Files
habitica/website/views/shared/modals/classes.jade
T
CJ 605391e4e7 Fixes #7958 - do not remove Battle Gear equipment when changing class (#8064)
* Changed files to fix Bug 7958:
 - website/client-old/.../userCtrl.js#38: removed to keep inventory constant
 - website/common/.../changeClass.js#33:  removed to stop 'classes' introduction

* Adjustments following Bug Review
 - Removed remaining 'foundKey' logic
 - Adjusted test logic to reflect feature change

* Reverting userCtrl.js to development version
 - Reintroduces "classes" Guide tour

* New version of Fixes #7958
 - Changed logic to only notify user the first time they choose a class
 - Changed message to represent this change in logic
 - #LINT: Cleaned interface for changing class
    - New method: enableClasses() -- because, really, should we be calling User.changeClass({}) from the UX?
    - New method: payForNewClass() -- handles prompting the user to confirm that they want to change class

* Remove new User Flag, use flags.tour.classes

* Whoopsie. Fix PR conflict.

* Changed files to fix Bug 7958:
 - website/client-old/.../userCtrl.js#38: removed to keep inventory constant
 - website/common/.../changeClass.js#33:  removed to stop 'classes' introduction

* Adjustments following Bug Review
 - Removed remaining 'foundKey' logic
 - Adjusted test logic to reflect feature change

* Reverting userCtrl.js to development version
 - Reintroduces "classes" Guide tour

* New version of Fixes #7958
 - Changed logic to only notify user the first time they choose a class
 - Changed message to represent this change in logic
 - #LINT: Cleaned interface for changing class
    - New method: enableClasses() -- because, really, should we be calling User.changeClass({}) from the UX?
    - New method: payForNewClass() -- handles prompting the user to confirm that they want to change class

* Remove new User Flag, use flags.tour.classes

* Whoopsie. Fix PR conflict.

* Removed Extraneous Flag

* Removed Extraneous Flag

* Changed files to fix Bug 7958:
 - website/client-old/.../userCtrl.js#38: removed to keep inventory constant
 - website/common/.../changeClass.js#33:  removed to stop 'classes' introduction

* New version of Fixes #7958
 - Changed logic to only notify user the first time they choose a class
 - Changed message to represent this change in logic
 - #LINT: Cleaned interface for changing class
    - New method: enableClasses() -- because, really, should we be calling User.changeClass({}) from the UX?
    - New method: payForNewClass() -- handles prompting the user to confirm that they want to change class

Remove new User Flag, use flags.tour.classes

Whoopsie. Fix PR conflict.

Removed Extraneous Flag

* Fixes handling architecture change

* Updates following Review 20170418-0602

* Remove cause of mocha/no-exclusive-tests lint failure
2017-07-20 10:28:53 -07:00

74 lines
4.4 KiB
Plaintext

script(type='text/ng-template', id='modals/chooseClass.html')
.modal-header
h4=env.t('chooseClassHeading')
.modal-body.select-class
.container-fluid
.row
.col-md-3(ng-click='selectedClass = "warrior"')
h5!=env.t('warriorWiki')
figure.herobox(ng-class='{"selected-class": selectedClass=="warrior"}')
.character-sprites
span(class='skin_{{user.preferences.skin}}')
span(class='{{user.preferences.size}}_armor_warrior_5')
span(class='head_0')
span(class='hair_base_{{user.preferences.hair.base}}_{{user.preferences.hair.color}}')
span(class='hair_bangs_{{user.preferences.hair.bangs}}_{{user.preferences.hair.color}}')
span(class='hair_beard_{{user.preferences.hair.beard}}_{{user.preferences.hair.color}}')
span(class='hair_mustache_{{user.preferences.hair.mustache}}_{{user.preferences.hair.color}}')
span(class='head_warrior_5')
span(class='shield_warrior_5')
span(class='weapon_warrior_6')
.col-md-3(ng-click='selectedClass = "wizard"')
h5!=env.t('mageWiki')
figure.herobox(ng-class='{"selected-class": selectedClass=="wizard"}')
.character-sprites
span(class='skin_{{user.preferences.skin}}')
span(class='{{user.preferences.size}}_armor_wizard_5')
span(class='head_0')
span(class='hair_base_{{user.preferences.hair.base}}_{{user.preferences.hair.color}}')
span(class='hair_bangs_{{user.preferences.hair.bangs}}_{{user.preferences.hair.color}}')
span(class='hair_beard_{{user.preferences.hair.beard}}_{{user.preferences.hair.color}}')
span(class='hair_mustache_{{user.preferences.hair.mustache}}_{{user.preferences.hair.color}}')
span(class='head_wizard_5')
span(class='shield_wizard_5')
span(class='weapon_wizard_6')
.col-md-3(ng-click='selectedClass = "rogue"')
h5!=env.t('rogueWiki')
figure.herobox(ng-class='{"selected-class": selectedClass=="rogue"}')
.character-sprites
span(class='skin_{{user.preferences.skin}}')
span(class='{{user.preferences.size}}_armor_rogue_5')
span(class='head_0')
span(class='hair_base_{{user.preferences.hair.base}}_{{user.preferences.hair.color}}')
span(class='hair_bangs_{{user.preferences.hair.bangs}}_{{user.preferences.hair.color}}')
span(class='hair_beard_{{user.preferences.hair.beard}}_{{user.preferences.hair.color}}')
span(class='hair_mustache_{{user.preferences.hair.mustache}}_{{user.preferences.hair.color}}')
span(class='head_rogue_5')
span(class='shield_rogue_6')
span(class='weapon_rogue_6')
.col-md-3(ng-click='selectedClass = "healer"')
h5!=env.t('healerWiki')
figure.herobox(ng-class='{"selected-class": selectedClass=="healer"}')
.character-sprites
span(class='skin_{{user.preferences.skin}}')
span(class='{{user.preferences.size}}_armor_healer_5')
span(class='head_0')
span(class='hair_base_{{user.preferences.hair.base}}_{{user.preferences.hair.color}}')
span(class='hair_bangs_{{user.preferences.hair.bangs}}_{{user.preferences.hair.color}}')
span(class='hair_beard_{{user.preferences.hair.beard}}_{{user.preferences.hair.color}}')
span(class='hair_mustache_{{user.preferences.hair.mustache}}_{{user.preferences.hair.color}}')
span(class='head_healer_5')
span(class='shield_healer_5')
span(class='weapon_healer_6')
br
.well(ng-show='selectedClass=="warrior"')=env.t('warriorText')
.well(ng-show='selectedClass=="wizard"')=env.t('mageText')
.well(ng-show='selectedClass=="rogue"')=env.t('rogueText')
.well(ng-show='selectedClass=="healer"')=env.t('healerText')
.modal-footer
span(popover-placement='left', popover-trigger='mouseenter', popover=env.t('optOutOfClassesText'))
button.btn.btn-danger(ng-click='User.disableClasses({}); $close()')=env.t('optOutOfClasses')
button.btn.btn-primary(ng-disabled='!selectedClass' ng-click='changeClass(selectedClass); selectedClass = undefined; $close()')=env.t('select')
.pull-left!=env.t('chooseClassLearn')