Files
habitica/test/common/ops/buyArmoire.js
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Matteo Pagliazzi 98c019a0b6 Upgrade lodash to v4 and lint more files (#8495)
* common: import lodash modules separately

* remove test/content from .eslintignore, fix with eslint --fix content/index

* lint test/content

* lint content/index except for lodash methods

* upgrade server/models

* upgrade server/middlewares and server/libs

* port server/controllers/top-level

* port server/controllers/api-v3

* port views and tests

* client old port lodash and _(, missing _.

* upgrade client-old

* port common/script (root level files only)

* port common/script/fns

* port common/libs

* port common/script/ops

* port common/script/content and common/script/libs/shops.js

* misc fixes

* misc fixes

* misc fixes

* more tests fixes

* fix payments test stubbing, down to 2 failing tests

* remove more instances of lodash wrapping

* fix bug where toObject does not clone object

* fix tests

* upgrade migration or add lodash 4 note

* update shrinkwrap

* fix linting

* upgrade eslint-config-habitrpg

* update shrinkwrap

* recompile shrinkwrap
2017-03-01 17:10:48 +01:00

172 lines
4.7 KiB
JavaScript

/* eslint-disable camelcase */
import {
generateUser,
} from '../../helpers/common.helper';
import count from '../../../website/common/script/count';
import buyArmoire from '../../../website/common/script/ops/buyArmoire';
import randomVal from '../../../website/common/script/libs/randomVal';
import content from '../../../website/common/script/content/index';
import {
NotAuthorized,
} from '../../../website/common/script/libs/errors';
import i18n from '../../../website/common/script/i18n';
function getFullArmoire () {
let fullArmoire = {};
_.each(content.gearTypes, (type) => {
_.each(content.gear.tree[type].armoire, (gearObject) => {
let armoireKey = gearObject.key;
fullArmoire[armoireKey] = true;
});
});
return fullArmoire;
}
describe('shared.ops.buyArmoire', () => {
let user;
let YIELD_EQUIPMENT = 0.5;
let YIELD_FOOD = 0.7;
let YIELD_EXP = 0.9;
beforeEach(() => {
user = generateUser({
stats: { gp: 200 },
});
user.items.gear.owned = {
weapon_warrior_0: true,
};
user.achievements.ultimateGearSets = { rogue: true };
user.flags.armoireOpened = true;
user.stats.exp = 0;
user.items.food = {};
sandbox.stub(randomVal, 'trueRandom');
});
afterEach(() => {
randomVal.trueRandom.restore();
});
context('failure conditions', () => {
it('does not open if user does not have enough gold', (done) => {
user.stats.gp = 50;
try {
buyArmoire(user);
} catch (err) {
expect(err).to.be.an.instanceof(NotAuthorized);
expect(err.message).to.equal(i18n.t('messageNotEnoughGold'));
expect(user.items.gear.owned).to.eql({
weapon_warrior_0: true,
});
expect(user.items.food).to.be.empty;
expect(user.stats.exp).to.eql(0);
done();
}
});
it('does not open without Ultimate Gear achievement', (done) => {
user.achievements.ultimateGearSets = {healer: false, wizard: false, rogue: false, warrior: false};
try {
buyArmoire(user);
} catch (err) {
expect(err).to.be.an.instanceof(NotAuthorized);
expect(err.message).to.equal(i18n.t('cannotBuyItem'));
expect(user.items.gear.owned).to.eql({
weapon_warrior_0: true,
});
expect(user.items.food).to.be.empty;
expect(user.stats.exp).to.eql(0);
done();
}
});
});
context('non-gear awards', () => {
it('gives Experience', () => {
let previousExp = user.stats.exp;
randomVal.trueRandom.returns(YIELD_EXP);
buyArmoire(user);
expect(user.items.gear.owned).to.eql({weapon_warrior_0: true});
expect(user.items.food).to.be.empty;
expect(user.stats.exp).to.be.greaterThan(previousExp);
expect(user.stats.gp).to.equal(100);
});
it('gives food', () => {
let previousExp = user.stats.exp;
randomVal.trueRandom.returns(YIELD_FOOD);
buyArmoire(user);
expect(user.items.gear.owned).to.eql({weapon_warrior_0: true});
expect(user.items.food).to.not.be.empty;
expect(user.stats.exp).to.equal(previousExp);
expect(user.stats.gp).to.equal(100);
});
it('does not give equipment if all equipment has been found', () => {
randomVal.trueRandom.returns(YIELD_EQUIPMENT);
user.items.gear.owned = getFullArmoire();
user.stats.gp = 150;
buyArmoire(user);
expect(user.items.gear.owned).to.eql(getFullArmoire());
let armoireCount = count.remainingGearInSet(user.items.gear.owned, 'armoire');
expect(armoireCount).to.eql(0);
expect(user.stats.gp).to.equal(50);
});
});
context('gear awards', () => {
it('always drops equipment the first time', () => {
delete user.flags.armoireOpened;
randomVal.trueRandom.returns(YIELD_EXP);
expect(_.size(user.items.gear.owned)).to.equal(1);
buyArmoire(user);
expect(_.size(user.items.gear.owned)).to.equal(2);
let armoireCount = count.remainingGearInSet(user.items.gear.owned, 'armoire');
expect(armoireCount).to.eql(_.size(getFullArmoire()) - 1);
expect(user.items.food).to.be.empty;
expect(user.stats.exp).to.equal(0);
expect(user.stats.gp).to.equal(100);
});
it('gives more equipment', () => {
randomVal.trueRandom.returns(YIELD_EQUIPMENT);
user.items.gear.owned = {
weapon_warrior_0: true,
head_armoire_hornedIronHelm: true,
};
user.stats.gp = 200;
expect(_.size(user.items.gear.owned)).to.equal(2);
buyArmoire(user);
expect(_.size(user.items.gear.owned)).to.equal(3);
let armoireCount = count.remainingGearInSet(user.items.gear.owned, 'armoire');
expect(armoireCount).to.eql(_.size(getFullArmoire()) - 2);
expect(user.stats.gp).to.eql(100);
});
});
});