Files
habitica/test/common/ops/buyArmoire.js
T
negue 87f39b4273 item pinning (#8918)
* toggle pinned state of items server + client

* pin quests / add pin src

* add officially pinned items and api to get in app rewards

* update schema and get items deatils

* update pin actions to the new logic

* show countBadge only with a number

* extract getPinKey - pin seasonal items

* togglePinned in buy-dialogs

* add pinKey to shop items

* wip

* wip

* fix path

* togglePinnedItem as common.op / use in client

* fix linting

* pinning: getItemInfo and save in db path and type

* make api more consistent, fix bugs

* updates

* fix bugs

* update actions to current api

* marketGear

* change to pinType

* add mystery_set to getItemInfo

* fix isPinned

* ignore animals

* list shopItems (initial)

* shopItem now has default popoverconent, itemclass and price / currency - list pinned items as rewards - attributes to gear

* show buyModal for the rewards

* show mystery_set icon

* add info whether item is suggested

* write migration, fix style issues

* pin potion and armoire

* make potion, armoire not unpinnable

* show notes for armoire and potion, add default items for new users

* show unpin notification

* add/remove pinned gear on class-change

* remove pinned & add new gear on purchase - refactoring pinning methods - fixes

* always allow to purchase armoire

* highlight item if suggested
2017-08-14 19:15:32 +02:00

155 lines
4.2 KiB
JavaScript

/* eslint-disable camelcase */
import {
generateUser,
} from '../../helpers/common.helper';
import count from '../../../website/common/script/count';
import buyArmoire from '../../../website/common/script/ops/buyArmoire';
import randomVal from '../../../website/common/script/libs/randomVal';
import content from '../../../website/common/script/content/index';
import {
NotAuthorized,
} from '../../../website/common/script/libs/errors';
import i18n from '../../../website/common/script/i18n';
function getFullArmoire () {
let fullArmoire = {};
_.each(content.gearTypes, (type) => {
_.each(content.gear.tree[type].armoire, (gearObject) => {
let armoireKey = gearObject.key;
fullArmoire[armoireKey] = true;
});
});
return fullArmoire;
}
describe('shared.ops.buyArmoire', () => {
let user;
let YIELD_EQUIPMENT = 0.5;
let YIELD_FOOD = 0.7;
let YIELD_EXP = 0.9;
beforeEach(() => {
user = generateUser({
stats: { gp: 200 },
});
user.items.gear.owned = {
weapon_warrior_0: true,
};
user.achievements.ultimateGearSets = { rogue: true };
user.flags.armoireOpened = true;
user.stats.exp = 0;
user.items.food = {};
sandbox.stub(randomVal, 'trueRandom');
});
afterEach(() => {
randomVal.trueRandom.restore();
});
context('failure conditions', () => {
it('does not open if user does not have enough gold', (done) => {
user.stats.gp = 50;
try {
buyArmoire(user);
} catch (err) {
expect(err).to.be.an.instanceof(NotAuthorized);
expect(err.message).to.equal(i18n.t('messageNotEnoughGold'));
expect(user.items.gear.owned).to.eql({
weapon_warrior_0: true,
});
expect(user.items.food).to.be.empty;
expect(user.stats.exp).to.eql(0);
done();
}
});
});
context('non-gear awards', () => {
it('gives Experience', () => {
let previousExp = user.stats.exp;
randomVal.trueRandom.returns(YIELD_EXP);
buyArmoire(user);
expect(user.items.gear.owned).to.eql({weapon_warrior_0: true});
expect(user.items.food).to.be.empty;
expect(user.stats.exp).to.be.greaterThan(previousExp);
expect(user.stats.gp).to.equal(100);
});
it('gives food', () => {
let previousExp = user.stats.exp;
randomVal.trueRandom.returns(YIELD_FOOD);
buyArmoire(user);
expect(user.items.gear.owned).to.eql({weapon_warrior_0: true});
expect(user.items.food).to.not.be.empty;
expect(user.stats.exp).to.equal(previousExp);
expect(user.stats.gp).to.equal(100);
});
it('does not give equipment if all equipment has been found', () => {
randomVal.trueRandom.returns(YIELD_EQUIPMENT);
user.items.gear.owned = getFullArmoire();
user.stats.gp = 150;
buyArmoire(user);
expect(user.items.gear.owned).to.eql(getFullArmoire());
let armoireCount = count.remainingGearInSet(user.items.gear.owned, 'armoire');
expect(armoireCount).to.eql(0);
expect(user.stats.gp).to.equal(50);
});
});
context('gear awards', () => {
it('always drops equipment the first time', () => {
delete user.flags.armoireOpened;
randomVal.trueRandom.returns(YIELD_EXP);
expect(_.size(user.items.gear.owned)).to.equal(1);
buyArmoire(user);
expect(_.size(user.items.gear.owned)).to.equal(2);
let armoireCount = count.remainingGearInSet(user.items.gear.owned, 'armoire');
expect(armoireCount).to.eql(_.size(getFullArmoire()) - 1);
expect(user.items.food).to.be.empty;
expect(user.stats.exp).to.equal(0);
expect(user.stats.gp).to.equal(100);
});
it('gives more equipment', () => {
randomVal.trueRandom.returns(YIELD_EQUIPMENT);
user.items.gear.owned = {
weapon_warrior_0: true,
head_armoire_hornedIronHelm: true,
};
user.stats.gp = 200;
expect(_.size(user.items.gear.owned)).to.equal(2);
buyArmoire(user);
expect(_.size(user.items.gear.owned)).to.equal(3);
let armoireCount = count.remainingGearInSet(user.items.gear.owned, 'armoire');
expect(armoireCount).to.eql(_.size(getFullArmoire()) - 2);
expect(user.stats.gp).to.eql(100);
});
});
});