615 lines
20 KiB
JavaScript
615 lines
20 KiB
JavaScript
// @see ../routes for routing
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var _ = require('lodash');
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var nconf = require('nconf');
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var async = require('async');
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var shared = require('habitrpg-shared');
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var User = require('./../models/user').model;
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var Group = require('./../models/group').model;
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var Challenge = require('./../models/challenge').model;
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var api = module.exports;
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/*
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------------------------------------------------------------------------
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Groups
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------------------------------------------------------------------------
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*/
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var partyFields = 'profile preferences stats achievements party backer contributor auth.timestamps items';
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var nameFields = 'profile.name';
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var challengeFields = '_id name';
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var guildPopulate = {path: 'members', select: nameFields, options: {limit: 15} };
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/**
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* For parties, we want a lot of member details so we can show their avatars in the header. For guilds, we want very
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* limited fields - and only a sampling of the members, beacuse they can be in the thousands
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* @param type: 'party' or otherwise
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* @param q: the Mongoose query we're building up
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*/
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var populateQuery = function(type, q){
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if (type == 'party')
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q.populate('members', partyFields);
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else
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q.populate(guildPopulate);
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q.populate('invites', nameFields);
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q.populate({
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path: 'challenges',
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select: challengeFields,
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options: {sort: {official: -1, timestamp: -1}}
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});
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return q;
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}
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api.getMember = function(req, res) {
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User.findById(req.params.uid).select(partyFields).exec(function(err, user){
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if (err) return res.json(500,{err:err});
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if (!user) return res.json(400,{err:'User not found'});
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res.json(user);
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})
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}
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/**
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* Fetch groups list. This no longer returns party or tavern, as those can be requested indivdually
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* as /groups/party or /groups/tavern
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*/
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api.list = function(req, res) {
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var user = res.locals.user;
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var groupFields = 'name description memberCount balance leader';
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var sort = '-memberCount';
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var type = req.query.type || 'party,guilds,public,tavern';
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async.parallel({
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// unecessary given our ui-router setup
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party: function(cb){
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if (!~type.indexOf('party')) return cb(null, {});
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Group.findOne({type: 'party', members: {'$in': [user._id]}})
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.select(groupFields).exec(function(err, party){
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if (err) return cb(err);
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cb(null, (party === null ? [] : [party])); // return as an array for consistent ngResource use
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});
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},
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guilds: function(cb) {
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if (!~type.indexOf('guilds')) return cb(null, []);
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Group.find({members: {'$in': [user._id]}, type:'guild'})
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.select(groupFields).sort(sort).exec(cb);
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},
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'public': function(cb) {
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if (!~type.indexOf('public')) return cb(null, []);
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Group.find({privacy: 'public'})
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.select(groupFields + ' members')
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.sort(sort)
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.exec(function(err, groups){
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if (err) return cb(err);
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_.each(groups, function(g){
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// To save some client-side performance, don't send down the full members arr, just send down temp var _isMember
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if (~g.members.indexOf(user._id)) g._isMember = true;
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g.members = undefined;
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});
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cb(null, groups);
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});
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},
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// unecessary given our ui-router setup
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tavern: function(cb) {
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if (!~type.indexOf('tavern')) return cb(null, {});
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Group.findById('habitrpg').select(groupFields).exec(function(err, tavern){
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if (err) return cb(err);
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cb(null, [tavern]); // return as an array for consistent ngResource use
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});
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}
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}, function(err, results){
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if (err) return res.json(500, {err: err});
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// ngResource expects everything as arrays. We used to send it down as a structured object: {public:[], party:{}, guilds:[], tavern:{}}
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// but unfortunately ngResource top-level attrs are considered the ngModels in the list, so we had to do weird stuff and multiple
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// requests to get it to work properly. Instead, we're not depending on the client to do filtering / organization, and we're
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// just sending down a merged array. Revisit
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var arr = _.reduce(results, function(m,v){
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if (_.isEmpty(v)) return m;
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return m.concat(_.isArray(v) ? v : [v]);
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}, [])
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res.json(arr);
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})
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};
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/**
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* Get group
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* TODO: implement requesting fields ?fields=chat,members
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*/
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api.get = function(req, res) {
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var user = res.locals.user;
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var gid = req.params.gid;
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var q = (gid == 'party') ? Group.findOne({type: 'party', members: {'$in': [user._id]}}) : Group.findById(gid);
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populateQuery(gid, q);
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q.exec(function(err, group){
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if (group && ((group.type == 'guild' && group.privacy == 'private') || (group.type == 'party'))) {
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if(!_.find(group.members, {_id: user._id}))
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return res.json(401, {err: "You don't have access to this group"});
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}
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res.json(group);
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});
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};
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api.create = function(req, res, next) {
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var group = new Group(req.body);
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var user = res.locals.user;
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group.members = [user._id];
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group.leader = user._id;
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if(group.type === 'guild'){
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if(user.balance < 1) return res.json(401, {err: 'Not enough gems!'});
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group.balance = 1;
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user.balance--;
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async.waterfall([
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function(cb){user.save(cb)},
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function(saved,ct,cb){group.save(cb)},
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function(saved,ct,cb){saved.populate('members',nameFields,cb)}
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],function(err,saved){
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if (err) return next(err);
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res.json(saved);
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});
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}else{
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async.waterfall([
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function(cb){
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Group.findOne({type:'party',members:{$in:[user._id]}},cb);
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},
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function(found, cb){
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if (found) return cb('Already in a party, try refreshing.');
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group.save(cb);
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},
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function(saved, count, cb){
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saved.populate('members', nameFields, cb);
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}
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], function(err, populated){
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if (err) return res.json(500,{err:err});
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return res.json(populated);
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})
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}
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}
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api.update = function(req, res, next) {
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var group = res.locals.group;
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var user = res.locals.user;
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if(group.leader !== user._id)
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return res.json(401, {err: "Only the group leader can update the group!"});
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'name description logo logo leaderMessage leader'.split(' ').forEach(function(attr){
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group[attr] = req.body[attr];
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});
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group.save(function(err, saved){
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if (err) return res.json(500,{err:err});
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res.send(204);
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});
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}
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api.attachGroup = function(req, res, next) {
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var gid = req.params.gid;
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var q = (gid == 'party') ? Group.findOne({type: 'party', members: {'$in': [res.locals.user._id]}}) : Group.findById(gid);
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q.exec(function(err, group){
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if(err) return res.json(500, {err:err});
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if(!group) return res.json(404, {err: "Group not found"});
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res.locals.group = group;
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next();
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})
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}
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api.getChat = function(req, res, next) {
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return res.json(res.locals.group.chat);
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}
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/**
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* TODO make this it's own ngResource so we don't have to send down group data with each chat post
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*/
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api.postChat = function(req, res, next) {
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var user = res.locals.user
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var group = res.locals.group;
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var lastClientMsg = req.query.previousMsg;
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var chatUpdated = (lastClientMsg && group.chat && group.chat[0] && group.chat[0].id !== lastClientMsg) ? true : false;
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group.sendChat(req.query.message, user); // FIXME this should be body, but ngResource is funky
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if (group.type === 'party') {
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user.party.lastMessageSeen = group.chat[0].id;
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user.save();
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}
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group.save(function(err, saved){
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if (err) return res.json(500, {err:err});
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return chatUpdated ? res.json({chat: group.chat}) : res.json({message: saved.chat[0]});
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});
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}
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api.deleteChatMessage = function(req, res){
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var user = res.locals.user
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var group = res.locals.group;
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var message = _.find(group.chat, {id: req.params.messageId});
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if(!message) return res.json(404, {err: "Message not found!"});
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if(user._id !== message.uuid && !(user.backer && user.contributor.admin))
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return res.json(401, {err: "Not authorized to delete this message!"})
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var lastClientMsg = req.query.previousMsg;
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var chatUpdated = (lastClientMsg && group.chat && group.chat[0] && group.chat[0].id !== lastClientMsg) ? true : false;
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Group.update({_id:group._id}, {$pull:{chat:{id: req.params.messageId}}}, function(err){
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if(err) return res.json(500, {err: err});
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return chatUpdated ? res.json({chat: group.chat}) : res.send(204);
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});
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}
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api.seenMessage = function(req,res,next){
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// Skip the auth step, we want this to be fast. If !found with uuid/token, then it just doesn't save
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var update = {$set:{}};
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update['$set']['newMessages.'+req.params.gid+'.value'] = false;
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User.update({_id:req.headers['x-api-user'], apiToken:req.headers['x-api-key']},update).exec();
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res.send(200);
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}
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api.likeChatMessage = function(req, res, next) {
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var user = res.locals.user;
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var group = res.locals.group;
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var message = _.find(group.chat, {id: req.params.mid});
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if (!message) return res.json(404, {err: "Message not found!"});
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if (message.uuid == user._id) return res.json(401, {err: "Can't like your own message. Don't be that person."});
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if (!message.likes) message.likes = {};
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if (message.likes[user._id]) {
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delete message.likes[user._id];
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} else {
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message.likes[user._id] = true;
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}
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group.markModified('chat');
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group.save(function(err,_saved){
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if (err) return next(err);
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return res.send(_saved.chat);
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})
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}
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api.join = function(req, res) {
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var user = res.locals.user,
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group = res.locals.group;
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if (group.type == 'party' && group._id == (user.invitations && user.invitations.party && user.invitations.party.id)) {
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user.invitations.party = undefined;
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user.save();
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// invite new user to pending quest
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if (group.quest.key && !group.quest.active) {
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group.quest.members[user._id] = undefined;
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group.markModified('quest.members');
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}
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}
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else if (group.type == 'guild' && user.invitations && user.invitations.guilds) {
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var i = _.findIndex(user.invitations.guilds, {id:group._id});
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if (~i) user.invitations.guilds.splice(i,1);
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user.save();
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}
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if (!_.contains(group.members, user._id)){
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group.members.push(user._id);
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group.invites.splice(_.indexOf(group.invites, user._id), 1);
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}
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async.series([
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function(cb){
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group.save(cb);
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},
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function(cb){
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populateQuery(group.type, Group.findById(group._id)).exec(cb);
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}
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], function(err, results){
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if (err) return res.json(500,{err:err});
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// Return the group? Or not?
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res.json(results[1]);
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});
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}
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api.leave = function(req, res, next) {
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var user = res.locals.user,
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group = res.locals.group;
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// When removing the user from challenges, should we keep the tasks?
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var keep = (/^remove-all/i).test(req.query.keep) ? 'remove-all' : 'keep-all';
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async.parallel([
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// Remove active quest from user if they're leaving the party
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function(cb){
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if (group.type != 'party') return cb(null,{},1);
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user.party.quest = Group.cleanQuestProgress();
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user.save(cb);
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},
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// Remove user from group challenges
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function(cb){
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async.waterfall([
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// Find relevant challenges
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function(cb) {
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Challenge.find({$and:[
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{_id: {$in: user.challenges}}, // Challenges I am in
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{group: group._id}, // that belong to the group I am leaving
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]}, cb);
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},
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function(challenges, cb) {
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// Update each challenge
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Challenge.update({_id:{$in: _.pluck(challenges, '_id')}},
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{$pull:{members:user._id}},
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{multi: true}, function(err) {
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if (err) return cb(err);
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cb(null, challenges);
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});
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},
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function(challenges, cb) {
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// Unlink the challenge tasks from user
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async.waterfall(challenges.map(function(chal) {
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return function(cb) {
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var i = user.challenges.indexOf(chal._id)
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if (~i) user.challenges.splice(i,1);
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user.unlink({cid:chal._id, keep:keep}, function(err){
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if (err) return cb(err);
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cb(null);
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});
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}}), cb);
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}], cb);
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},
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function(cb){
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var update = {$pull:{members:user._id}};
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if (group.type == 'party' && group.quest.key){
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update['$unset'] = {};
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update['$unset']['quest.members.' + user._id] = 1;
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}
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Group.update({_id:group._id},update,cb);
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}
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],function(err){
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if (err) return next(err);
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return res.send(204);
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})
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}
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api.invite = function(req, res, next) {
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var group = res.locals.group;
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var uuid = req.query.uuid;
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var user = res.locals.user;
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User.findById(uuid, function(err,invite){
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if (err) return res.json(500,{err:err});
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if (!invite)
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return res.json(400,{err:'User with id "' + uuid + '" not found'});
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if (group.type == 'guild') {
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if (_.contains(group.members,uuid))
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return res.json(400,{err: "User already in that group"});
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if (invite.invitations && invite.invitations.guilds && _.find(invite.invitations.guilds, {id:group._id}))
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return res.json(400, {err:"User already invited to that group"});
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sendInvite();
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} else if (group.type == 'party') {
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if (invite.invitations && !_.isEmpty(invite.invitations.party))
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return res.json(400,{err:"User already pending invitation."});
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Group.find({type:'party', members:{$in:[uuid]}}, function(err, groups){
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if (err) return res.json(500,{err:err});
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if (!_.isEmpty(groups))
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return res.json(400,{err:"User already in a party."})
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sendInvite();
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});
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}
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function sendInvite (){
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if(group.type === 'guild'){
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invite.invitations.guilds.push({id: group._id, name: group.name});
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}else{
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//req.body.type in 'guild', 'party'
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invite.invitations.party = {id: group._id, name: group.name}
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}
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group.invites.push(invite._id);
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async.series([
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function(cb){
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invite.save(cb);
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},
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function(cb){
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group.save(cb);
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},
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function(cb){
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populateQuery(group.type, Group.findById(group._id)).exec(cb);
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}
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], function(err, results){
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if (err) return res.json(500,{err:err});
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// Have to return whole group and its members for angular to show the invited user
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res.json(results[2]);
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});
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}
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});
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}
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api.removeMember = function(req, res, next){
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var group = res.locals.group;
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var uuid = req.query.uuid;
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var user = res.locals.user;
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if(group.leader !== user._id){
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return res.json(401, {err: "Only group leader can remove a member!"});
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}
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if(_.contains(group.members, uuid)){
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Group.update({_id:group._id},{$pull:{members:uuid},$inc:{memberCount:-1}}, function(err, saved){
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if (err) return res.json(500,{err:err});
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// Sending an empty 204 because Group.update doesn't return the group
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// see http://mongoosejs.com/docs/api.html#model_Model.update
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return res.send(204);
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});
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}else if(_.contains(group.invites, uuid)){
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User.findById(uuid, function(err,invited){
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var invitations = invited.invitations;
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if(group.type === 'guild'){
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invitations.guilds.splice(_.indexOf(invitations.guilds, group._id), 1);
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}else{
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invitations.party = undefined;
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}
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async.series([
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function(cb){
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invited.save(cb);
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},
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function(cb){
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Group.update({_id:group._id},{$pull:{invites:uuid}}, cb);
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}
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], function(err, results){
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if (err) return res.json(500,{err:err});
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// Sending an empty 204 because Group.update doesn't return the group
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// see http://mongoosejs.com/docs/api.html#model_Model.update
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return res.send(204);
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});
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});
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}else{
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return res.json(400, {err: "User not found among group's members!"});
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}
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}
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// ------------------------------------
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// Quests
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// ------------------------------------
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questStart = function(req, res) {
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var group = res.locals.group;
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var user = res.locals.user;
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var force = req.query.force;
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group.markModified('quest');
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// Not ready yet, wait till everyone's accepted, rejected, or we force-start
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var statuses = _.values(group.quest.members);
|
|
if (!force && (~statuses.indexOf(undefined) || ~statuses.indexOf(null))) {
|
|
return group.save(function(err,saved){
|
|
if (err) return res.json(500,{err:err});
|
|
res.json(saved);
|
|
})
|
|
}
|
|
|
|
var parallel = [],
|
|
questMembers = {},
|
|
key = group.quest.key,
|
|
quest = shared.content.quests[key],
|
|
collected = quest.collect ? _.transform(quest.collect, function(m,v,k){m[k]=0}) : {};
|
|
|
|
// TODO will this handle appropriately when people leave/join party between quest invite?
|
|
_.each(group.members, function(m){
|
|
var updates = {$set:{},$inc:{'_v':1}};
|
|
if (m == group.quest.leader)
|
|
updates['$inc']['items.quests.'+key] = -1;
|
|
if (group.quest.members[m] == true) {
|
|
// See https://github.com/HabitRPG/habitrpg/issues/2168#issuecomment-31556322 , we need to *not* reset party.quest.progress.up
|
|
//updates['$set']['party.quest'] = Group.cleanQuestProgress({key:key,progress:{collect:collected}});
|
|
updates['$set']['party.quest.key'] = key
|
|
updates['$set']['party.quest.progress.down'] = 0;
|
|
updates['$set']['party.quest.progress.collect'] = collected;
|
|
updates['$set']['party.quest.completed'] = null;
|
|
questMembers[m] = true;
|
|
} else {
|
|
updates['$set']['party.quest'] = Group.cleanQuestProgress();
|
|
}
|
|
parallel.push(function(cb2){
|
|
User.update({_id:m},updates,cb2);
|
|
});
|
|
})
|
|
|
|
group.quest.active = true;
|
|
if (quest.boss)
|
|
group.quest.progress.hp = quest.boss.hp;
|
|
else
|
|
group.quest.progress.collect = collected;
|
|
group.quest.members = questMembers;
|
|
group.markModified('quest'); // members & progress.collect are both Mixed types
|
|
parallel.push(function(cb2){group.save(cb2)});
|
|
|
|
async.parallel(parallel,function(err, results){
|
|
if (err) return res.json(500,{err:err});
|
|
return res.json(group);
|
|
});
|
|
}
|
|
|
|
api.questAccept = function(req, res) {
|
|
var group = res.locals.group;
|
|
var user = res.locals.user;
|
|
var key = req.query.key;
|
|
|
|
if (!group) return res.json(400, {err: "Must be in a party to start quests (this will change in the future)."});
|
|
|
|
// If ?key=xxx is provided, we're starting a new quest and inviting the party. Otherwise, we're a party member accepting the invitation
|
|
if (key) {
|
|
var quest = shared.content.quests[key];
|
|
if (!quest) return res.json(404,{err:'Quest ' + key + ' not found'});
|
|
if (quest.lvl && user.stats.lvl < quest.lvl) return res.json(400, {err: "You must be level "+quest.lvl+" to being this quest."});
|
|
if (group.quest.key) return res.json(400, {err: 'Party already on a quest (and only have one quest at a time)'});
|
|
if (!user.items.quests[key]) return res.json(400, {err: "You don't own that quest scroll"});
|
|
group.quest.key = key;
|
|
group.quest.members = {};
|
|
// Invite everyone. true means "accepted", false="rejected", undefined="pending". Once we click "start quest"
|
|
// or everyone has either accepted/rejected, then we store quest key in user object.
|
|
_.each(group.members, function(m){
|
|
if (m == user._id) {
|
|
group.quest.members[m] = true;
|
|
group.quest.leader = user._id;
|
|
} else
|
|
group.quest.members[m] = undefined;
|
|
});
|
|
|
|
// Party member accepting the invitation
|
|
} else {
|
|
if (!group.quest.key) return res.json(400,{err:'No quest invitation has been sent out yet.'});
|
|
group.quest.members[user._id] = true;
|
|
}
|
|
|
|
questStart(req,res);
|
|
}
|
|
|
|
api.questReject = function(req, res, next) {
|
|
var group = res.locals.group;
|
|
var user = res.locals.user;
|
|
|
|
if (!group.quest.key) return res.json(400,{err:'No quest invitation has been sent out yet.'});
|
|
group.quest.members[user._id] = false;
|
|
questStart(req,res);
|
|
}
|
|
|
|
|
|
api.questAbort = function(req, res, next){
|
|
var group = res.locals.group;
|
|
async.parallel([
|
|
function(cb){
|
|
User.update(
|
|
{_id:{$in: _.keys(group.quest.members)}},
|
|
{
|
|
$set: {'party.quest':Group.cleanQuestProgress()},
|
|
$inc: {_v:1}
|
|
},
|
|
{multi:true},
|
|
cb);
|
|
},
|
|
// Refund party leader quest scroll
|
|
function(cb){
|
|
var update = {$inc:{}};
|
|
update['$inc']['items.quests.' + group.quest.key] = 1;
|
|
User.update({_id:group.quest.leader}, update, cb);
|
|
},
|
|
function(cb) {
|
|
group.quest = {key:null,progress:{},leader:null};
|
|
group.markModified('quest');
|
|
group.save(cb);
|
|
}
|
|
], function(err){
|
|
if (err) return res.json(500,{err:err});
|
|
res.json(group);
|
|
})
|
|
}
|