bf5ad2db1f
* adding quest owner specific rewards. closes #2715 * Updating model to prevent this from being a breaking change. * Removing duplicate translatable string and readding accidentally deleted portion * capitalizing according to pr. * fixing according to comments on pr * removing final mistakes * fixing whitespace * re-adding the onlyOwner field that got deleted when the index.js file was moved and fixed console errors. * moving cleaning of empty obejct for quest owner updates into quest owner updates method * Fixing so tests pass by updating variable name and removing unnecessary parameter definition. * adding a new test and refactoring client side code to use controller method.
20 lines
716 B
Plaintext
20 lines
716 B
Plaintext
script(id='partials/options.social.party.quest-rewards.html', type='text/ng-template')
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hr
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h5 {{::headerParticipant}}
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table.table.table-striped
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tr(ng-repeat='drop in _.reject(quest.drop.items, \'onlyOwner\')')
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td {{::drop.text()}}
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tr(ng-if='::quest.drop.exp > 0')
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td {{::quest.drop.exp}}
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=env.t('experience')
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tr(ng-if='::quest.drop.gp > 0')
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td {{::quest.drop.gp}}
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=env.t('gold')
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tr(ng-if='::quest.drop.unlock()')
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td {{::quest.drop.unlock()}}
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div(ng-if='getQuestOwnerRewards(quest).length > 0')
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h5 {{::headerQuestOwner}}
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table.table.table-striped
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tr(ng-repeat='drop in getQuestOwnerRewards(quest)')
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td {{::drop.text()}}
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