStorage.setItem(STORAGE_SETTINGS_ID, JSON.stringify(defaultSettings));
_.extend(settings, defaultSettings);
}
//If user does not have ApiID that forward him to settings.
if (!settings.auth.apiId || !settings.auth.apiToken) {
//var search = $location.search(); // FIXME this should be working, but it's returning an empty object when at a root url /?_id=...
var search = $location.search($window.location.search.substring(1)).$$search; // so we use this fugly hack instead
if (search.err) return alert(search.err);
if (search._id && search.apiToken) {
userServices.authenticate(search._id, search.apiToken, function(){
$window.location.href = '/';
});
} else {
var isStaticOrSocial = $window.location.pathname.match(/^\/(static|social)/);
if (!isStaticOrSocial){
localStorage.clear();
$location.path('/logout');
}
}
} else {
userServices.authenticate(settings.auth.apiId, settings.auth.apiToken)
}
return userServices;
}
]);