Files
habitica/website/views/options/profile.jade
T
Matteo Pagliazzi 28f2e9c356 API v3 [WIP] (#6144)
* Fixed more tests

* Added tags into user service

* Added api-v3 auth urls

* v3: fix package.json

* v3: fix package.json

* Fixed auth tests. Updated Authctrl response

* v3: remove newrelic config file in favour of env variables

* v3: upgrade some deps

* switch from Q to Bluebird

* v3 fix tests with deferred

* Removed extra consoles.log. Changed data.data to res.data

* v3 fix tests and use coroutines instead of regenerator

* v3: fix tests

* v3: do not await a non promise

* v3: q -> bluebird

* Changed id param for registration response

* Updated party query and create

* Ensured login callback happens after user sync

* Add challenges to groups. Fixed isMemberOfGuild check

* Updated party and group tests

* Fixed cron test

* return user.id and send analytics event before changing page

* fix trailing spaces

* disable redirects

* Api v3 party tavern fixes (#7191)

* Added check if user is in party before query

* Cached party query. Prevented party request when user is not in party. Updated Party create with no invites

* Update tavern ctrl to use new promise

* v3: misc fixes

* Api v3 task fixes (#7193)

* Update task view to use _id

* Added try catch to user service ops calls

* v3 client: saving after syncing is complete

* Fixed test broken by part sync change (#7195)

* v3: fix todo scoring and try to fix production testing problem

* revert changes to mongoose config

* mongoose: increase keepAlive

* test mongoose fix

* fix: Only apply captureStackTrace if it exists on the error object

* v3: fix reminders with no startDate

* mongoose: use options

* chore(): rename website/src -> website/server and website/public -> website/client (#7199)

* v3 fix GET /groups: return an error only if an invalid type is supplied not when there are 0 results (#7203)

* [API v3] Fix calls to user.ops and deleting tags (#7204)

* v3: fixes calls to user.ops from views and deleting tags

* v3: fix tests that use user._statsComputed

* Api v3 fixes continued (#7205)

* Added timzeone offset back

* Added APIToken back to settings page

* Fixed fetch recent messages for party

* Fixed returning group description

* Fixed check if user is member of challenge

* Fixed party members appearing in header

* Updated get myGroups param to include public groups. Fixed isMemberOf group

* Fixed hourglass purchase

* Fixed challenge addding tasks on first creating

* Updated tests to accomidate new changes

* fix: Correct checklist on client

Closes #7207

* fix: Pin eslint to 2.9

* minor improvements to cron code for clarity; fix inaccurate comments; add TODOs for rest-in-inn actions

* fix: Add missing type param to equip call

closes #7212

* rename and reword pubChalsMinPrize to reflect that it's only for Tavern challenges

* allows players to send gems to each other; other minor related changes - fixes https://github.com/HabitRPG/habitrpg/issues/7227

* fix tests for /members/transfer-gems

* fix: Set gems sent notification as translatable string

* chore: Remove unusued variable

* fix: Remove requirement on message paramter in transfer-gems

* add a missing variable declaration

* chore: clarify comments on cron code

* fix: Correct client request from habitrpg -> tavern

* update apidoc URL in package.json

Closes #7222

* Fixed start party by invites

* Updated spell casting to v3

* Fixed adding and removing tags on tasks

* Fixed page reload on settings change

* Fixed battle monsters with friends button

* Loaded completed todos when done is clicked

* chore: Reinstate floating version number for eslint

babel-eslint regression fixed

* Fixed reload tests

* change "an user" to "a user" in comments and text (no code changes) (#7257)

* fix: Alert user that drops were recieved

* remove userServices.js from karma.conf - it's been moved to website/client/js/services

* feat: Create debug update user route

* fix: Correct set cron debug function

* feat: Add make admin button to debug menu

* lint: Add missing semicolons in test

* fix: Temporarilly comment out udpate user debug route

* v3: fix _tmp for crit and streakBonus

* v3: execute all actions when leaving a solo party

* v3 client: fix group not found when leaving party

* v3 migration: fix challenge prize

* v3 cron: only save modified tasks

* v3: add CHALLENGE_TASK_NOT_FOUND to valid broken reasons

* v3: fix tasks chart

* v3 client: fix ability to leave challenge

* v3 client: fix filtering by tag and correctly show tag tooltip

* v3 common: fix tags tests

* v3 client: support unlinking not found challenges tasks

* v3: disable Bluebird warning for missing return, fixes #7269

* feat: Separate out update-user into set-cron and make-admin debug routes

* chore: Disable make admin debug route for v3 prod testing

* v3: misc fixes

* v3: misc fixes

* v3: fix adding multiple tasks

* Fixed join/leave button updates

* Queried only user groups to be available when creating challenges

* Fixed bulk add tasks to challenge

* Synced challenge tasks after leave and join.

* Fixed default selected group

* Fixed challenge member info. Fixed challenge winner selection

* Fixed deleting challenge tasks

* Fixed particiapting filter

* v3 client: fix casting spells

* v3: do not log sensitive data

* v3: always save user when casting spell

* v3: always save user when casting spell

* v3: more fixes for spells

* fix typos and missing information in apidocs - fixes https://github.com/HabitRPG/habitrpg/issues/7277 (#7282)

* v3: add TODO for client side spells

* feat: Add modify inventory debug menu

* Fixed viewing user progress on challenge

* Updated tests

* fix: Fix quest progress button

* fix incorrect Armoire test; remove unneeded param details from apidocs; disambiguate health potion

* v3: fix stealth casting

* v3: fix tasks saving and selection for rebirth reroll and reset (server-only)

* v3: fix auto allocation

* v3 client: misc fixes

* rename buyPotion and buy-potion to buyHealthPotion and buy-health-potion; fix apidoc param error

* Added delete for saved challenge task

* Fixed member modal on front page

* adjust text in apidocs for errors / clarity / consistency / standard terminology (no code changes) (#7298)

* fix bug in Rebirth test, add new tests, adjust apidocs (#7293)

* Updated task model to allow setting streak (#7306)

* fix: Correct missing * in apidoc comments

* Api v3 challenge fixes (#7287)

* Fixed join/leave button updates

* Queried only user groups to be available when creating challenges

* Fixed bulk add tasks to challenge

* Synced challenge tasks after leave and join.

* Fixed default selected group

* Fixed challenge member info. Fixed challenge winner selection

* Fixed deleting challenge tasks

* Fixed particiapting filter

* Fixed viewing user progress on challenge

* Updated tests

* Added delete for saved challenge task

* v3: fix sorting

* [API v3] add CRON_SAFE_MODE (#7286)

* add CRON_SAFE_MODE to example config file, fix some bugs, add an unrelated low-priority TODO

* create CRON_SAFE_MODE to disable parts of cron for use after extended outage - fixes https://github.com/HabitRPG/habitrpg/issues/7161

* fix a bug with CRON_SAFE_MODE, remove duplicated code, remove completed TODO comment

* fix check for CRON_SAFE_MODE

* v3 client: fix typo

* adjust debug menu Modify Inventory: hungrier pets, fewer Special items, "Hide" buttons

* completed To-Dos: return the 30 most recent instead of 30 oldest (#7318)

* v3 migration: fix createdAt date

* adjust locales text, key names, and files for Rebirth, Reset, and Fortify / ReRoll for consistency with existing strings (#7321)

* v3: fix unlinking multiple tasks

* v3 fix releasing pets

* v3: fix authenticating with apiUrl

* v3: fix typo

* v3 fix client tests for unlinking

* v3 client: do not show start quest button when quest is active

* v3 client: fix ability to send cards

* v3 client: fix misc challenge issues

* v3: fix notifications

* v3 client: more user friendly errors

* v3 client: only load completed todos once

* v3 client: fix tests

* v3: move TAVERN_ID to common code

* fix: Provide default type and text for new task creation in score route

* fix: Provide default history [] for habit in score route

* fix: Add _legacyId prop to tasks to support non-uuid identifiers

* chore: Change v3 migration to use _legacyId instead of legacyId

* fix: check for _legacyId in tasks if id does not exist

* refactor: Extract out finding task by id or _legacyId into a function

* Api v3 party quest fixes (#7341)

* Fix display of add challenge message when group challenges are empty

* Fixed forced quest start to update quest without reload

* Fixed needing to reload when accepting party invite

* Fix group leave and join reload

* Fixed leave current party and join another

* Updated party tests

* v3 client: remove console.log statement

* v3: misc fixes

* v3 client: fix predicatbale random

* v3: info about API v3

* v3: update footer with links to developer resources

* v3: support party invitation from email

* v3 client: fix chat flagging

* fix: Correct get tasks route to properly get todos (#7349)

* move locales strings from api-v3.json to other locales files (#7347)

* move locales strings from api-v3.json: authentication strings -> front.json

* move locales strings from api-v3.json: authentication strings -> tasks.json

* move locales strings from api-v3.json: authentication strings -> groups.json

* move locales strings from api-v3.json: authentication strings -> challenge.json

* move locales strings from api-v3.json: authentication strings -> groups.json (again)

* move locales strings from api-v3.json: authentication strings -> quests.json

* move locales strings from api-v3.json: authentication strings -> subscriber.json

* move locales strings from api-v3.json: authentication strings -> spells.json

* move locales strings from api-v3.json: authentication strings -> character.json

* move locales strings from api-v3.json: authentication strings -> groups.json (PMs)

* move locales strings from api-v3.json: authentication strings -> npc.json

* move locales strings from api-v3.json: authentication strings -> pets.json

* move locales strings from api-v3.json: authentication strings -> miscellaneous

* move locales strings from api-v3.json: authentication strings -> contrib.json and settings.json

* move locales strings from api-v3.json: delete unused string (invalidTasksOwner), delete api-v3.json, whitespace cleanup

* v3 client: fix sticky header

* v3: remove unused code

* v3 client: correctly redirect after inviting

* Removed v2 calls from views (#7351)

* v3: fix tests for challenge export

* v3: fallbackto authWithHeaders if wuthWithSession or authWithUrl fails

* Added force cache update when fetching new messages (#7360)

* v3: fetch whole user when booting from group tto avoid issues with pre save hook expecting all data

* v3: misc fixes for payments

* v3: limit fields of challenge tasks that can be updated

* fix(tests): never connect to NODE_DB_URI for tests

* Added new route for setting last cron and updated front end

* v3: fix iap url

* v3: fix build and ios IAP

* Changed route to user set custom day start

* v3: iap accessible under /api/v3, fixes to spells and groups invitations

* v3: correctly use v3 routes in client

* remove XP, GP when unticking a Daily with a completed checklist - fixes https://github.com/HabitRPG/habitrpg/issues/7246

* use natural language for error message about skills on challenge tasks (#7336), fix other gramatical error

* Updated ui when user rejects a guild invite (#7368)

* feat: complete custom day start route

Closes #7363

* fix: Correct spelling of healAll skill

fix: Correct sprite name of healAll skill

* fix: Change all instances of spookDust -> spookySparkles

* add dateCreated to all tasks; add empty challenge object to tasks that don't have one (#7386)

* add plumilla to artists for Tangle Tree in Bailey message

* Fixed quest drop modal (#7377)

* Fixed quest drop modal

* Fixed broken party test

* [API v3] Maintenance Mode (#7367)

* WIP(maintenance): maintenance

* WIP(maintenance): working locale features

* fix(maintenance): don't translate info page target

* WIP(maintenance): start adding info page

* fix(maintenance): linting

* feat: Add container to maintenance info page

* fix(maintenance): add config.json edits
Also DRY variables for main vs info pages

* fix(maintenance): linting

* refactor(maintenance): further slim down variables

* refactor: Remove unnecessary variables

* fix: Correct string interpolation in maintenace view

* feat: Dynamically add time to maintenance pages

* maintenance mode: do not connect to mongodb

* fix(maintenance): clean up timezones etc.

* fix(maintenance): remove unneeded sprite

* Tavern party challenges invites fix (#7394)

* Added challenges and invitations to party

* Loaded tavern challenges

* Updated group and quest services tests

* v3: implement automatic syncing if user is not up to date

* Removed unnecessary fields when updating groups and challenges (#7395)

* v3: do not saved populated user

* v3: correctly return user subset

* Chained party promises together (#7396)

* v3: $w -> splitWhitespace

* use bluebird

* use babel polyfill

* migration: fix items

* update links for v3

* Updated shortname validation to support multiple browsers

* Docs changes (#7401)

* chore: Clarify transfer-gems documentation

* chore: Clarify api status route documentation

* chore: Mark webhooks as BETA

* Added tags update route. Added sort to user service (#7381)

* Added tags update route. Added sort to user service

* Change update tasks route to reorder tasks

* Fixed linting issue

* Changed params for reorder tags route

* Fixed not found tag and added test

* Added password confirmation when deleteing account (#7402)

* fix production logging

* feat(commit): push

* empty commit

* feat(maintenance): post-downtime news & awards (#7406)

* fix exporting avatar

* second attempt at fixing exporting avatar

* fix production logging

* s3: convert moment to date instance

* fix avatar sharing and caching (30 minutes)

* fix: Correct missing parameter

Closes #7433

* fix: Validate challenge shortname on server

* adjust text strings - fixes https://github.com/HabitRPG/habitrpg/issues/5631 and also Short Name -> Tag Name
2016-05-23 13:58:31 +02:00

321 lines
21 KiB
Plaintext

mixin gemCost(cost)
small.cost
| #{cost} <span class="Pet_Currency_Gem1x inline-gems"></span> /
= ' ' + env.t('locked')
block
-var gearGroup = function(grouping) { return env._(env.Content.gear.flat).where({gearSet:grouping}).pluck('key').value() }
-var showPath = function(path, items, joiner) { return path+'["'+items.join('"] '+joiner+' '+path+'["')+'"]'; }
-var unlockPath = function(path, items) { return 'unlock("'+path+'.'+items.join(','+path+'.')+'")'; }
// Make it a mixin so we can call it from mobile
mixin customizeProfile(mobile)
mixin buyPref(path,colors,title,status)
li.customize-menu(ng-if='#{status=="disabled" ? showPath("user.purchased."+path, colors, "||") : true}', class=~["limited","seasonal"].indexOf(status) ? "well limited-edition" : "")
if ~['limited','seasonal'].indexOf(status)
.label.label-info.pull-right.hint(popover=limited, popover-title=env.t(status+'Edition'), popover-placement='right', popover-trigger='mouseenter')=env.t(status+'Edition')
menu(label=env.t(title))
span(ng-hide='#{status=="disabled"} || #{showPath("user.purchased."+path, colors, "&&")}')
+gemCost(2)
button.btn.btn-xs(ng-click='#{unlockPath(path, colors)}')!= env.t('unlockSet',{cost:5}) + ' <span class="Pet_Currency_Gem1x inline-gems"/>'
each color in colors
button.customize-option(type='button', class='#{path=="skin" ? "skin_"+color : "customize-option hair hair_bangs_1_"+color}', ng-class='{locked: !user.purchased.#{path}["#{color}"], selectableInventory: user.preferences.#{path} == "#{color}"}', ng-if='#{status!="disabled"} || user.purchased.#{path}["#{color}"]', ng-click='unlock("#{path}.#{color}")')
div(class=mobile ? 'padding' : 'container-fluid row')
.col-md-4
h3(class=mobile?'item item-divider':'')=env.t('bodyBody')
menu(type='list')
li.customize-menu
menu(label=env.t('bodySize'))
.btn-group.button-bar
button.button.btn.btn-sm.btn-default(ng-class='{active: user.preferences.size=="slim"}', ng-click='set({"preferences.size":"slim"})')=env.t('bodySlim')
button.button.btn.btn-sm.btn-default(ng-class='{active: user.preferences.size=="broad"}', ng-click='set({"preferences.size":"broad"})')=env.t('bodyBroad')
li.customize-menu
menu(label=env.t('shirts'))
each shirt in ['black', 'blue', 'green', 'pink', 'white', 'yellow']
button.customize-option(class='{{user.preferences.size}}_shirt_'+shirt, type='button', ng-click='set({"preferences.shirt":"'+shirt+'"})', ng-class='{selectableInventory: user.preferences.shirt == "#{shirt}"}')
menu(label=env.t('specialShirts'))
- var specialShirts = ['convict', 'cross', 'fire', 'horizon', 'ocean', 'purple', 'rainbow', 'redblue', 'thunder', 'tropical', 'zombie']
span(ng-hide='#{showPath("user.purchased.shirt", specialShirts, "&&")}')
+gemCost(2)
button.btn.btn-xs(ng-click='#{unlockPath("shirt",specialShirts)}')!= env.t('unlockSet',{cost:5}) + ' <span class="Pet_Currency_Gem1x inline-gems"/>'
each shirt in specialShirts
button.customize-option(type='button', class='{{user.preferences.size}}_shirt_'+shirt, ng-class='{locked: !user.purchased.shirt.'+shirt+', selectableInventory: user.preferences.shirt == "#{shirt}"}', ng-click='unlock("shirt.'+shirt+'")')
h3(class=mobile?'item item-divider':'')=env.t('accessories')
menu(type='list')
// Flower
li.customize-menu
menu(label=env.t('flower'))
button(class='head_0 customize-option', type='button', ng-click='set({"preferences.hair.flower":0})', ng-class='{selectableInventory: user.preferences.hair.flower == 0}')
each num in [1,2,3,4,5,6]
button(class='hair_flower_#{num} customize-option', type='button', ng-click='set({"preferences.hair.flower":#{num}})', ng-class='{selectableInventory: user.preferences.hair.flower == "#{num}"}')
// Eyeglasses
li.customize-menu
menu(label=env.t('eyewear'))
button.customize-option(ng-repeat='item in ::getGearArray("glasses")', class='{{::item.key}}',
ng-class="{selectableInventory: user.preferences.costume ? user.items.gear.costume.eyewear === item.key : user.items.gear.equipped.eyewear === item.key}",
popover='{{::item.notes()}}', popover-title='{{::item.text()}}', popover-trigger='mouseenter',
popover-placement='right', popover-append-to-body='true',
ng-click='equip(item.key)')
// Wheelchair
li.customize-menu
menu(label=env.t('wheelchair'))
button.customize-option(ng-repeat='item in ::["black","blue","green","pink","red","yellow"]', class='button_chair_{{::item}}',
ng-class="{selectableInventory: user.preferences.chair == item}",
ng-click='user.preferences.chair != item ? set({"preferences.chair":item}) : set({"preferences.chair":"none"})')
// Animal Ears
li.customize-menu
menu(label=env.t('animalEars'))
span(ng-hide='#{showPath("user.items.gear.owned", gearGroup("animal"), "&&")}')
+gemCost(2)
button.btn.btn-xs(ng-click='#{unlockPath("items.gear.owned", gearGroup("animal"))}')!= env.t('unlockSet', {cost: 5}) + ' <span class="Pet_Currency_Gem1x inline-gems"/>'
button.customize-option(ng-repeat='item in ::getGearArray("animal")', class='{{::item.key}}',
ng-class="{locked: user.items.gear.owned[item.key] == undefined, selectableInventory: user.preferences.costume ? user.items.gear.costume.headAccessory == item.key : user.items.gear.equipped.headAccessory == item.key}",
popover='{{::item.notes()}}', popover-title='{{::item.text()}}', popover-trigger='mouseenter',
popover-placement='right', popover-append-to-body='true',
ng-click='user.items.gear.owned[item.key] ? equip(item.key) : purchase(item.type,item)')
.col-md-4
h3(class=mobile?'item item-divider':'')=env.t('bodyHead')
menu(type='list')
// For special events code, see commit dfa27b3
// Color
li.customize-menu
menu(label=env.t('color'))
each color in ['white','brown','blond','red','black']
button(type='button', class='#{path=="skin" ? "skin_"+color : "customize-option hair hair_bangs_1_"+color}', ng-click='set({"preferences.hair.color": "#{color}"})', ng-class='{selectableInventory: user.preferences.hair.color == "#{color}"}')
each color in ['candycane','frost','winternight','holly']
button(type='button', ng-if='user.purchased.hair.color.#{color}', class='customize-option hair hair_bangs_1_#{color}', ng-click='unlock("hair.color.#{color}")', ng-class='{selectableInventory: user.preferences.hair.color == "#{color}"}')
each color in ['pblue','pgreen','porange','ppink','ppurple','pyellow']
button(type='button', ng-if='user.purchased.hair.color.#{color}', class='customize-option hair hair_bangs_1_#{color}', ng-click='unlock("hair.color.#{color}")', ng-class='{selectableInventory: user.preferences.hair.color == "#{color}"}')
+buyPref('hair.color', ['rainbow','yellow','green','purple','blue','TRUred'], 'rainbowColors')
+buyPref('hair.color', ['pblue2','pgreen2','porange2','ppink2','ppurple2','pyellow2'], 'shimmerColors', 'disabled')
+buyPref('hair.color', ['candycorn','ghostwhite','halloween','midnight','pumpkin','zombie'], 'hauntedColors', 'disabled')
+buyPref('hair.color', ['aurora','festive','hollygreen','peppermint','snowy','winterstar'], 'winteryColors', 'disabled')
li.customize-menu
menu(label=env.t('bodyHair'))
// Bangs
menu(label=env.t('hairBangs'))
button(class='head_0 customize-option', type='button', ng-click='set({"preferences.hair.bangs":0})', ng-class='{selectableInventory: user.preferences.hair.bangs == 0}')
each num in [1,2,3]
button(class='hair_bangs_#{num}_{{user.preferences.hair.color}} customize-option', type='button', ng-click='set({"preferences.hair.bangs":#{num}})', ng-class='{selectableInventory: user.preferences.hair.bangs == "#{num}"}')
// Base hairstyles (free)
menu(label=env.t('hairBase'))
button(class='head_0 customize-option', type='button', ng-click='set({"preferences.hair.base":0})', ng-class='{selectableInventory: user.preferences.hair.base == 0}')
each num in [1,3]
button(class='hair_base_#{num}_{{user.preferences.hair.color}} customize-option', type='button', ng-click='set({"preferences.hair.base":#{num}})', ng-class='{selectableInventory: user.preferences.hair.base == "#{num}"}')
// Purchasable hairstyles
menu(label=env.t('hairSet1'))
- var styles = [2,4,5,6,7,8]
span(ng-hide='#{showPath("user.purchased.hair.base", styles, "&&")}')
+gemCost(2)
button.btn.btn-xs(ng-click='#{unlockPath("hair.base",styles)}')!= env.t('unlockSet',{cost:5}) + ' <span class="Pet_Currency_Gem1x inline-gems"/>'
each num in styles
button(class='hair_base_#{num}_{{user.preferences.hair.color}} customize-option', type='button', ng-class='{locked: !user.purchased.hair.base["#{num}"], selectableInventory: user.preferences.hair.base == "#{num}"}', ng-click='unlock("hair.base.#{num}")')
menu(label=env.t('hairSet2'))
- var styles = [9,10,11,12,13,14]
span(ng-hide='#{showPath("user.purchased.hair.base", styles, "&&")}')
+gemCost(2)
button.btn.btn-xs(ng-click='#{unlockPath("hair.base", styles)}')!= env.t('unlockSet', {cost: 5}) + ' <span class="Pet_Currency_Gem1x inline-gems"/>'
each num in styles
button(class='hair_base_#{num}_{{user.preferences.hair.color}} customize-option', type='button', ng-class='{locked: !user.purchased.hair.base["#{num}"], selectableInventory: user.preferences.hair.base == "#{num}"}', ng-click='unlock("hair.base.#{num}")')
li.customize-menu
menu(label=env.t('bodyFacialHair'))
span(ng-hide='user.purchased.hair.mustache["1"] && user.purchased.hair.mustache["2"] && user.purchased.hair.beard["1"] && user.purchased.hair.beard["2"] && user.purchased.hair.beard["3"]')
+gemCost(2)
button.btn.btn-xs(ng-click='unlock("hair.mustache.1,hair.mustache.2,hair.beard.1,hair.beard.2,hair.beard.3")')!= env.t('unlockSet',{cost:5}) + ' <span class="Pet_Currency_Gem1x inline-gems"/>'
// Beard
menu(label=env.t('beard'))
button(class='head_0 customize-option', type='button', ng-click='set({"preferences.hair.beard":0})', ng-class='{selectableInventory: user.preferences.hair.beard == 0}')
each num in [1,2,3]
button(class='hair_beard_#{num}_{{user.preferences.hair.color}} customize-option', type='button', ng-class='{locked: !user.purchased.hair.beard["#{num}"], selectableInventory: user.preferences.hair.beard == "#{num}"}', ng-click='unlock("hair.beard.#{num}")')
// Mustache
menu(label=env.t('mustache'))
button(class='head_0 customize-option', type='button', ng-click='set({"preferences.hair.mustache":0})', ng-class='{selectableInventory: user.preferences.hair.mustache == 0}')
each num in [1,2]
button(class='hair_mustache_#{num}_{{user.preferences.hair.color}} customize-option', type='button', ng-class='{locked: !user.purchased.hair.mustache["#{num}"], selectableInventory: user.preferences.hair.mustache == "#{num}"}', ng-click='unlock("hair.mustache.#{num}")')
.col-md-4
h3(class=mobile?'item item-divider':'')=env.t('bodySkin')
// skin
menu(type='list')
li.customize-menu
menu(label=env.t('basicSkins'))
each color in ['ddc994','f5a76e','ea8349','c06534','98461a','915533','c3e1dc','6bd049']
button.customize-option(type='button', class='skin_#{color}', ng-click='set({"preferences.skin":"#{color}"})', ng-class='{selectableInventory: user.preferences.skin == "#{color}"}')
// Always-available premium skins
+buyPref('skin', ['eb052b','f69922','f5d70f','0ff591','2b43f6','d7a9f7','800ed0','rainbow'], 'rainbowSkins')
+buyPref('skin', ['bear','cactus','fox','lion','panda','pig','tiger','wolf'], 'animalSkins')
// Seasonal event skins. Note that Spooky Skins are a legacy set and should always be disabled for purchase
+buyPref('skin', ['pastelPink','pastelOrange','pastelYellow','pastelGreen','pastelBlue','pastelPurple','pastelRainbowChevron','pastelRainbowDiagonal'], 'pastelSkins', 'disabled')
+buyPref('skin', ['monster','pumpkin','skeleton','zombie','ghost','shadow'], 'spookySkins', 'disabled')
+buyPref('skin', ['candycorn','ogre','pumpkin2','reptile','shadow2','skeleton2','transparent','zombie2'], 'supernaturalSkins', 'disabled')
+buyPref('skin', ['clownfish','deepocean','merblue','mergold','mergreen','merruby','shark','tropicalwater'], 'splashySkins', 'disabled')
script(id='partials/options.profile.avatar.html', type='text/ng-template')
+customizeProfile()
mixin profileStats
.container-fluid
div(class=mobile?'padding':'row')
// FIXME, get this working on mobile
.border-right(ng-class='user.flags.classSelected && !user.preferences.disableClasses ? "col-md-4" : "col-md-6"')
include ../shared/profiles/stats
unless mobile
.col-md-4.border-right.allocate-stats(ng-if='user.flags.classSelected && !user.preferences.disableClasses')
h3=env.t('characterBuild')
h4
=env.t('class') + ': '
span {{ {warrior:env.t("warrior"), wizard:env.t("mage"), rogue:env.t("rogue"), healer:env.t("healer")}[user.stats.class] }}&nbsp;
a.btn.btn-danger.btn-xs(ng-click='changeClass(null)')=env.t('changeClass')
small.cost 3 <span class="Pet_Currency_Gem1x inline-gems"/>
table.table.table-striped
tr
td
p(ng-if='::user.stats.lvl >= 100')!=env.t('noMoreAllocate')
p(ng-if='user.stats.points || user.stats.lvl < 100')
strong.inline
|{{user.stats.points}}&nbsp;
strong.hint(popover-trigger='mouseenter', popover-placement='right', popover=env.t('levelPopover'))=env.t('unallocated')
td
tr
td(colspan=2)
fieldset.auto-allocate
.checkbox
label
input(type='checkbox', ng-model='user.preferences.automaticAllocation', ng-change='set({"preferences.automaticAllocation": user.preferences.automaticAllocation?true: false})', ng-click='set({"preferences.allocationMode":"taskbased"})')
span.hint(popover-trigger='mouseenter', popover-placement='right', popover=env.t('autoAllocationPop'))=env.t('autoAllocation')
form(ng-show='user.preferences.automaticAllocation',style='margin-left:1em')
.radio
label
input(type='radio', name='allocationMode', value='flat', ng-model='user.preferences.allocationMode', ng-change='set({"preferences.allocationMode": "flat"})')
span.hint(popover-trigger='mouseenter', popover-placement='right', popover=env.t('evenAllocationPop'))=env.t('evenAllocation')
.radio
label
input(type='radio', name='allocationMode', value='classbased', ng-model='user.preferences.allocationMode', ng-change='set({"preferences.allocationMode": "classbased"})')
span.hint(popover-trigger='mouseenter', popover-placement='right', popover=env.t('classAllocationPop'))=env.t('classAllocation')
.radio
label
input(type='radio', name='allocationMode', value='taskbased', ng-model='user.preferences.allocationMode', ng-change='set({"preferences.allocationMode": "taskbased"})')
span.hint(popover-trigger='mouseenter', popover-placement='right', popover=env.t('taskAllocationPop'))=env.t('taskAllocation')
div(ng-show='user.preferences.automaticAllocation && !(user.preferences.allocationMode === "taskbased") && (user.stats.points > 0)')
a.btn.btn-primary.btn-xs(ng-click='User.allocateNow({})', popover-trigger='mouseenter', popover-placement='right', popover=env.t('distributePointsPop'))
span.glyphicon.glyphicon-download
|&nbsp;
=env.t('distributePoints')
+statAllocation
div(ng-class='user.flags.classSelected && !user.preferences.disableClasses ? "col-md-4" : "col-md-6"')
button.btn.btn-default(ng-if='user.preferences.disableClasses', ng-click='User.changeClass({})', popover-trigger='mouseenter', popover-placement='right', popover=env.t('enableClassPop'))= env.t('enableClass')
hr(ng-if='user.preferences.disableClasses')
include ../shared/profiles/achievements
script(id='partials/options.profile.stats.html', type='text/ng-template')
+profileStats()
script(id='partials/options.profile.profile.html', type='text/ng-template')
.container-fluid
.row
.col-md-12(ng-show='!_editing.profile')
button.btn.btn-default(ng-click='_editing.profile = true', ng-show='!_editing.profile')= env.t('edit')
h4=env.t('displayName')
span(ng-show='profile.profile.name') {{profile.profile.name}}
p
small.muted=env.t('displayNameDescription1')
|&nbsp;
a(href='/#/options/settings/settings')=env.t('displayNameDescription2')
|&nbsp;
=env.t('displayNameDescription3')
span.muted(ng-hide='profile.profile.name') -&nbsp;
=env.t('none')
| &nbsp;-
h4=env.t('displayPhoto')
img.img-rendering-auto(ng-show='profile.profile.imageUrl', ng-src='{{profile.profile.imageUrl}}')
span.muted(ng-hide='profile.profile.imageUrl') -&nbsp;
=env.t('none')
| &nbsp;-
h4=env.t('displayBlurb')
markdown(ng-show='profile.profile.blurb', text='profile.profile.blurb')
span.muted(ng-hide='profile.profile.blurb') -&nbsp;
=env.t('none')
| &nbsp;-
//{{profile.profile.blurb | linky:'_blank'}}
form.col-md-4(ng-show='_editing.profile', ng-submit='save()')
.alert.alert-info.alert-sm
!=env.t("communityGuidelinesWarning")
input.btn.btn-primary(type='submit', value=env.t('save'))
// TODO use photo-upload instead: https://groups.google.com/forum/?fromgroups=#!topic/derbyjs/xMmADvxBOak
.form-group
label=env.t('displayName')
input.form-control(type='text', placeholder=env.t('fullName'), ng-model='editingProfile.name')
.form-group
label=env.t('photoUrl')
input.form-control(type='url', ng-model='editingProfile.imageUrl', placeholder=env.t('imageUrl'))
.form-group
label=env.t('displayBlurb')
textarea.form-control(rows=5, placeholder=env.t('displayBlurbPlaceholder'), ng-model='editingProfile.blurb')
include ../shared/formatting-help
mixin backgrounds(mobile)
div(class=mobile ? 'padding' : 'container-fluid')
// backgrounds are listed in content file in chronological order, but
// we want to display them with most recent at top (reversed)
- var bgsKeys = Object.keys(env.Content.backgrounds);
- for (var i = bgsKeys.length-1; i >= 0; i--) {
- var k = bgsKeys[i], bgs = env.Content.backgrounds[k];
li.customize-menu
menu(label=env.t(k))
span(ng-hide="ownsSet('background',#{JSON.stringify(bgs)})")
+gemCost(7)
button.btn.btn-xs(ng-click="unlock(setKeys('background',#{JSON.stringify(bgs)}))")!= env.t('unlockSet',{cost:15}) + ' <span class="Pet_Currency_Gem1x inline-gems"/>'
each bg,k in bgs
button.customize-option(type='button', class='background_#{k}', ng-class="user.purchased.background.#{k} ? 'background-unlocked' : 'background-locked'", ng-click='unlock("background.#{k}")', popover-title=bg.text(env.language.code), popover=bg.notes(env.language.code),popover-trigger='mouseenter')
i.glyphicon.glyphicon-lock(ng-if="!user.purchased.background.#{k}")
- }
script(type='text/ng-template', id='partials/options.profile.backgrounds.html')
+backgrounds()
script(id='partials/options.profile.html', type="text/ng-template")
ul.options-menu
li(ng-class="{ active: $state.includes('options.profile.avatar') }")
a(ui-sref='options.profile.avatar')
=env.t('avatar')
li(ng-class="{ active: $state.includes('options.profile.backgrounds') }")
a(ui-sref='options.profile.backgrounds')
=env.t('backgrounds')
li(ng-class="{ active: $state.includes('options.profile.stats') }")
a(ui-sref='options.profile.stats')
=env.t('statsAch')
li(ng-class="{ active: $state.includes('options.profile.profile') }")
a(ui-sref='options.profile.profile')
=env.t('profile')
.tab-content
.tab-pane.active
div(ui-view)