bf4f80b357
sync party member after aborting quest
74 lines
2.1 KiB
JavaScript
74 lines
2.1 KiB
JavaScript
export default {
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computed: {
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onActiveQuest () {
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return this.group.quest.active;
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},
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groupHasQuest () {
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return this.group.quest && Boolean(this.group.quest.key);
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},
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canEditQuest () {
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if (!this.group.quest) return false;
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const isQuestLeader = this.group.quest.leader === this.user._id;
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const isPartyLeader = this.group.leader && this.group.leader._id === this.user._id;
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return isQuestLeader || isPartyLeader;
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},
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},
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methods: {
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async questActionsConfirmQuest () {
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let count = 0;
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for (const uuid in this.group.quest.members) {
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if (this.group.quest.members[uuid]) count += 1;
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}
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if (!window.confirm(this.$t('questConfirm', {
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questmembers: count,
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totalmembers: this.group.memberCount,
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}))) {
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return false;
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}
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await this._questForceStart();
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return true;
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},
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async _questForceStart () {
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const quest = await this.$store.dispatch('quests:sendAction', { groupId: this.group._id, action: 'quests/force-start' });
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this.group.quest = quest;
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},
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// this method combines both if a quest is active or not
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// it'll call the appropriate api endpoint
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async questActionsCancelOrAbortQuest () {
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const partyState = this.$store.state.party;
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if (!partyState.data) {
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partyState.data = {};
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}
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if (this.onActiveQuest) {
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if (!window.confirm(this.$t('sureAbort'))) {
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return false;
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}
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const quest = await this.$store.dispatch('quests:sendAction', {
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groupId: this.group._id,
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action: 'quests/abort',
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});
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this.group.quest = quest;
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partyState.data.quest = quest;
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this.$store.dispatch('party:getMembers', { forceLoad: true });
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} else {
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if (!window.confirm(this.$t('sureCancel'))) {
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return false;
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}
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const quest = await this.$store.dispatch('quests:sendAction', {
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groupId: this.group._id,
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action: 'quests/cancel',
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});
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this.group.quest = quest;
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partyState.data.quest = quest;
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}
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return true;
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},
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},
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};
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