Files
habitica/test/common/ops/buy/buyArmoire.js
T
negue 54153ec299 Refactor Purchase API - Part 1 (#9714)
* move to shops/purchase

* move files to /buy/ instead of /purchase/

* refactor buy.js - add more itemtypes

* revert moving special purchases to buy

* only use buyOp from api-routes

* fix buying potion client-side

* undo import buy instead of purchase

* enable potion bulk purchase - use buyGear as fallback (as before)

* move quantity purchase inside buyHealthPotion

* move quantity purchase inside buyQuest

* move quantity purchase inside buySpecialSpell + add analytics

* remove unused quantity variable - set req.type on specialKeys

* fix `buyKnownKeys` on buy api

* test buy-special-spell if not enough gold

* more buy ops coverage

* fix lint

* buyMysterySet: test for window.confirm, buyQuest: check for Masterclassers unlock

* fix test & lint

* re-create package-lock.json to travis build ?

* use global.window instead of method argument

* add back canOwn checks

* remove buyMysterySet confirm request
2018-02-10 11:14:40 +01:00

159 lines
4.4 KiB
JavaScript

/* eslint-disable camelcase */
import {
generateUser,
} from '../../../helpers/common.helper';
import count from '../../../../website/common/script/count';
import buyArmoire from '../../../../website/common/script/ops/buy/buyArmoire';
import randomVal from '../../../../website/common/script/libs/randomVal';
import content from '../../../../website/common/script/content/index';
import {
NotAuthorized,
} from '../../../../website/common/script/libs/errors';
import i18n from '../../../../website/common/script/i18n';
function getFullArmoire () {
let fullArmoire = {};
_.each(content.gearTypes, (type) => {
_.each(content.gear.tree[type].armoire, (gearObject) => {
let armoireKey = gearObject.key;
fullArmoire[armoireKey] = true;
});
});
return fullArmoire;
}
describe('shared.ops.buyArmoire', () => {
let user;
let YIELD_EQUIPMENT = 0.5;
let YIELD_FOOD = 0.7;
let YIELD_EXP = 0.9;
let analytics = {track () {}};
beforeEach(() => {
user = generateUser({
stats: { gp: 200 },
});
user.items.gear.owned = {
weapon_warrior_0: true,
};
user.achievements.ultimateGearSets = { rogue: true };
user.flags.armoireOpened = true;
user.stats.exp = 0;
user.items.food = {};
sandbox.stub(randomVal, 'trueRandom');
sinon.stub(analytics, 'track');
});
afterEach(() => {
randomVal.trueRandom.restore();
analytics.track.restore();
});
context('failure conditions', () => {
it('does not open if user does not have enough gold', (done) => {
user.stats.gp = 50;
try {
buyArmoire(user);
} catch (err) {
expect(err).to.be.an.instanceof(NotAuthorized);
expect(err.message).to.equal(i18n.t('messageNotEnoughGold'));
expect(user.items.gear.owned).to.eql({
weapon_warrior_0: true,
});
expect(user.items.food).to.be.empty;
expect(user.stats.exp).to.eql(0);
done();
}
});
});
context('non-gear awards', () => {
it('gives Experience', () => {
let previousExp = user.stats.exp;
randomVal.trueRandom.returns(YIELD_EXP);
buyArmoire(user);
expect(user.items.gear.owned).to.eql({weapon_warrior_0: true});
expect(user.items.food).to.be.empty;
expect(user.stats.exp).to.be.greaterThan(previousExp);
expect(user.stats.gp).to.equal(100);
});
it('gives food', () => {
let previousExp = user.stats.exp;
randomVal.trueRandom.returns(YIELD_FOOD);
buyArmoire(user);
expect(user.items.gear.owned).to.eql({weapon_warrior_0: true});
expect(user.items.food).to.not.be.empty;
expect(user.stats.exp).to.equal(previousExp);
expect(user.stats.gp).to.equal(100);
});
it('does not give equipment if all equipment has been found', () => {
randomVal.trueRandom.returns(YIELD_EQUIPMENT);
user.items.gear.owned = getFullArmoire();
user.stats.gp = 150;
buyArmoire(user);
expect(user.items.gear.owned).to.eql(getFullArmoire());
let armoireCount = count.remainingGearInSet(user.items.gear.owned, 'armoire');
expect(armoireCount).to.eql(0);
expect(user.stats.gp).to.equal(50);
});
});
context('gear awards', () => {
it('always drops equipment the first time', () => {
delete user.flags.armoireOpened;
randomVal.trueRandom.returns(YIELD_EXP);
expect(_.size(user.items.gear.owned)).to.equal(1);
buyArmoire(user);
expect(_.size(user.items.gear.owned)).to.equal(2);
let armoireCount = count.remainingGearInSet(user.items.gear.owned, 'armoire');
expect(armoireCount).to.eql(_.size(getFullArmoire()) - 1);
expect(user.items.food).to.be.empty;
expect(user.stats.exp).to.equal(0);
expect(user.stats.gp).to.equal(100);
});
it('gives more equipment', () => {
randomVal.trueRandom.returns(YIELD_EQUIPMENT);
user.items.gear.owned = {
weapon_warrior_0: true,
head_armoire_hornedIronHelm: true,
};
user.stats.gp = 200;
expect(_.size(user.items.gear.owned)).to.equal(2);
buyArmoire(user, {}, analytics);
expect(_.size(user.items.gear.owned)).to.equal(3);
let armoireCount = count.remainingGearInSet(user.items.gear.owned, 'armoire');
expect(armoireCount).to.eql(_.size(getFullArmoire()) - 2);
expect(user.stats.gp).to.eql(100);
expect(analytics.track).to.be.calledOnce;
});
});
});