Files
habitica/website/client/components/groups/questDetailsModal.vue
T
negue 4108a22d78 [WIP] bootstrap-vue upgrade (#9178)
* update bootstrap-vue to 1.0.0-beta.9 - remove all individual bootstrap components and use BootstrapVue into Vue

* change modal action names from show::modal to bv::show::modal

* check if drops are undefined

* fix modal widths - sellModal now using input instead of dropbox

* upgrade to bootstrap 4.0beta

* include package-lock changes

* fix app menu dropdown position

* upgrade bootstrap to beta2 (was missing grid offset and other fixes) - refix header menu position

* fix tags popup (auto width to max not working) - fix filter panel width (adding width: 100% works until max-width)

* show hide logo on different screensize (new css breakpoints - http://getbootstrap.com/docs/4.0/utilities/display/ )

* fix package-lock?

* fix active button style / app header toggle button

* fix package-lock !

* update package lock after merge - new mixin "openedItemRows" to save the "show more/show less" in stable

* mixin naming style

* fix buyQuestModal marginTop

* fix customMenuDropdown position

* fix userDropdown items
2017-11-08 18:40:37 +01:00

215 lines
5.2 KiB
Vue

<template lang="pug">
b-modal#quest-details(title="Empty", size='md', :hide-footer="true", :hide-header="true")
.left-panel.content
h3.text-center {{ $t('participantsTitle') }}
.row
.col-10.offset-1.text-center
span.description(v-once) {{ $t('participantDesc') }}
.row
.col-12.member(v-for='member in members')
strong(:class="{'declined-name': member.accepted === false}") {{member.name}}
.accepted.float-right(v-if='member.accepted === true') {{ $t('accepted') }}
.declined.float-right(v-if='member.accepted === false') {{ $t('declined') }}
.pending.float-right(v-if='member.accepted === null') {{ $t('pending') }}
div(v-if='questData')
questDialogContent(:item="questData")
div.text-center.actions(v-if='canEditQuest')
div
button.btn.btn-secondary(v-once, @click="questForceStart()") {{ $t('begin') }}
// @TODO don't allow the party leader to start the quest until the leader has accepted or rejected the invitation (users get confused and think "begin" means "join quest")
div
.cancel(v-once, @click="questCancel()") {{ $t('cancel') }}
.side-panel(v-if='questData')
questDialogDrops(:item="questData")
</template>
<style lang='scss' scoped>
@import '~client/assets/scss/colors.scss';
header {
background-color: $white !important;
border: none !important;
h5 {
text-indent: -99999px;
}
}
.quest-details {
margin: 0 auto;
text-align: left;
width: 180px;
}
.btn-primary {
margin: 1em 0;
}
.left-panel {
background: #4e4a57;
color: $white;
position: absolute;
height: 460px;
width: 320px;
top: 2.5em;
left: -22em;
z-index: -1;
padding: 2em;
overflow: scroll;
h3 {
color: $white;
}
.selected .quest-wrapper {
border: solid 1.5px #9a62ff;
}
.quest-wrapper:hover {
cursor: pointer;
}
.quest-col .quest-wrapper {
background: $white;
padding: .2em;
margin-bottom: 1em;
border-radius: 3px;
}
.description {
text-align: center;
color: #a5a1ac;
font-size: 12px;
}
}
.side-panel {
position: absolute;
right: -350px;
top: 25px;
border-radius: 8px;
background-color: $gray-600;
box-shadow: 0 2px 16px 0 rgba(26, 24, 29, 0.32);
display: flex;
align-items: center;
flex-direction: column;
width: 364px;
z-index: -1;
height: 93%;
}
.member {
padding: 1em .5em;
border-top: 1px solid #686274;
.declined-name {
color: #878190;
}
.accepted {
color: #1ed3a0;
}
.declined {
color: #f19595;
}
.pending {
color: #c3c0c7;
}
}
.actions {
padding-top: 2em;
padding-bottom: 2em;
.cancel {
color: #f74e52;
margin-top: 3em;
}
.cancel:hover {
cursor: pointer;
}
}
</style>
<script>
import { mapState } from 'client/libs/store';
import quests from 'common/script/content/quests';
import copyIcon from 'assets/svg/copy.svg';
import greyBadgeIcon from 'assets/svg/grey-badge.svg';
import qrCodeIcon from 'assets/svg/qrCode.svg';
import facebookIcon from 'assets/svg/facebook.svg';
import twitterIcon from 'assets/svg/twitter.svg';
import starIcon from 'assets/svg/star.svg';
import goldIcon from 'assets/svg/gold.svg';
import difficultyStarIcon from 'assets/svg/difficulty-star.svg';
import questDialogDrops from '../shops/quests/questDialogDrops';
import questDialogContent from '../shops/quests/questDialogContent';
export default {
props: ['group'],
components: {
questDialogDrops,
questDialogContent,
},
data () {
return {
loading: false,
selectedQuest: {},
icons: Object.freeze({
copy: copyIcon,
greyBadge: greyBadgeIcon,
qrCode: qrCodeIcon,
facebook: facebookIcon,
twitter: twitterIcon,
starIcon,
goldIcon,
difficultyStarIcon,
}),
};
},
computed: {
...mapState({
user: 'user.data',
partyMembers: 'party.members.data',
}),
questData () {
return quests.quests[this.group.quest.key];
},
members () {
return this.partyMembers.map(member => {
return {
name: member.profile.name,
accepted: this.group.quest.members[member._id],
};
});
},
canEditQuest () {
if (!this.group.quest) return false;
let isQuestLeader = this.group.quest.leader === this.user._id;
let isPartyLeader = this.group.leader._id === this.user._id;
return isQuestLeader || isPartyLeader;
},
},
methods: {
async questForceStart () {
let quest = await this.$store.dispatch('quests:sendAction', {groupId: this.group._id, action: 'quests/force-start'});
this.group.quest = quest;
this.close();
},
async questCancel () {
if (!confirm(this.$t('sureCancel'))) return;
let quest = await this.$store.dispatch('quests:sendAction', {groupId: this.group._id, action: 'quests/cancel'});
this.group.quest = quest;
this.close();
},
close () {
this.$root.$emit('bv::hide::modal', 'quest-details');
},
},
};
</script>