a8b58815b4
* move groups/sidebar to groupSidebar.vue * lint files * extract group/party sidebar to rightSidebar.vue * wip stories with example data * update stories - wip sidebar re-styling * message party / group leader + move items to the menu * update paddings /place for quest section * invite to party / guild * update labels (* Party / Guild ) * guild-background to group-background * correct menu order + missing a label based on the group type * no quest - styles / layout applied * quest owner / not started - styles applied + extracted questActions from questDetailsModal.vue to a mixin * no challenge style * hover with underlines * quest-pending area layout / margins * "Collection Quest/Quest Owner Participating" Styling Done * group sidebar menu with icons / background * remove most participate button styles * fix quest-invite panel * move "Start Quest" + add "Leave Quest" * Not Participating + Boss + Rage Quests restyling * party quest changes - invitedToQuest + button styles + no-items style + view details * fix icons + rage value + colors * fix duplicate key * hide items label if 0 items found + hide pending damage if there is none + sidebar section margin + fix percent calculation 0 => 0% * combine quest abandon / cancel to one call + hide begin if quest has already started + close modal if quest was canceled * remove unused translate string * allow leaving an accepted but inactive quest + disable leave when user is quest leader * update "are you sure" questions - remove "doubleSureAbort" - add "sureLeaveInactive" * sidebar margins + menu icon color * refactored css rules * improve some styles * fix button spacing * fix dropmenu with icon hover * hide leave quest for leaders + fix quest buttons spacing * add pending items label * remove "X items found" label * first round of fixes * last v-once * Update Quest Dialogs (#13112) * new quest rewards panel + extract questPopover and itemWithLabel * WIP: questInfo still not applying the row-height.. * split up start-quest-modal into select and detail modal - also rename the current quest-details to be the group-quest-details modal * remove start-quest-modal from modal-scss * update package-lock * WIP before using the quest sidebar branch as a base * move quest detail actions to the "new" details dialog * quest details layout for owner / participant * fix quest rewards - open details modal from sidebar * apply quest-details dialog styles to the buyQuestModal one * fix quest reward icons / popover / texts * WIP back to quest selection * fix lint * merge selectQuestModal.vue with questDetailModal.vue + UI for the select quest * fix margins / layout / labels * fix quest detail + wip invitationListModal.vue / participantListModal.vue * fix questmodal user label centered * fix centered reward items + grouping items and adding a count-badge * sort quests by AZ or quantity * invitations modal * remove console.info * complete participantListModal.vue + extracted getClassName * missed a file for getClassName extraction * fix invitations * select the actual quest on details * fix margins on invite to party / start quest buttons * replace buyQuestModal close button and title * fix recursion due to the same name * missing import * sort quantity by highest first * fix "Can't find a Quest to start" styles * fix "your balance" padding * fix quest collections / drop items * fix member details in participants list * fix quest info * remove nullable because the build doesn't like it (on this file..) * add questCompleted to the stories + fix getDropName * replace quest-rewards in questCompleted.vue * fix questCompleted.vue style * delete obsolete components * add missing spritesheets to storebook * requested pr changes * refactored fetchMember * revert optional chaining * fix merge conflicts * fix rightSidebar hover colors - $scss var to css var * overflow auto instead of scroll * prevent wrapping of quest collections * rollback to multi line quest items * use min-width for the quest popover
79 lines
1.3 KiB
Vue
79 lines
1.3 KiB
Vue
<template>
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<div
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class="toggle ml-auto section-button"
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role="button"
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:aria-expanded="visible"
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tabindex="0"
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@keyup.enter="emitClick"
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@click="emitClick"
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>
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<span
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v-if="visible"
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class="svg-icon icon-16"
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v-html="icons.upIcon"
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></span>
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<span
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v-else
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class="svg-icon icon-16 down-icon color-stroke"
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v-html="icons.downIcon"
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></span>
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</div>
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</template>
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<style lang="scss" scoped>
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@import '~@/assets/scss/colors.scss';
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.toggle {
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border: 0;
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background: transparent;
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cursor: pointer;
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&:focus {
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// Fix keyboard inaccessible https://github.com/HabitRPG/habitica/pull/12656
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outline: none;
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border: $purple-400 solid 1px;
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}
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}
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.svg-icon {
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display: flex;
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::v-deep svg {
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height: 100%;
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}
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}
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.down-icon {
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color: $gray-300;
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}
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</style>
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<script>
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import upIcon from '@/assets/svg/up.svg';
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import downIcon from '@/assets/svg/down.svg';
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export default {
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props: {
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visible: {
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required: true,
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},
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},
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data () {
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return {
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icons: {
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upIcon,
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downIcon,
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},
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};
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},
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methods: {
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emitClick ($event) {
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if ($event.stopPropagation) {
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$event.stopPropagation();
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}
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this.$emit('click');
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},
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},
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};
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</script>
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