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client and server, and if randomness is involved (eg, item drops, critical hits, losing gear/stats on death) - then it will be equivalent on both client and server, while still seeming "random". This is required for the new death mechanic. Kudos to @snicker for providing the predictableRandom() function. @paglias we can probably stop using _.tmp now, and simply flag on the client when user drops an item / streak bonus. @SabreCat this will be used for crits, I'll keep you posted