Files
habitica/website/client-old/js/services/notificationServices.js
T
Kaitlin Hipkin 0817cf96e1 Achievement list renovation & Achievements API (#7904)
* pull apart achievements into different subcategories

* achievs previously hidden to others if unachieved are now always shown

* achievs previously always hidden if unachieved are now always shown

* pull apart ultimate gear achievs

* add achiev wrapper mixin

* add achiev mixin for simple counts

* add achiev mixin for singular/plural achievs

* add simpleAchiev mixin and support attributes

* always hide potentially unearnable achievs if unearned

* contributor achiev now uses string interpolation for readMore link

* transition to basic achiev grid layout

* fix npc achievement img bug introduced in c90f7e2

* move surveys and contributor achievs into special section so it is never empty

* double size of achievs in achievs grid

* achievs in grid are muted if unachieved (includes recompiled sprites)

* fix streak notification strings

* add counts to achievement badges for applicable achieved achievs

* list achievements by api

* fix achievement strings in new api

* unearned achievs now use dedicated (WIP) 'unearned' badge instead of muted versions of the normal badges

* fix & cleanup achievements api

* extract generation of the achievements result to a class

* clean up achievement counter css using existing classes

* simplify exports of new achievementBuilder lib

* remove class logic from achievementBuilder lib

* move achievs to common, add rebirth achiev logic, misc fixes

* replace achievs jade logic with results of api call

* fix linting errors

* achievs lib now returns achievs object subdivided by type (basic/seasonal/special

* add tests for new achievs lib

* fix linting errors

* update controllers and views for updated achievs lib

* add indices to achievements to preserve intended order

* move achiev popovers to left

* rename achievs lib to achievements

* adjust positioning of achieve popovers now that stats and achievs pages
are separate

* fix: achievements api correctly decides whether to append extra string for master and triadBingo achievs

* revert compiled sprites so they don't bog down the PR

* pull out achievs api integration tests

* parameterize ultimate gear achievements' text string

* break out static achievement data from user-specific data

* reorg content.achievements to add achiev data in related chunks

* cleanup, respond to feedback

* improve api documentation

* fix merge issues

* Helped Habit Grow --> Helped Habitica Grow

* achievement popovers are muted if the achiev is unearned

* fix singular achievement labels / achievement popover on click

* update apidoc for achievements (description, param-type, successExample, error-types)

* fix whitespace issues in members.js

* move html to a variable

* updated json example

* fix syntax after merge
2016-12-13 12:48:18 -06:00

181 lines
5.0 KiB
JavaScript

'use strict'
/**
Set up "+1 Exp", "Level Up", etc notifications
*/
angular.module("habitrpg").factory("Notification",
['$filter', 'Shared', '$rootScope', function($filter, Shared, $rootScope) {
/**
Show "+ 5 {gold_coin} 3 {silver_coin}"
*/
function coins(money) {
var absolute, gold, silver;
absolute = Math.abs(money);
gold = Math.floor(absolute);
silver = Math.floor((absolute - gold) * 100);
if (gold && silver > 0) {
return "" + gold + " <span class='notification-icon shop_gold'></span> " + silver + " <span class='notification-icon shop_silver'></span>";
} else if (gold > 0) {
return "" + gold + " <span class='notification-icon shop_gold'></span>";
} else if (silver > 0) {
return "" + silver + " <span class='notification-icon shop_silver'></span>";
}
}
function crit(val) {
_notify(window.env.t('critBonus') + Math.round(val) + "%", 'crit', 'glyphicon glyphicon-certificate');
}
function drop(val, item) {
var dropClass = "";
if ( item !== undefined ) {
switch ( item.type ) {
case "Egg":
dropClass = 'Pet_Egg_' + item.key;
break;
case "HatchingPotion":
dropClass = 'Pet_HatchingPotion_' + item.key;
break;
case "Food":
dropClass = 'Pet_Food_' + item.key;
break;
case "armor":
case "back":
case "body":
case "eyewear":
case "head":
case "headAccessory":
case "shield":
case "weapon":
dropClass = 'shop_' + item.key;
break;
default:
dropClass = 'glyphicon glyphicon-gift';
}
}
_notify(val, 'drop', dropClass);
}
function quest(type, val) {
_notify(window.env.t(type, { val: val }), 'success');
}
function exp(val) {
if (val < -50) return; // don't show when they level up (resetting their exp)
_notify(_sign(val) + " " + _round(val) + " " + window.env.t('experience'), 'xp', 'glyphicon glyphicon-star');
}
function error(error, canHide){
_notify(error, "danger", 'glyphicon glyphicon-exclamation-sign', canHide);
}
function gp(val, bonus) {
_notify(_sign(val) + " " + coins(val - bonus), 'gp');
}
function hp(val) {
// don't show notifications if user dead
_notify(_sign(val) + " " + _round(val) + " " + window.env.t('health'), 'hp', 'glyphicon glyphicon-heart');
}
function lvl(){
_notify(window.env.t('levelUp'), 'lvl', 'glyphicon glyphicon-chevron-up');
}
function markdown(val){
if (val) {
var parsed_markdown = $filter("markdown")(val);
_notify(parsed_markdown, 'info');
}
}
function mp(val) {
_notify(_sign(val) + " " + _round(val) + " " + window.env.t('mana'), 'mp', 'glyphicon glyphicon-fire');
}
function streak(val) {
_notify(window.env.t('streaks') + ': ' + val, 'streak', 'glyphicon glyphicon-repeat');
}
function text(val, onClick){
if (val) {
_notify(val, 'info', null, null, onClick);
}
}
//--------------------------------------------------
// Private Methods
//--------------------------------------------------
function _sign(number){
return number?number<0?'-':'+':'+';
}
function _round(number){
return Math.abs(number.toFixed(1));
}
// Used to stack notifications, must be outside of _notify
var stack_topright = {"dir1": "down", "dir2": "left", "spacing1": 15, "spacing2": 15, "firstpos1": 60};
function _notify(html, type, icon, canHide, onClick) {
var notice = $.pnotify({
type: type || 'warning', //('info', 'text', 'warning', 'success', 'gp', 'xp', 'hp', 'lvl', 'death', 'mp', 'crit')
text: html,
opacity: 1,
addclass: 'alert-' + type,
delay: 7000,
hide: ((type == 'error' || type == 'danger') && !canHide) ? false : true,
mouse_reset: false,
width: "250px",
stack: stack_topright,
icon: icon || false
}).click(function() {
notice.pnotify_remove();
if (onClick) {
onClick();
}
});
}
// Login incentive
// @TODO: Document reward data param
// @TODO: loadWidgets is a circular dependency but we should not inject it this way
function showLoginIncentive (user, rewardData, loadWidgets) {
var modalScope = $rootScope.$new();
modalScope.data = rewardData;
var nextRewardKey = Shared.content.loginIncentives[user.loginIncentives].nextRewardAt;
modalScope.nextReward = Shared.content.loginIncentives[nextRewardKey];
modalScope.user = user;
// modalScope.loadWidgets = Social.loadWidgets;
modalScope.loadWidgets = loadWidgets;
var modalKey = 'login-incentives';
if (rewardData.rewardKey) {
modalKey = 'login-incentives-reward-unlocked';
}
$rootScope.openModal(modalKey, {
scope: modalScope
});
}
return {
coins: coins,
crit: crit,
drop: drop,
exp: exp,
error: error,
gp: gp,
hp: hp,
lvl: lvl,
markdown: markdown,
mp: mp,
streak: streak,
text: text,
quest: quest,
showLoginIncentive: showLoginIncentive,
};
}]);